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Legends of Pixelia

Legends of Pixelia is an action RPG that combines retro pixelart with modern gameplay mechanics.

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Legends of Pixelia

Legends of Pixelia

Legends of Pixelia

Legends of Pixelia

Legends of Pixelia

Legends of Pixelia is an action RPG that combines retro pixelart with modern gameplay mechanics.

Legends of Pixelia is an action RPG that combines retro pixelart with modern gameplay mechanics.

Legends of Pixelia is an action RPG that combines retro pixelart with modern gameplay mechanics.

Legends of Pixelia is an action RPG that combines retro pixelart with modern gameplay mechanics.

Florian Siemer
Florian Siemer
Florian Siemer
Florian Siemer
1 Campaign |
Berlin, Germany
$233 USD 23 backers
9% of $2,500 Flexible Goal Flexible Goal

This campaign is over. Still want to support or buy Legends of Pixelia?

Check out Legends of Pixelia on itch.io: LoP @ itch.io




Welcome to Legends of Pixelia's IndieGoGo page! I am glad you made it this far.

So what is this all about? Legends of Pixelia is an action role-playing game that combines retro pixelart with modern gameplay mechanics. Tired of left-clicking through hordes of brainless one-hit-KO enemies? Random dungeons, precise controls via gamepad (or keyboard) and a strong fighting game AI provide challenging encounters. Plug in some gamepads to enjoy local multiplayer coop or balanced PvP combats (1 -- 4 players).


press_indiegamemag    "There are some gameplay elements that old school beat ‘em ups had yet to refine in the early days, and many modern players now lean towards more actionable experiences. The upcoming Legends of Pixelia looks to combine the best of both worlds."
Luke Siuty
 
alphabetagamer_logo    "Legends of Pixelia is an excellent pixel art action RPG with gameplay reminiscent of The Binding of Isaac, but with more tactical combat, persistent upgrades and local multiplayer."
Calum Fraser
 

Target platforms: Windows, Mac OS X, Linux.
Possible platforms: OUYA, PlayStation, PlayStation Mobile, Xbox.
(I may port the game to the possible platforms, but the development of the PC version comes first. No guarantee here...)


The following paragraphs give more info about the current state of the project, about the developer and all IndieGoGo related stuff. Not interested in reading, just wanna play? No problem - grab a version of the demo suitable for your operating system in the next section.

Don't forget to vote for Legends of Pixelia on Steam Greenlight:

Open Greenlight in your Steam client
Open Greenlight in your browser


You can download the demo version here (Win/ Mac/ Linux):
Download @ Indie DB
Download or Unity Webplayer @ Game Jolt

Did you enjoy the demo? Do you have great ideas on how to improve it? Well, go ahead and tell me about it.


Hi, my name is Florian Siemer, people call me Sima most of the time. I live, study and work in Berlin (Germany).
My one-man game studio is called SimaGames.


I like retro games, platformers and RPGs, especially when they are gameplay focused and when they offer full gamepad support.


Educational path: I finished an apprenticeship in IT, the bachelor’s studies and I’m now close to the end of my master’s studies in media and computing with a focus on game technology and interactive systems.


Sebastian Stern is in charge of the music used in Legends of Pixelia.

Basti spents every free minute at his computer producing music or soundscapes. Generally he focuses on epic orchestral Scoring or normal electronic music like Drum’n Bass or TripHop. He started making music on his Guitar more then 10 years ago, but today he mostly works digital.


In case of the Legends of Pixelia soundtrack, Sebastian tried to capture that old school 8-bit vibe and combined it with more modern techniques of electronic music production. So creating the soundtrack for a retro style game was a new experience for him. He enjoys producing the music for Legends of Pixelia and both of us hope you like it.


All dungeon maps and all dungeon rooms are procedurally generated to offer a fresh experience on every run. Unlike in most roguelikes, you keep your progress in Legends of Pixelia even after death. So if you managed to beat dungeon 1 at least once, you will always be able to continue or restart your journey at dungeon 2 and so on.

At the current state of development there are two dungeons in Legends of Pixelia:

(1) The Crypt

An unholy place full of undeads. The Crypt has three stages, each one ending in a boss fight.

