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https://itunes.apple.com/us/app/pop-to-save/id731968235
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We are an independent game developer team situated at Metutech ATOM which is the only pre-incubation center in Turkey which solely aims to gaming start-ups.
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(For this game, we focus on simplicity and how to be both simple but addictive)
Pop
to Save is mobile puzzle game based on particle physics, line drawing
and erasing. With this compatible combination you will experience a
different gameplay through our unique game. Physical interaction at
games is an entertaining factor itself, adding puzzle solving
challenges multiplies the fun. This game is also enriched with 3
different packages including different gameplays already.
About
the second ingredient “free line drawing”; this mechanic adds
freedom to gameplay and a different autonomy experience for your line
drawing skills. Drawing lines through the game screen for curving,
bending or blocking the particles will be a totally different
experiment for you. This gameplay is also enriched with different
side game elements like portals, lasers, sponges and more.
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Pop
to Save has its fascinating story with cute little characters. It is
ready with 3 different packages and 72 levels. All level-packs have
different style of gameplay. The fourth one is on the road. Our goal
is to design unique playing experience with each new level.
(every package has its own story)
Each pack contains 21 standard and 3 special levels.
Our friendly characters are trapped in bubble pops by the evil witch of this fantasy world. Its your duty to save those good old friends. In addition to supporting the gameplay, story also sends the player on a rescue mission.
(story-based gameplay)
Story-line goes parallel with the evolving game elements.
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(72 original levels)
Carefully balanced difficulty, tailored for player skills. Challenging levels far from boring yet not frustratingly hard.
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Financal
problems are main issue for independent game developers. Pop to Save
has taken 9 months to design and develop without ANY
investment. Development process was
achievable without support so far, but the main issue is marketing
without money. It is kinda hard to get to word out for an indie game
in mobile markets (AppStore, Google Play etc.)
There
are two main reasons why we need your help. First one is to provide
financial support for new packages and levels, and another one is to
provide marketing expenses.
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-
Yasir YAZICI (Programmer)
-
Yunus AYYILDIZ (Game and Level Designer)
-
Giovanni Leon Dall'O' (Composer)
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If you can't contribute for whatever reason, there are still other ways you could help out, such as:
- Tell everybody else about this campaign
- Don't forget to share this on Facebook, tweet about it on Twitter, share YouTube video, or post it on forums.
Anything will help. Great thanks.
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Feel free to send us an e-mail at ynggamebrain@gmail.com if you have any questions or just want to say hi!
CNhttps://itunes.apple.com/us/app/pop-to-save/id731968235