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Gbanga Famiglia Rise and Fall Game

Rise and Fall is a mafia-themed game that features an open world based on open data. It turns traditional game concepts into an immersive mobile MMO game.

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Gbanga Famiglia Rise and Fall Game

Gbanga Famiglia Rise and Fall Game

Gbanga Famiglia Rise and Fall Game

Gbanga Famiglia Rise and Fall Game

Gbanga Famiglia Rise and Fall Game

Rise and Fall is a mafia-themed game that features an open world based on open data. It turns traditional game concepts into an immersive mobile MMO game.

Rise and Fall is a mafia-themed game that features an open world based on open data. It turns traditional game concepts into an immersive mobile MMO game.

Rise and Fall is a mafia-themed game that features an open world based on open data. It turns traditional game concepts into an immersive mobile MMO game.

Rise and Fall is a mafia-themed game that features an open world based on open data. It turns traditional game concepts into an immersive mobile MMO game.

Matthias Sala
Matthias Sala
Matthias Sala
Matthias Sala
1 Campaign |
Zurich, Switzerland
$10,364 USD 106 backers
17% of $60,000 Flexible Goal Flexible Goal

The crowdfunding campaign is over, if you want to help the project, you can contribute clicking on the Paypal button:

Gbanga Famiglia Rise and Fall is a mafia-themed open world game that is based on the real world through open data. It turns traditional game concepts such as racing, heists and strategic organization into an immersive mobile massive multiplayer online (MMO) outdoor game that you will play everywhere and at all times.

We at game studio Gbanga have worked on this type of games since 2007 (see links further down), in 2010 we launched the 2D-mafia game Famiglia I and this year we want to bring the genre to the next level. On this page we explain you how.


"A mafia-based MMO that's about the size of Earth"

 PocketGamer


The Rise Of A New Mafioso

You take the role of an up and coming mafioso who starts in his own neighborhood. To earn your initial capital, you have to take control of surrounding bars, restaurants and banks. The raised funds can be invested in pimping your owned establishments and in travel to remote places effortlessly.

In the meanwhile, the police detects you and starts monitoring your operations. That means, sometimes, you have to escape from the police helicopter in a spectacular car chase and you must hide from a satellite by avoiding public squares.

On your way to success, other players and non-player characters (NPCs) can support you, but also regularly will ask you to return a favor. Like that, you will find yourself soon as a car driver in a bank hold-up, under DEA observation or patrolling and defending another ally player’s territory while he is on vacation.

What Is Rise And Fall?

Game experts would call Rise and Fall an expressive next-generation cross-platform open-world open-data real-time mixed-reality location-based MMO game with first-person and third-person gameplay that you will play everywhere.

The game world is designed to resemble the real world to provide as much open world space as possible with the familiarity that one needs to carry out geo-based quests. You will be able to do long-distance car races from New York to San Francisco or from Paris to Dakar. In real time, and yes, it will take you hours! But you can take breaks ;)

Players compete over territory in the persistent MMO world by playing mini-games and accomplishing quests. They can expand their area of influence by walking for real in the real world which -through GPS- triggers the virtual avatar to move along with your current location.

The Mafioso players earn a virtual fortune that they can invest to reinforce their hoods by hiring automated bouncers that patrol the neighborhood and to solidify their influence by improving the establishment that they own.

Are you ready to explore one of the largest open worlds? Will you become a notorious gangster or an business-minded and reliable ally? How are you going to maintain your territory in a world of scarcity?

Rise and Fall will be released on mobile devices running iOS and Android.

Game World

The world is more and more controlled by up and coming Mafiosos. It still is not sorted out who is in charge, which areas belong to whom. This is your opportunity to establish a reign of power, a mafia legacy. But watch out: all other players try as hard as you do. And space and influence is exclusive…

Reality-Inspired World Generation

The world of Rise and Fall is based on real maps with real buildings, streets, rivers and lakes. This makes it spacious, extremely diversified and – of course – realistic. If you know your neighborhood from everyday life, you also know the game world and you can align your strategy accordingly.