(2) Winged Cave

A cave inhabited mostly by flying enemies. As well as The Crypt, the Winged Cave has three stages and three bosses.

More dungeons will be added over the process of development. I'd love to release the final version of Legends of Pixelia with six or more dungeons and the typical "normal, nightmare, hell" or "new game+, new game++" mechanics that you know from other action RPGs. :-)


Your cute little pixelated heroes! I like the feeling of constant progress, that's why I decided to let the heroes in Legends of Pixelia be real ones: Your characters can level up, choose stat points, change equipment and they are saved and can be played over multiple gaming sessions.

You won't even lose progress when dying (just some EXP). Too easy for you? You have the option to create hardcore heroes - those will stay dead once they die.

At the current state of development there are three hero classes in Legends of Pixelia:

Knight
Noble fighter, fast attacks, easy combos
(X): Sky Slash
(B): Sword Blast
(Y): Shield Dash
-
Barbarian
Powerful fighter, strong skills, slow attacks
(X): Shockwave
(B): Throw Axe
(Y): Whirlwind
-
Paladin
Blessed fighter, ranged magic, crowd control
(X): Force Nova
(B): Spirit
(Y): Holy Cross

More hero classes will be added to the game over the process of development. Since four is the maximum number of players in multiplayer, at least four different hero classes would be nice for the final version of Legends of Pixelia to add some variety.


There are multiple ways of how to increase your hero's power in Legends of Pixelia. One of them is leveling up your hero and choosing stat points. There is a choice of 5 different stat “packages”:
Melee: Increases your (X) skill damage and 2x your hit points
Ranged: +(B) skill damage, +all damage, +heal per room
Special: +(Y) skill damage, +all damage, +defense
Offensive: +3x all damage
Defensive: +hit points, +defense, +heal per room

Every time you put 5 stat points into the same package, you gain access to a passive skill:


Another way to build the stats of your hero is by choosing the right equipment and by upgrading your items. Every dungeon stage has a treasure room with a giant treasure chest inside of it:


When opening a big treasure chest, your hero has the choice to either pick one of two randomly generated items or to pick gold:


The blacksmith can upgrade your already equipped items in exchange for gold and item durability:


I can't wait to see how you folks out there build your hero. It will be interesting to see if some crazy theorycrafters will start playing around with the stats, trying to break the game's balance. :-)


A PvP match consists of multiple rounds. A round starts with all players alive, each one in a corner of a randomly generated room. The last surviving player or team gains one point and wins the round. The first player or team that has 5 points wins the match. The duration of a match with equally skilled players should be around 10 to 20 minutes.

There are three different PvP modes in Legends of Pixelia at the current state of development:

2 vs 2:


1 vs 1:


Death Match, 4 players FFA:


All matches in Versus mode are played with a set of preset characters, called champions. Champions have fixed stats and are balanced in power to provide a fair PvP experience, suitable for e-sports tournaments.


Legends of Pixelia started as a student project in April 2014. I continued the development in my spare time and on weekends and it worked well -- the game mechanics are up an running.

Since SimaGames is a one-man game studio, $2500 should be enough to pay my bills for 2 -- 3 months. Legends of Pixelia needs more content like new enemies, bosses, dungeons and hero classes. A few months of full time work on the project should suffice to create a proper version that is worth being sold early access for.

I could really use these coins...


Distribution:


Stretch goals?
I decided not to mention fix stretch goals here. Instead I will give you, the community, the option to vote for them. There will be a poll on what to do with the money for every $1500 above the funding goal. You are not just "some backers", you become part of Legends of Pixelia by backing it! :-)








The Sentinel will be a versatile hero in Legends of Pixelia. His ability to destroy enemy shots in combination with his jump skill, that allows him to get over a small abyss, is a great way to counter ranged foes and to support your team in multiplayer. Your thrown spear flies non-linear: Trick your enemies!


Your number one choice for full offensive ranged combat. The Mage is able to cast devastating fire spells that provide high damage with big AoE. His lack in defense is no problem for you, right? Just evade hostile attacks and let your meteors and fire balls smash your enemies to pieces!




