Marly is a game being produced in Nova Scotia.It is a unique platformer. The player must use both his/her keyboard and mouse to control 2 separate characters simultaneously. Essentially, Marly is a Point and Click Platformer.Marly, the gecko is controlled by the keyboard and utilizes a more traditional hop n' bop platformer style, while the mouse controlled "imps" implement a point and click style.
You will Partner Marly with the many Guardian's of Ci Pe' called Imps. The imps are controlled with the mouse and will add a unique spice to the platforming.
Differences Between the Web Series and The Steam Game
A smaller version of Marly is available on the web featuring 40 levels and few upcoming expansions to help raise money for the Steam project.
Web Game - (Marly)(October 2013)(Free, but limited)
40 levels
4 Imp side kicks
2 level packs featuring 10 additional levels coming out January 2014
Good Graphics
Smooth and fast paced gameplay
The Steam Version (Marly a gecko's tale) (December 2014)(4.99$)
150+ levels
over 9 Imp Side kicks
Free Expansions (Marly: Uncharted)
9 Unique Boss Encounters
Better Graphics,
Smoother and improved Game Play
Goal amount 45,000$Note that part of this goal amount accounts for the cost of the prizes.Please note that shipping charges may apply to international pledges.
Marly is a point and click, platformer hybrid. The premise is simple, but effective. Combining both the mouse and the keyboard into a smooth blend of platforming goodness.
Imps throw a wrench into things, Various imps partner with Marly through out the game and make the impossible possible.
Their powers vary, One can look beyond walls and far gaps, Alert the player to Danger and Secrets, Another can Fire Marly across untraversable gaps with magic sling shots. Another can move clouds and turn them into platforms.
The Imps have a wide variety of powers and are all controlled with simple mouse gestures, such as clicking, dragging and dropping.
We have a working version, with over 35 levels already in the Alpha stage.
We're trying to reach our goal of 35,000$ in order to Get the working version to a complete version, and release it to the public.
We are hoping to raise this money by the beginning of 2013. This money will not only allow for the completion of the game, but for us to
be able to publish as well.
ALL REWARDS RUN ON A FIRST COME FIRST SERVE BASIS, While quantities last.
AND REMEMBER, NONE OF THESE REWARDS CAN BE BOUGHT IN A STORE (with the exception of expansion packs), OR EVER AGAIN AFTER THE FUNDS REQUIRED ARE RAISED.