This campaign is closed

Project Temporality

Rewind time, split it into parallel lanes and become your own ally. A bit of Braid, a bit of Portal and lots of horrible human behavior. In space.

You may also be interested in

Caret Left
Caret Right
Closed
Closed
Closed
Closed
Closed

Project Temporality

Project Temporality

Project Temporality

Project Temporality

Project Temporality

Rewind time, split it into parallel lanes and become your own ally. A bit of Braid, a bit of Portal and lots of horrible human behavior. In space.

Rewind time, split it into parallel lanes and become your own ally. A bit of Braid, a bit of Portal and lots of horrible human behavior. In space.

Rewind time, split it into parallel lanes and become your own ally. A bit of Braid, a bit of Portal and lots of horrible human behavior. In space.

Rewind time, split it into parallel lanes and become your own ally. A bit of Braid, a bit of Portal and lots of horrible human behavior. In space.

Niklas Hansson
Niklas Hansson
Niklas Hansson
Niklas Hansson
1 Campaign |
Malmö, Sweden
$865 USD 27 backers
4% of $20,000 Flexible Goal Flexible Goal

Temporality Logo

"It's just great atmosphere, I like the design of the environments.It's very plesant, it's a fun world to be in. And the dialogue is fantastic."

- Tony Mo, Pixabyte

"I'm really liking it, even though I'm not much for puzzle games"

"It's a very clever use of the time stream manipulation, though it does sertainly take a little bit to get your brain wrapped around it. And there's more complex mechanics involved in it later on that gets really kinda of mind melting."

- FedoraG4mer

"I love co-op games, but I have just one problem with them: I hate literally every other human being on the planet. Each morning, I wake up, stare mournfully into the mirror, and ask my reflection why everybody else can’t also just be me. But now, thanks to Project Temporality, my distressingly narcissistic problems are solved! The answer is time clones. Duh. Why didn’t I think of it before?"

- Nathan Grayson, Rock Paper Shotgun


>Pixabyte.tv video

>FedoraG4mer video

Currently on Steam GreenLight

what is project temporality

Project Temporality is the game we at Defrost Games have been working on for the last three years. What started as a simple idea of taking time as a concept and play around with it quickly evolved into what we call timelines.

The timeline concept is central to our gameplay. It means that you can have multiple parallel existences virtually without limits. If you can figure out how to do it, you can create new existences at almost any point in time, and you can also travel to any point in time to see what happened. We have come to call this “single player cooperation”, but in reality we have just made the fourth dimension, time, as easily traversable as the other three.

 Because total freedom made it hard to make interesting puzzle designs, we had to add in some limitations. The biggest one is that there can only be one timeline that you control at the moment, and that's the newest one. And only the timeline you control can spawn other timelines. This is because we wanted to focus on puzzle solving and not juggling a huge number of parallel timelines.

 In fact, in actual gameplay even most of the complex puzzles stay within 3-4 timelines because we want the important part of a puzzle to be figuring out how to solve it and not fighting with the game to actually perform it. So once you solved one it should be easy to do it again.

 The project started really small with just me and my wife working on it, but as people who tested the game loved it, we decided to grow and evolve it to a more polished version. This has taken a lot of time and a lot of late nights, but we feel we are getting close now, and are buckling down for the final stretch.


project temporality in game

Why Indiegogo

It's a great game and we're proud of it, but there is some final polish required, and it's the kind of polish that requires money. We can't just do voice acting by ourselves, and we don't have the resources to create the final pieces of art we need and to finish the game while still paying rent on our office.

 That's why we need your help! Also, the clientele on indiegogo seems to have a higher ratio of creative people than other crowdfunding sources, and that suit us as we want your help, not just your money.

 We want Temporality to be your project too. We want you to feel that you are able to contribute to it and look back and say "I was a part of that. I made that."

 To facilitate this we have a number of perks that allow you to either just participate in the game by, for example, giving in-game characters your name, or even create parts of the game, like in the flower perk, where you design a flower and we build it and put it into the game and give you credits under the Artist section.

Gameplay

The Tech

During the development of this game we have been forced to develop our own technology. Not because we wanted to, but because making everything go backwards seamlessly, like particles/effects/animation blending and so on, in a system that is designed for normal rendering, would mean rewriting a lot of that system and still be fighting it every step of the way. We made our own engine so we could make the game we wanted.

While doing so, we have made sure to tick of most checkpoints for a modern engine. All lightning is real time. We don’t use any precalculated light maps, which is the reason our lighting looks so crisp.

We use a physically based lighting model, not because more physically based is better but because it saves a lot of artist time, and working on a small team saving time is of the essence. It’s also the reason why our lighting is real-time, except for the spherical harmonics irradiance volumes that is used for ambient light, which is calculated in advance to allow the game to run on lower end pc’s too. Anyway, we have gone much more into detail about this on our webpage.

e.

 the goal for project temporality

So you have been working on it for a long time, what do you need money for ?

Working on fumes and extra time can only carry you so far. Sometimes you need to take in external competence and contractors are always expensive. This is where your money come in. It would go to covering those fees.

  • Voice Acting
    • We want  you to be able to experience our story not just click through it
  • Extra story models
    • Cryotube,CryoDoor,Scientist door,Robotic mannequins a ton of small things that we just can't build at the same time as we makes the levels that will make the world come alive
  • Cutscenes
    • We need models for the ship and the debree and space around it to make a nice intro and outrofor the game.
  • Animations
    • You have seen them, we have seen them but we don't have the competence in-house to fix them and contractors needs money.

