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Nevermind

The Greatest Enemy is the One Inside Your Head

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Nevermind

Nevermind

Nevermind

Nevermind

Nevermind

The Greatest Enemy is the One Inside Your Head

The Greatest Enemy is the One Inside Your Head

The Greatest Enemy is the One Inside Your Head

The Greatest Enemy is the One Inside Your Head

Erin Reynolds
Erin Reynolds
Erin Reynolds
Erin Reynolds
2 Campaigns |
Los Angeles, United States
$1,325 USD 19 backers
66% of $2,000 Flexible Goal Flexible Goal
Highlights
Mountain Filled 2 Projects Mountain Filled 2 Projects

Erin Reynolds

Hi, my name is Erin and I'm the Creative Director for the game Nevermind.  Nevermind is a PC biofeedback-enhanced exploration horror game in which you venture into the minds of trauma patients to discover the truth behind their horrific experiences.  It is also my Interactive Media Graduate Thesis project at the University of Southern California and a labor of love for a passionate team of engineers, programmers, actors, writers, filmmakers, composers, and designers.


About the Game

In Nevermind, you play as an employee of the Neurostalgia Institute who is tasked with uncovering the mysteries of trauma patients' memories that even their own minds have repressed.  The game places you in unsettling and, frankly, downright disturbing situations - like any good horror experience. The catch, however, is that you play it while wearing a GARMIN heart-rate sensor. The more scared you get, the harder the game becomes - and, conversely, as you calm down, the game will return to its easier default state. 
GARMIN Heart Rate Sensor

So, ultimately, you will have to learn how to recognize and manage your stress levels by playing Nevermind. That is....if you want to see what's behind that next door...

As a game designer and artist who has always had a flair for the macabre, Nevermind is - in many ways - a dream project for me. Not only does it give the team and I an opportunity to play with biofeedback, which is gearing up to be the next frontier in gaming, it also allows us to craft an experience that is both fun and personally rewarding.  By creating a narrative compelling enough that players would want to force themselves into dark and stressful scenarios to see "what's next," and requiring them to temper their subconscious anxiety response in order to do so successfully, Nevermind, in many ways, encourages "true bravery."


We think that's pretty neat!


Read more about the game at nevermindgame.com

Our Team

The Nevermind team is headed up by myself, Jesse Busch, and Konstantin Brazhnik, who are both producers on the project.  For the past several years, I have worked in the industry as an Artist and Game Designer. I recently had the privilege of being flown to the White House -- where the game our team produced, "Trainer," won two awards in a nation-wide competition initiated by First Lady Michelle Obama and sponsored by institutions such as the USDA, General Electric, and the IGDA.  Currently, I am finishing my MFA at the University of Southern California in the Interactive Media Division of the School of Cinematic Arts, set to graduate in May.

The rest of our team is an eclectic, talented mix of artists, engineers, a PhD electrical engineering candidate, a documentary filmmaker, a satellite engineer, actors, a film writer, and several film composers. The wide variety of expertise on our team enriches 
Nevermind's unique perspective and fosters a fresh and innovative take on the horror genre.

Read more about the team at nevermindgame.com/team

What We Need & What You Get

We want to bring you a game experience that is not only fun and engaging in its own right - but something that will help you (and many others) better manage stress on a moment-to-moment basis in every day life.  We want to release one full level of the game (about an hour's worth of gameplay) in Summer 2012. 

Your contribution will help us reach that goal by enabling us to add final art, music, sensor research/behavior, gameplay testing and refinement to the level.  $2000 will help us achieve the bare minimum of these goals.

If we raise $5000, we will be able to build a fully dynamic music system that adapts to your stress-level in real time.  Nothing like this has ever been done before, so we're really excited about it.  Derek Baird and Jeff Tinsley, the lead Nevermind Composers, are especially excited about designing a sound track that is entirely non-linear and unique for each player, but that plays seamlessly like a film score.
Creepy K
In return for your support, we are offering a slew of incentives ranging from pre-orders of downloadable versions of the game to personalized Creepy Letter drawings, in the style of my Creepy Numbers series, that I will make for every donor of $100, $250, or $500.  Check out a black and white one I did for our producer Konstantin on the left.  For a $250 or $500 donation, I'll watercolor it and even frame it before sending it to you.

Thank you all so much for the support!  We look forward to bringing this unique gaming experience to you this summer!

Erin and the Nevermind Team


NEVERMIND in the Press

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Choose your Perk

Neurostalgia Intern

$5 USD
<b>1. A SPECIAL THANKS SHOUT OUT ON OUR TWITTER FEED</b>
0 claimed

Neurostalgia Receptionist

$25 USD
<b>1. A DOWNLOADABLE VERSION OF THE GAME BEFORE IT IS RELEASED TO THE PUBLIC</b><br /> 2. A special thanks shout out on our Twitter feed.
10 claimed

Neurostalgia Residency

$50 USD
<b>1. A SPECIAL THANKS CREDIT ON OUR WEBSITE</b><br /> 2. A downloadable version of the game before it is publicly released<br /> 3. A special thanks shout out on our Twitter feed.
1 claimed

Neurostalgia Technician

$75 USD
<b>1. A NEVERMIND T-SHIRT</b><br /> 2. A special thanks credit on our website<br /> 3. A downloadable version of the game before it is publicly released<br /> 4. A special thanks shout out on our Twitter feed.
1 claimed

Neuroprober 2nd Assistant

$100 USD
<b>1. A PERSONALIZED B&W CREEPY LETTER OF YOUR CHOICE drawn by Lead Creative Designer Erin Reynolds</b><br /> 2. A NEVERMIND t-shirt<br /> 3. A special thanks on our website<br /> 4. A downloadable version of the game before it is publicly released<br /> 5. A special thanks shout out on our Twitter feed.
1 out of 10 of claimed

Neuroprober 1st Assistant

$150 USD
<b>1. THE GARMIN SENSOR AND WIRELESS USB DONGLE that is integrated with the game</b><br /> 2. A special thanks on our website<br /> 3. A downloadable version of the game before it is publicly released<br /> 4. A special thanks shout out on our Twitter feed.
5 out of 15 of claimed

Junior Neuroprober

$250 USD
<b>1. A PERSONALIZED WATERCOLOR CREEPY LETTER OF YOUR CHOICE drawn by Lead Creative Designer Erin Reynolds mailed to you (with simple black frame included)</b><br /> 2. The garmin sensor and wireless usb dongle that is integrated with the game<br /> 3. A NEVERMIND t-shirt<br /> 4. A special thanks on our website<br /> 5. A downloadable version of the game before it is publicly released<br /> 6. A special thanks shout out on our Twitter feed.
0 out of 2 of claimed

Senior Neuroprober

$500 USD
<b>1. AN EASTER EGG CREDIT IN THE GAME</b><br /> 2. A personalized watercolor creepy letter of your choice drawn by Lead Creative Designer Erin Reynolds mailed to you (with simple black frame included)<br /> 3. The garmin sensor and wireless usb dongle that is integrated with the game<br /> 4. A NEVERMIND t-shirt<br /> 5. A special thanks on our website<br /> 6. A downloadable version of the game before it is publicly released<br /> 7. A special thanks shout out on our Twitter feed.
0 out of 2 of claimed

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