It is filled with real-world establishments such as bars, restaurants and banks. All of them are incorporated in the daily quests that you have to achieve.

Player Choice

The vast infinity of the game world opens infinite possibilities for the player. You can engage in mini-game fights, simply explore the world or strategically gain influence in several cities around the globe.

You are able to accomplish quests such as escape from the police helicopter or helping as a driver in a bank hold-up.

Thriving Community

In our previous mixed-reality games, we have seen engaged players teaming up in global groups, meeting at local meet-ups to discuss strategies and to exchange tricks on how to handle gameplay situations in the physical world.

For Rise and Fall, we want to embrace the same social behaviour. It is why we will provide a handy feed system with powerful location-based filters, aggregation of content from public sources like tweets with certain hashtags and play-style depending news like available nearby quests and resources occurrences. It will be easy for all players to post content to that stream from communication tools of their choice, through Twitter hashtags, registered Facebook groups and in-game chat.

Challenging Mini-Games

Each establishment has its assigned mini-game. For example, you have to score high in a game with pizza in a pizzeria. In a bank, you have to open the safe. At a police station, you have to hide from the CCTV surveillance camera.

The scores of the mini-games determine the current owner of the place. If you score best at Piranha Bar, you are the proud owner of that establishment and will receive protection money until an opponent player beats your hi-score.

Like your influence decreases over time, your scores “wear out” over time to make it easier for opponents to beat you and to encourage you to revisit places that you own.

Updated: An early-stage pre-alpha tutorial quest where the player hijacks a car and rides to a specific nearby place.

Geo-Based Quests

Mini-games are only part of where the action takes place. Quests are breathtaking episodes of criminal daily life. It is a very divers game element where you interact with the environment, are faced with the police, assist other players or fight against them.

You have to deliver mysterious parcels from your real-world office location to a public square, investigate in-door places, escape from the police helicopter, pick up thieves at crime scenes, and fly helicopters to offshore islands.

Successfully accomplished quests are rewarded with alliances, increased influence and piles of virtual cash.

Game API

One of Rise and Fall‘s main principles is to empower the player in all ways possible. It is why we want to provide a powerful application programmining interface (API) that enables players to add content and additional gameplay mechanics that they like.

The API will have basic functions like authentication, access to stats and inventory, but also interfaces to directly control your player identity and non-player characters (NPCs) and to create and to manipulate world objects!

The idea behind the API is to provide as much freedom as possible. And we hope that players will come up with indeed fun and helpful tools that we didn’t believe in in the first place, but are happy to allow within the explorative and fun world of Rise and Fall.

Technology

We use a collection of tools that we have used in the past, including:

·  Unity engine (for the iOS & Android clients)

·  OpenStreetMap.org

·  Geonames.org

·  SmartFoxServer (for the MMO server part)

We are an experienced team of software developers. If there is not a tool or library available online, we develop our own plugin or framework that we’ll want to share on GitHub.

Team

Gbanga is an independent developer. We are a group of four passionate and engaged game developers with interdisciplinary backgrounds. We have been working on  mixed-reality games (similar to Rise and Fall) for almost 7 years resulting in highly optimized agile iterations of game development where we use bi-weekly development cycles that result in daily intermediate versions of apps that are ready to use for our testers.

Our past games include Gbanga Famiglia (iOS, experimental AR version for Android), Pilotifant and After Party.

Why Indiegogo?

Indiegogo is a well for creative endeavors that go beyond the current state of the industries they operate in. We feel that Indiegogo can support our vision of a genre-defining game without limiting our ideas by a publisher.

Since the gameplay and genre of Rise and Fall is that new, we also count on you as a smart backer with your valuable feedback that influences how we implement the game.