 

Sub Goalsgoals pyramid project temporality

perks and rewards project temporality

Project Temporality perk 1

Project Temporality perk 2

Project Temporality perk 3

Project Temporality perk 4

Project Temporality perk 5

Project Temporality perk 6

Project Temporality perk 7

Project Temporality perk 8

Project Temporality perk 9

Project Temporality perk 11

Project Temporality perk 12

Project Temporality perk 13

Project Temporality perk 14

Project Temporality perk 15

 project temporality on greenlight

Looking for more information? Check the project FAQ
Need more information
Let us know if you think this campaign contains prohibited content.

Choose your Perk

Wallpapers + Thank you

$5 USD
You get a set of lavishly designed Project Temporality wallpapers and a personal shout out on the www.DefrostGames.com webpage.
0 claimed

The Game

$15 USD
You get a digital copy of the game when it’s finished and all of the above.
14 claimed

The Game + OST + Beta Access

$25 USD
You will get the games soundtrack in mp3 format and access to beta versions of the game and all of the above.
5 claimed

Early Bird: Community Access

$30 USD
You will get access to our special founders forums where you can interact with the development team and your fellow founders and of course all of the above.
2 out of 30 of claimed

Community Access

$35 USD
You will get access to our special founders forums where you can interact with the development team and your fellow founders and of course all of the above.
0 claimed

Early Bird: Strategy guide

$40 USD
You will get a copy of our digital strategy guide with video solutions for all the puzzles in the game. And also a beautiful set of digital Temporality post cards for you to print out and send away, and of course all of the above.
0 out of 30 of claimed

Strategy guide

$45 USD
You will get a copy of our digital strategy guide with video solutions for all the puzzles in the game. And also a beautiful set of digital Temporality post cards for you to print out and send away, and of course all of the above.
0 claimed

Credits + Calendar

$55 USD
You get credited inside the game as a founder and you will get a Project Temporality 2014 Calendar in PDF format and of course all of the above.
3 claimed

Playtest group

$100 USD
You will become a part of the exclusive Defrost Games playtest group that test all the games builds and gives feedback to the development team on what works and what doesn’t. You will also have access to our special play tester forums, and of course all of the above.
0 claimed

Be a Character in the game.

$150 USD
A lot of the story in the game is conveyed in the journals left behind in the laboratories; this is your chance to become a very real part of this game by getting a character in those journals named after you! And everything from the Playtest group tier.
0 out of 20 of claimed

Recurring character

$200 USD
Not all characters are created equally some are only one shots and some comes back and helps shape the main story line, if you don’t want to settle to be an extra and want to take some more space this is the tier from you. Also includes everything from the Playtest group tier.
1 out of 3 of claimed

Early Bid: Pen a Journal

$200 USD
This is one of our Co-Creator tiers which means you will get to make the game together with us. On this tier you will work within our story guide lines and following our styles document and pen an actual journal that will appear inside the game, you will of course get full credits as a Writer in the games credits wherever we reprint them. If you want to be a part of making a game and is a writer this is your tier. Also includes everything from the Playtest group tier.
0 out of 2 of claimed

Early Bird: Design a Flower

$200 USD
This is one of our Co-Creator tiers, which means you will get to make the game together with us. On this tier you will create the design for one of the flowers in a jar for the game. You will get to design the flower and draw concept art for it which our artists will use to base the actual in game model on. You will of course get full credits as an Artist in the credits wherever we reprint them. If you want to be a part of making a game this is your tier. Also includes the Playtest group tier.
0 out of 2 of claimed

Co-Creator: Pen a Journal

$250 USD
This is one of our Co-Creator tiers which means you will get to make the game together with us. On this tier you will work within our story guide lines and following our styles document and pen an actual journal that will appear inside the game, you will of course get full credits as a Writer in the games credits wherever we reprint them. If you want to be a part of making a game and is a writer this is your tier. Also includes everything from the Playtest group tier.
0 out of 10 of claimed

Co-Creator: Design a Flower

$250 USD
This is one of our Co-Creator tiers, which means you will get to make the game together with us. On this tier you will create the design for one of the flowers in a jar for the game. You will get to design the flower and draw concept art for it which our artists will use to base the actual in game model on. You will of course get full credits as an Artist in the credits wherever we reprint them. If you want to be a part of making a game this is your tier. Also includes the Playtest group tier.
0 out of 10 of claimed

Co-Creator: Design a Standee

$300 USD
This is one of our Co-Creator tiers, which means you will get to make the game together with us. On this tier you will create the imagery for one of the Standees inside the space station. You will get to pick one of the companies featured in the game and create a image based on it’s profile. Your image will be featured on standees in the game as long as it fits the company’s image. You will of course get full credits as an Artist in the credits. Also includes the Playtest group tier.
0 out of 10 of claimed

Skype With development Team

$500 USD
You will get a personal hour-long Skype conference with the development team where we will talk about the game, our goals, motivations or whatever YOU want to talk about. Also includes everything from the Playtest group tier.
0 out of 5 of claimed

Producer Credits

$1,000 USD
You will get credited as a producer in the game credits and to make sure that this is not just an idle title you will get 3 hour long Skype conferences with our Executive producer (other parts of the development team will be included pending availability.) where you can provide your input and ideas and discuss them with us. Also includes everything from the Playtest group tier.
0 out of 3 of claimed

You are the Main Character

$5,000 USD
You send us photographs of yourself from the front, side and back. We will digitize you and make a handcrafted 3D Model of you. You will receive a personal copy of the game with you as the Main character. If you wanted to be a character in a game and impress your friends this is your chance. Also includes everything from the Playtest group tier.
0 out of 3 of claimed
Tags for this project

You may also be interested in

Up Caret