Nevermind
Nevermind
Nevermind
Nevermind
Nevermind
The Greatest Enemy is the One Inside Your Head
The Greatest Enemy is the One Inside Your Head
The Greatest Enemy is the One Inside Your Head
The Greatest Enemy is the One Inside Your Head
This campaign is closed
Nevermind
The Greatest Enemy is the One Inside Your Head
The Greatest Enemy is the One Inside Your Head
The Greatest Enemy is the One Inside Your Head
The Greatest Enemy is the One Inside Your Head
The Greatest Enemy is the One Inside Your Head
Hi, my name is Erin and I'm the Creative Director for the game Nevermind. Nevermind is a PC biofeedback-enhanced exploration horror game in which you venture into the minds of trauma patients to discover the truth behind their horrific experiences. It is also my Interactive Media Graduate Thesis project at the University of Southern California and a labor of love for a passionate team of engineers, programmers, actors, writers, filmmakers, composers, and designers.
So, ultimately, you will have to learn how to recognize and manage your stress levels by playing Nevermind. That is....if you want to see what's behind that next door...
As a game designer and artist who has always had a flair for the macabre, Nevermind is - in many ways - a dream project for me. Not only does it give the team and I an opportunity to play with biofeedback, which is gearing up to be the next frontier in gaming, it also allows us to craft an experience that is both fun and personally rewarding. By creating a narrative compelling enough that players would want to force themselves into dark and stressful scenarios to see "what's next," and requiring them to temper their subconscious anxiety response in order to do so successfully, Nevermind, in many ways, encourages "true bravery."
We think that's pretty neat!
Read more about the game at nevermindgame.com