Stretch Goals

We have decided to split our development into different phases to make sure the game project comes to life for sure. With the initial goal, we can fund the development of the basic game with an open world and mini-games. With additional funds, we will be able to focus on deeper game mechanics, a more sophisticated environment and an infinite rich treasure of quests through the Game API.

Different than in other crowd-funding campaigns, we are very transparent and open with our additional stretch goals from the beginning. We believe that our backers should know from the beginning which features might be added to the game in a later funding stage. We hope you also prefer this approach.

  $20k A Game engine with two mini-games

  $40k B World-wide real-world map

  $60k C Collect items and build stuff

  $80k D Five more mini-games (pizza game for pizzerias, etc.) 

$100k E Power-ups and defence items (place a bouncer at the entrance of your club)

$140k F Transportation and real-world racing (take the bus, the train or the plane)

$180k G Quest system (receive fancy requests by the game system and other players)

$220k H Multi-layered strategy (collect resources, become region boss, ...)

$260k I Cross-platform (a companion app for one platform, eg. desktop computers)

$300k J Offline mode (you can play without a permanent internet connection)

$400k K Game API (you can freely create new quests and program NPCs with a web-based API)

Rewards

Rewards are added and removed constantly during the campaign. So make sure you book your favourite today and come back regularly.

$10 Very Early Backer

You are mentioned in the credits, get access to the backer's forum and you can download the official wallpapers.

$36 Beta tester (Early Bird)

Additional to the credits mention, forum access and official wallpapers, you will get access to the beta version of Gbanga Famiglia Rise and Fall. The beta phase is expected to run between between June and September 2014.

$56 The Artist

You are a collector and additional to be mentioned in the credits, the access to the forum and the official wallpaper, you will enjoy both, access to the beta version and a downloadable version of all sketches and arts material of the whole Rise and Fall production.

$60 T-Shirt Only (Limited Edition)

You are focused in fashion and your goal is to get one of those fancy shirts quickly.

You also get the mention, forum access, digital wallpaper, but no other specials!

Please add $10 for shipping if you are outside US and outside Switzerland!

$65 Phone Case Only (Limited Edition)

You care about your phone while playing outside and on the go? Then this perk is perfect for you: a protective accessory that keeps your phone fine.

The cases fit iPhone 4/4S, iPhone 5/5S and Samsung Galaxy S3.

Please add $10 if you are outside US and outside Switzerland.

Latest addition!

$81 Poster Collector

Besides all the benefits from the lower perk levels (mention in credits, forum access, wallpaper, beta version and sketch book), you will receive a copy of Rise and Fall. Preliminary poster designs are listed below.

Please add an additional 10 Dollars for shipping outside the US.

Updated poster motives! Stay tuned for more to come! Early backers have priority in choosing the motives.

$106 Free Rider

You can immediately try the game in alpha stage. Once the game is polished, you will profit from 12 months premium game service.

Additionally, you will be mentioned in the credits, have access to the forum, the wallpapers and the alpha and beta version.

$156 Fashionista

You will get the exclusive Rise and Fall shirt to play the alpha version and then 12 months of premium game service. You can also hang up the exclusive poster in your room.

We will also send you the postcard/sticker set of Rise and Fall. 

Additionally, you will be mentioned in the credits, have access to the forum, the wallpapers and the alpha and beta version.

Updated! Limited first edition and the fancy character body themed shirts.

$234 Individualist

We will design an in-game character face and flag with you. You will also have immediate access to the alpha version of the game.

We will also send you the postcard/sticker set of Rise and Fall.

Please add an additional 10 Dollars for shippings outside the US and outside Switzerland.

Additionally, you will be mentioned in the credits, have access to the forum, the wallpapers and the alpha and beta version.

$600 Small country hero

You will become the hero of a small country, be able to draw the country flag and will receive protection money for the country territory as long as you are active in the game.

You will have to indicate the country you want to buy. We will give away countries first come first service. Taken countries are going to be listed here.

