Short Summary
Dormitory
II is the extraordinary tale of young people unjustly detained in an
Orphanage/Dormitory located in a large castle on a side of a mountain in the
upper regions of old Czechoslovakia. It is the only children’s home in the then
Soviet Republic for those classified as problem children. The place is run by
the once brilliant but now much maligned, General Dretch; who had become so
predictable in war, that he lost a series of battles and was stripped of his
rank and relegated to the infamous Dormitory.
The
residents at Dormitory II have lost all hope and the ability to even think
about or imagine what it would be like to be free. The hopelessness ended with
the arrival a five-year-old stranger, named Saleya Evans. She arrives from a
far away land with a different outlook on life. The stranger convinces the
children that they, like most of the world, are being lead by men, whose
leadership was simply based on inherited lineage, yet are considered fit to
rule.
What We Need & What You Get
We are seeking funding for three projects
in one project; the comic/graphic novel, the animated film, and Promotion, Marketing,
and Distribution . The graphic Novel is the lowest cost, using my son and
others form a local art school in the San Francisco Bay Area our total cost for
writing and all the images (Many we have already done is $5,754. This includes
over 5 artists.
The animated film should cost us over far over Fifty Thousand but again, since we are using graduate students and a local animation studio we
can do the complete animation for a little less than $29,700. This includes over 13 artist/students. THIS IS A STEAL. The
rest is for Promotion Marketing and Distribution (One of the most over looked
part of the creative process) and of course over runs. Our characters look authentic.
It’s because we did our research on clothing and cultural expressions. We will use this great artistry in offering
many of our perks, for example:
Pick any character/Scene and get the full
color version - Pick any character/Scene and we will send
you the full color version in the mail before anyone else sees it autographed
to your child - Or get a copy of the Script - Or Get a
copy of the Graphic Novel - Screen Credits at the end of Film – Create a
character after your child’s looks and personality. _ The right to perform this
as a play at your School _Make the villain General Dretch in Your image.
The project is being directed by Film Graduate, Omar Wassan, who has just completed his third film while our animation team is run by the gifted Ben C. of Australia who has just completed the Amazing "Life's a Movie and You're In It". Yes, we are loaded and ready for an unbelievable project.
Remember even if we don’t reach our entire
goal, this project will eventually come to be, at least as a graphic Book. You
get the satisfaction of reinforcing the ability and benefit of being gifted and
encouraging young girls to let their gifts shine.
The Impact
Dormitory II creates new role models for young
people, especially little girls facing dangerous if not impossible situations. An
awareness of current World Dynamics requests the attention of our youth as well
as parents. Children will benefit by
thinking beyond their own backyards. It
is my view that Dormitory II offers the understanding of situations that affect
young people out of the protection of their parents.
Story Treatment
Dormitory II
Dormitory II is the
extraordinary tale of children detained unjustly in an Orphanage/Dormitory,
located in a large castle on a side of a mountain in the upper regions of old
Czechoslovakia. It is the only children’s home in the then Soviet Republic for
those classified as problem children. The place is run by the once brilliant
but now much maligned, General Dretch; who became so predictable in war, that
he lost a series of battles was stripped of his rank and relegated to the charge
of the infamous Dormitory II.
The residents at Dormitory
II had lost all hope and the ability to even think about or imagine what it felt
like to be free. Life was bleak until a
five-year-old stranger, named Saleya Evans, arrived from a far away land with a
different outlook on life. Although she was a stranger to them, she was
determined to convince them that they, like most youth of the world, were being
lead by men, whose authority was simply based on inherited lineage. They were
considered fit to rule and thus righteous leaders; anyone who accepts or
follows a non righteous leader shall always suffer and never be free.
Politics, in the Soviet Union was like
politics anywhere as most of the children there, were the off-springs of once
brilliant, now murdered intellectuals, who dared to question those in authority’s
right to rule. Thus the children were sentenced for the crime of birth, had no
rights, no life and no future other than that which is mandated by the mentally
disturbed and delusional General Dretch. The once brilliant general, now
stricken of his power, is the laughing stock of the Kremlin. He mistakenly
believes he is still in charge of a vital part of the war, thus relevant.
Saleya knows the opposite and strives to convince the others of his irrelevant
existence.
The children, suffering from
everything from malnutrition to lack of adequate clothing, even on the coldest
of nights, accept their fate for they are too young to want or know of any
other alternative. The five-year-old child prodigy, Saleya Evans, of the Untied
States of America is a child so brilliant that she is nicknamed “Nova”. She
finds herself in a parallel program/existence and concludes that this is indeed
the orchestrated plight of children all over the world and it was time for her
to make a stand for the world to see.
At first glance, she wants nothing to do
with the funny looking malnourished children with their rotten teeth and
disheveled hair. After a few rude and
miscalculated jokes in their direction, she looks at their eyes devoid of hope,
dreams, and aspirations and begins to cry. She vows that before she leaves,
they will all stand as one outside those doors all free.
As Saleya realizes
that the youth here have lost all hope and the ability to even think about
freedom, she comes up with a series of brilliant plans which are centered on
them viewing their oppressors in an accurate light. She slowly with humor and
wit convinces them that not only are they being imprisoned by a man who is a
fool but by a group of men who are also fools for following him. They were
unqualified to lead themselves and others.
Saleya’s quick study of the General
led her to recognize that as he was so predictable in war, he continuously did
the same thing every time until those under his command learned his strategies
so well that he became ineffective. This becomes the genesis of her counter
strategy; a strategy that she believes could not only be successful at
Dormitory II, but one day, be used by oppressed people around the world. General Dretch thinks he is going against the
same bunch of kids, and like any other night, it will end just like all the
others but this night will be different for he is going against, Saleya. She
implements her plan and over a 24 hour period, in a series of unheard of
military maneuvers, she and 21 other unarmed children go head to head with the
General in an epic battle of wits and strategy that shall be talked about far
into the future.
Dormitory II is a
children’s story written to show youth, especially young girls, how to be brave
in a world that is becoming more and more frightening. It is a story that
mirrors the real world. The story ends with the
five year old inspiring her new friends, her opponents of that night, and
hopefully, one day, the entire world.
The message is that
positive outcomes happen when there is a combined effort; we can all learn
together that a way to defeat oppressive rule is with brains, wit and courage:
Respect of leadership should never be given or assumed valid, but earned
through merit. We learn that in order for anyone to survive any situation, they
must first become worthy of survival. If they as the oppressed do nothing to
facilitate the change in their life, then they, in the end, shall receive what
is rightfully theirs, nothing.
Dormitory II
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