There are early bird and team versions of some of the perks. Check them out on the right of this page.

Delivery (ETA):
Beta Access: April 2015
Premium Hero Classes: Mai 2015
Soundtrack, Wallpapers: September 2015
Full Game: September 2015


Legends of Pixelia is a niche game in this world that's dominated by casual mobile games and first-person shooters. Support variety in video games! Every dollar will help to finish Legends of Pixelia. Thanks for your support!

How to help without spending money?
• Vote for Legends of Pixelia on Steam Greenlight:

Open Greenlight in your Steam client
Open Greenlight in your browser

• Share the IndieGoGo campaign:
Tell your social media network about Legends of Pixelia. The more people know about it, the more people are able to help. You can use the sharing tools located on the left of this page. :-)

• Give feedback:
Tell me what you think about Legends of Pixelia. Did you enjoy the demo? Do you have great ideas on how to improve it? Well, go ahead and tell me about it.


This is a flexible campaign and you will get your perk rewards regardless of the success or failure of this campaign.

A failure means that I have to develop Legends of Pixelia on the weekends only and therefore the start of the early access and the release of the game will be delayed by an indeterminable amount of time.

Looking for more information? Check the project FAQ
Need more information
Let us know if you think this campaign contains prohibited content.

Choose your Perk

Thanks!

$1 USD
Thanks a lot for supporting Legends of Pixelia!
1 claimed

Preorder

$5 USD
Full version of the game once it is finished. (Windows/ Mac OS X/ Linux)
Estimated Shipping
September 2015
4 claimed

Beta Game

$7 USD
Beta access to Legends of Pixelia (starts April 2015) + all future updates. (Windows/ Mac OS X/ Linux)
Estimated Shipping
April 2015
4 claimed

Bronze Edition (Early Bird)

$15 USD
"Beta Game" Perk + digital soundtrack + digital wallpapers + your name in the game's credits.
7 out of 10 of claimed

Bronze Edition

$20 USD
"Beta Game" Perk + digital soundtrack + digital wallpapers + your name in the game's credits.
2 claimed

Team Pack

$21 USD
4x "Beta Game" Perk
0 out of 20 of claimed

Silver Edition (Early Bird)

$26 USD
"Bronze Edition" Perk + 1 premium hero class: Sentinel. (Premium heroes will become accessible to everyone 6 months after the official release.)
1 out of 10 of claimed

Silver Edition

$35 USD
"Bronze Edition" Perk + 1 premium hero class: Sentinel. (Premium heroes will become accessible to everyone 6 months after the official release.)
0 claimed

Gold Edition (Early Bird)

$45 USD
"Bronze Edition" Perk + 2 premium hero classes: Sentinel and Mage. (Premium heroes will become accessible to everyone 6 months after the official release.)
0 out of 10 of claimed

Gold Edition

$60 USD
"Bronze Edition" Perk + 2 premium hero classes: Sentinel and Mage. (Premium heroes will become accessible to everyone 6 months after the official release.)
0 claimed

Golden Retro Mail

$80 USD
"Gold Edition" Perk + Legends of Pixelia themed post card with handwritten greetings from the developer send to your address.
Estimated Shipping
May 2015
0 out of 25 of claimed

Silver Team

$100 USD
4x "Silver Edition" Perk
0 out of 20 of claimed

Golden Team

$175 USD
4x "Gold Edition" Perk
0 out of 20 of claimed

Monster

$250 USD
2x "Gold Edition" Perk + help design and name a regular monster. (It has to fit into the game's lore, visuals and balance.)
0 out of 7 of claimed

Boss

$500 USD
4x "Gold Edition" Perk + help design and name a stage's boss monster. (It has to fit into the game's lore, visuals and balance.)
0 out of 5 of claimed

You're My Hero

$750 USD
4x "Gold Edition" Perk + help design and name a hero class. (It has to fit into the game's lore, visuals and balance.)
0 out of 2 of claimed

Play It Your Way

$1,000 USD
4x "Gold Edition" Perk + help design and name a game mode. (It has to fit into the game's lore and visuals.)
0 out of 1 of claimed

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