As a special thank you, you will receive a unique postcard sized limited, original and unique sketch of a game asset.

Additionally, you will be mentioned in the credits, have access to the forum, the wallpapers and the alpha and beta version.

The available countries are listed here.

$1'000 Big country hero

You will become the hero of a large country, be able to draw the country flag and will receive protection money for the country territory as long as you are active in the game.

You will have to indicate the country you want to buy. We will give away countries first come first service. Taken countries are going to be listed here.

As a special thank you, you will receive a unique postcard sized limited, original and unique sketch of a game asset.

Additionally, you will be mentioned in the credits, have access to the forum, the wallpapers, the alpha and beta version. We will also send you the poster and postcard set.

The available countries are listed here.

$2'500 Quest Fame Gainer

We will design a quest for you exclusively that all players will have to go through, at least in their tutorial phase (or later if you are a good designer ;) ).

As a special thank you, you will receive a unique postcard sized limited, original and unique sketch of a game asset.

Additionally, you will be mentioned in the credits, have access to the forum, the wallpapers, the alpha and beta version. We will also send you the poster and postcard set.

$4'000 Al Capone

You will be featured in the game with your very own personalised NPC that will be visible to all players of the game.

As a special thank you, you will receive a unique postcard sized limited, original and unique sketch of a game asset.

Additionally, you will be mentioned in the credits, have access to the forum, the wallpapers, the alpha and beta version. We will also send you the poster and postcard set.

$7'500 The Don

You are going to meet and greet the makers of the game in an early development stage where you can influence game design decisions in a full-day workshop. After that, we will have dinner. All is summarised in a blog and forum post with photos.

Additionally, you will be mentioned in the credits, have access to the forum, the wallpapers, the alpha and beta version. We will also send you the poster, postcard set and the unique postcard sized limited, original and unique sketch of a game asset.

Reward Chart

Use Of Funds

We are planning to use the funds for the following:

  • Basic salaries for our team of four
  • Purchase of required software plugins and licenses to speed up development
  • Work for hire for sounds, soundtrack, art assets and models
  • Rental of required game server infrastructure
  • Office rent and power bills
  • Manufacturing and shipping of T-shirts, stickers and postcards
  • Indiegogo, Paypal and transaction fees

Schedule

The following is a rough schedule of the game. Possibly, the development progress is faster. However, we wanted to outline a defensive plan that we can honestly guarantee:

  • April 2014: Milestone A, game engine with two mini-games; alpha phase starts...
  • May 2014: B+C, world-wide real-world map, collect items and build stuff
  • June 2014: D+E, more mini-games, power-ups and defence items; beta phase starts...
  • August 2014: F+G, transportation, racing and quest system
  • September 2014: H, multi-layer strategy; public launch...
  • November 2014: I, cross-platform
  • January 2015: J, offline mode
  • March 2015: K, game API

Based on tools and added staff, we can improve speed significantly.

Business Model

Gbanga Famiglia Rise and Fall is a sophisticated game- and service. We therefore need money to update the game regularly and to maintain the server infrastructure that runs the game.

  • We plan to offer the game app for free to invite as many players to participate in the game world as possible
  • As part of the Freemium model, we want to offer in-game purchases for the customization of the character and unlocking extended features. However, purchasable items should never be helping to win more easily.
  • Further, we want to offer a subscription service that unlocks extended features on an ongoing basis. Every month, subscribed players will automatically unlock all extended features from in-app purchases and some extras only available to subscribers. Subscribed players will never be offered or prompted to buy other in-app purchases during natural gameplay.

Gameplay comes first! We are aware that free-to-play games are not the first choice of experienced players (core & hardcore gamers). It is why we want to put the emphasis on the subscription model with classic uninterrupted gameplay experience that, at the same time, supports our ongoing server costs and content updates. On the other hand side, the free-to-play option with in app purchases will open up the game to newbies and occasional players that want to have a look at the game or which might be just used to the Freemium model.

