- Gravitational Shift + Control Time Flow = Momentum Manipulation
- Over 100+ mind-twisting levels
- Filled with light-hearted dialogues, fascinating storylines with an epic ending
- 2D skeletal animation with cute character designs
- Created a unique futuristic, mysterious atmosphere with beautiful lightning
- Kickass soundtracks
- Will be playable on multiple platforms, including Windows, Mac and Linux
This 2-D puzzle platformer guarantee you a fresh experience with unique game features. Constant C challenges players to use wits over weaponry, as players will need to utilize the highly experimental devices to solve the hilariously mind-twisting puzzles, which brings the overwhelming feelings of achievements upon completing each levels.
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In the year 1905, Albert Einstein published the theory of special relativity, suggesting that nothing can move faster than the speed of light, what if any mortal could break that constant? Stretch beyond that limits? Would human finally find a way to cheat death and wins over immortality? Or is it Chaos that follows the manipulation of time and gravity?
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Dive into the world of Constant C, where rules of fundamental physics could no longer apply. In a space station away from Earth, mysterious event has triggered the distortion of time. Journey through the game as a lone robot, who step by step uncovering the truth behind the incident, and to find the purpose of his own creation.
Despite of the seemingly gloomy setting, along the line of catastrophic outer space crisis. The game’s mood is delightful, humorous dialogues were inserted allowing players to enjoy the gameplay while not feeling stress.
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We want to create a platformer that emphasize on brilliant puzzles with innovative gameplay, make players feel the sense of achievement after they finished each level. And believe that any good games should have elements of outstanding storylines and characters that illustrate humanity, which is the soul of many classic games. Constant C aimed to represent the same values.
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- We want to convert the game into other platforms which needs funds.
- We need you to spread the words for us, help us get on Steam.
- We want to provide gamers more language options.
- We want to establish our very own Constant C community
- Stay connected with the indie fans
We see ourselves as part of the indie game community and as indie game developers, but the indie game scene in Taiwan is still in its infancy stage. The game has been pushed to Steam Greenlight and hopes are high for it to become the first Taiwan developed Steam game.
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Constant C development was initiated by a new generation of game developers in Taiwan, core members including Light Wang, Han-Yu Wang and Steven Hsu devoted to the project during their years in university and co-founded the Brain Damage studio. Originally the game was designed for the Android platform, which upon its released receive numbers of positive reviews from the local medias and won several important Gaming App awards in Asia. Despite of the success, the team was not satisfied with the results and vows to gain international presence with Constant C. Hence they joined IGS soon after for the purpose of further enhance game qualities and converted the game to the PC platform.
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Light Wang : Producer/Director, winner of most major 2011 app contests in Taiwan.
Han Yu Wang : Programmer/Level Design, love to torture people with his crazy levels.
Steven Hsu : Programmer/Level Design, love RPG and puzzle games.
Po I Chang : Animator/Artist, 2D CG artist of arcade racing game Speed Driver 3.
Shu Ting Wu : Story/Cut Scene, planner of Speed Driver 3 & 4, a retired cheerleader.
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Stanley Chen : Programmer, video game industry veteran in Taiwan, Lead programmer of Invincible Knight(PS3).
Tim Lee : Shader Programmer/Render Wizard, his eyes can detect the difference between 119 FPS and 120 FPS, GODLIKE in Super Hexagon.
Peter Lee : Programmer, was a Software Engineer in EA. Participated in EA Sports Active 2.
Yen Chou Chen : Planner/Level Design, planner of Speed Driver series.
Sakura Kuo : Tank, protector of the team.
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Follow us on twitter and facebook, and don't forget to vote on Steam Greenlight. Thanks for all your supports