Risks & Challenges

Gbanga is a small independent game studio and Rise and Fall is an extraordinary visionary project. However, we are an experienced team that is used to work on tight budgets and ambitious deadlines.

We are very experienced in creating mixed-reality games like Rise and Fall that use open data and GPS location. However, we want to address your concerns and potential threads and how we mitigate risks:

Project duration: To make sure that the game, we will work in an iterative, agile method, prioritizing features on a daily basis. We have worked with agile methods for several years. We're currently in our 100th sprint.

Feature complexity: Most of the features that we envision in this game are novel, but we already worked on those exact problems in other games in the past. Already in 2009, we have processed huge amount of map data from OpenStreetMap. Our precursor game Gbanga Famiglia 1 used GPS as a core gameplay element and was real-time MMO multiplayer on iPhone and Android. We introduced the Puppetmaster API in 2011.

Difficult usability: The game concept is based on an open world and we plan to have as little as possible overlay user interfaces. Most interactions are very natural, like taking a cab to the airport or entering a restaurant. Also the mini-games are simple to use and are designed to be easily and quickly comprehensible.

Feature overdose: There is a natural filter in the game. It's location. You cannot make everything at the same place, but you have to walk around to find new features. 

Vandalism through Game API: User contribution and programmatic control is vulnerable to vandalism and unfriendly activity. We have learned the lesson with our first Game API in 2011. Everything will be controlled through user authentication, user management and reporting. It is why all activity through the API is logged and is marked in-game accordingly. Players can also opt out all together to see such content. And we can “roll back” potential vandalism.

FAQs - frequently answered questions

Are you experienced at all?

  • Yes, we are. After 7 years of developing mixed-reality games together as a team, we feel very confident to deliver a fun and working game.

Flexible Funding? What if you don't reach your funding goal?

  • We are aware of the biggest risk in crowd-funding: not reaching the funding goal. We have set up the flexible funding mode because we are already developing the game. Crowd-funds will allow us to develop the game quicker, release it sooner and with more artistic freedom than with other sources of funding.
  • We will deliver all perks to the backers, no matter if we reach our full funding goal or not.

What distribution platform will Rise and Fall be released on?

  • Based on the stretch goal reached, we will publish the game on different platforms. Initially, it will be available on iOS and Android. If we reach stretch goal I, we will port the game to a console like OUYA or create a PC/Mac version.

Is Rise and Fall a multiplayer game?

  • Gbanga Famiglia Rise and Fall is a multiplayer game where all players share the same persistent game world. This means the game requires connectivity to a game server. 

Does Rise and Fall require a permanent internet connection?

  • Yes, and no. For the real-time gameplay mechanics such as player-vs-player activities and discovering new areas, an internet connection is required to transmit player actions and downloading new map data. However, we are considering implementing an offline mode (see stretch goal J) where a lot of data is pre-fetched and player activity then synched back to the server once there is connection again.

What is the power consumption of Rise and Fall while using GPS and 3G/4G?

  • We are aware of this drawback of a real-time MMO mobile game. We will implement the location-aware part in a way that is friendly to the battery. For instance with a "travel" mode that is constantly polling the location and a "relax" mode that assumes you are stationary until you press a "travel" button.

Is Rise and Fall working in my town or neighbourhood?

  • Most probably yes. We use data from the open source project OpenStreetMap for the generation of our game world. Since it is contributed by volunteers, it means both, that on one side, it is never complete and on the other hand side, you can add missing towns, streets and buildings easily by contributing some mapping work on OpenStreetMap's website. We provide a coverage map that we have created for Rise and Fall. Red areas and grey-black lines indicate that there are buildings and streets, white means there is possibly nothing. Make sure you zoom in closely:

How can you have such a small budget for a complex game like Rise and Fall?

  • We already have started working on the project and have a playable alpha version with a lot of work in it. To make it a full game that is fun to play, some more work is needed, for which we are looking for funding. However, the complete scope of the project can only be realised as part of our stretch goals (see section above).

Is Rise and Fall a sequel?

  • Yes, in April 2010 we developed Gbanga Famiglia, our first mafia-themed MMO game. The game was an early attempt to the mixed-reality genre, still in 2D at the time. In a few month, we built everything, the concept, the graphics, the programming of client and server. The game was quite a success among hardcore players that enjoyed using their GPS-powered iPhones in a different way for the first time.

Can I pledge to your campaign via PayPal?

  • Probably yes. We have set up a PayPal account which currently works. If you have trouble paying through PayPal, please let us know at indiegogo@gbanga.com.

Mixed-Reality Gaming

Mixed-reality games incorporate real-world elements in virtual games. This can be visual, audible or tangible.

We take map material and other sources of data to create a virtual world that looks pretty much like the real world. It is very likely that even your neighbourhood or home street is featured in the game world. As a Rise and Fall player, you will play a mafioso and will visit as many real-world places that can then try to take over. Possessed establishments will then give you protection money in return.

(Image source: Wikipedia, Reality-Virtuality Continuum)

Mixed-reality is a term we borrowed from Paul Milgram and Fumio Kishino, both scientists that have worked on Augmented Reality, something what we have seen in movies like Terminator and Minority Report. However, we believe that the immersion of gameplay should be more similar to the movie The Game (1997, featuring Michael Douglas) where your life is in the first place, and the game tries to adapt to your lifestyle to entertain you more smoothly.

Other Ways You Can Help

If you like our project and game ideas, but you cannot contribute, please help us by spreading the word about this campaign and share it on social media!

If you are a supporter, then your feedback in the alpha and beta phase are crucial. Test the game under heavy conditions. Try to break things. Try to cheat to make us aware of loop holes.

Thanks

We would like to thank our friends that supported us in the setup of this campaign, including the guys at Hofrat Suess, namely Tommy, the video producer, and Schnitzel, Werner, Viva, Moritz, R0wb0t, Luzius, Claudia, Dominique, Nadine und Grooly.

Looking for more information? Check the project FAQ
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Choose your Perk

featured

Very Early Backer

$10 USD
VERY EARLY BACKER: You are granted access to the forum and a collection of digital wallpapers. We also will mention you in the credits screen of the game.
Estimated Shipping
March 2014
18 out of 50 of claimed

Street Art Sticker

$25 USD
STREET ARTIST: We will send you a few exclusive and arty Rise and Fall stickers in an envelope. You also get the mention in the credits, forum access and digital wallpapers.
Estimated Shipping
April 2014
6 claimed

Beta Tester (Early Bird)

$36 USD
BETA TESTER (EARLY BIRD): You will have access to the game in the beta phase which is a few weeks before the official launch. In that time, you can see the progress we make in the game. You also get the mention in the credits, forum access and access to the digital wallpapers.
Estimated Shipping
May 2014
31 out of 50 of claimed

Downloadable Sketch Book

$56 USD
THE ARTIST: You will get the digital sketch book full of sketches, designs and drawings of the complete development cycle. Further, you can access the beta version. You also get the mention in the credits, forum access and digital wallpapers.
Estimated Shipping
May 2014
6 claimed

T-Shirt Only (Limited Special)

$60 USD
T-SHIRT ONLY: You are focused in fashion and your goal is to get one of those fancy shirts quickly. You also get the mention, forum access, digital wallpaper, but no other specials! Please add $10 if you are outside US and outside Switzerland!
Estimated Shipping
May 2014
15 out of 50 of claimed

Case Only (Limited Special)

$65 USD
PHONE CASE ONLY: You care about your phone while playing outside and on the go? Then this perk is perfect for you: a protective accessory that keeps your phone fine. The cases fit iPhone 4/4S, iPhone 5/5S and Samsung Galaxy S3. Please add $10 if you are outside US and outside Switzerland.
Estimated Shipping
May 2014
0 out of 20 of claimed

Poster Collector

$81 USD
POSTER COLLECTOR: You will get the exclusive paper poster. You also get the mention in the credits, forum access, digital wallpaper and arts sketch book and beta access. Please add $10 for shipping if you are outside US and outside Switzerland!
Estimated Shipping
May 2014
0 claimed

Alpha + 12 Months Service

$106 USD
FREE RIDER: You will get access to the game at the earliest point in time. It's when we open the game server to the public and deliver the game to the first audience. Additionally to that, you will have 12 months of ad-free premium game service. You also get the mention in the credits, forum access, digital wallpaper and arts sketch book, beta access and 12 months free game service.
Estimated Shipping
June 2014
5 claimed

Fashionista

$156 USD
FASHIONISTA: You are going to be the proud owner of a fancy Rise and Fall T-shirt. As an additional bonus, you get the fancy postcard/sticker set with it. You also get the mention in the credits, forum access, digital wallpaper and arts sketch book, alpha + beta access, a poster, a postcard/sticker set, 12 months free game service and a t-shirt.
Estimated Shipping
June 2014
4 out of 30 of claimed

In-Game Character Face

$234 USD
INDIVIDUALIST: You are going to be named in the game. There are NPCs that will have your name and your face even! You also get the mention, forum access, digital wallpaper and arts sketch book, alpha + beta access, a postcard/sticker set, 12 months free game service and a t-shirt. Please add $10 for shipping if you are outside US and outside Switzerland.
Estimated Shipping
August 2014
9 out of 50 of claimed

Small Country Hero

$600 USD
S COUNTRY HERO: That's your chance to become the hero in a real country. A country of your choice (first come first serve) with populations SMALLER than 800'000 (see list on campaign page) will name your player profile as their hero. You will receive a tax fee from all players active in "your" country. You also get the mention, forum access, digital wallpaper and arts sketch book, alpha + beta access, a postcard/sticker set, a unique original sketch, 12 months free game service and a
Estimated Shipping
August 2014
2 out of 55 of claimed

Big Country Hero

$1,000 USD
L COUNTRY HERO: That's your chance to become the hero in a real country. A country of your choice (first come first serve) with populations LARGER than 800'000 (see list on campaign page) will name your player profile as their hero. You will receive a tax fee from all players active in "your" country. You also get the mention, forum access, digital wallpaper and arts sketch book, alpha + beta access, a postcard/sticker set, a unique original sketch, 12 months free game service and a t
Estimated Shipping
August 2014
1 out of 126 of claimed

Design Your Quest

$2,500 USD
QUEST FAME: You will be able to design a quest with us that is featured early in the game. You also get the mention in the credits, forum access, digital wallpaper and arts sketch book, alpha + beta access, a poster, a postcard/sticker set, a unique original sketch, 12 months free game service and a t-shirt.
Estimated Shipping
August 2014
0 out of 7 of claimed

Your NPC In The Tutorial

$4,000 USD
AL CAPONE: You are going to be featured in the tutorial as an NPC with your player name and face. You also get the mention in the credits, forum access, digital wallpaper and arts sketch book, alpha + beta access, a poster, a postcard/sticker set, a unique original sketch, 12 months free game service and a t-shirt.
Estimated Shipping
August 2014
0 out of 3 of claimed

Devs Session & Dinner

$7,500 USD
THE DON: Early in the process, you will brainstorm with the developers and makers of Rise and Fall in their office in Switzerland and talk about game design decisions. After that, we will have dinner. You also get the mention in the credits, forum access, digital wallpaper and arts sketch book, alpha + beta access, a poster, a postcard/sticker set, a unique original sketch, 12 months free game service and a t-shirt. Travel expenses are not included!
Estimated Shipping
April 2014
0 out of 2 of claimed

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