Thank you for supporting our game! We are planning on rebooting our campaign in the future. Please check out our company page at www.whimindie.com/home/games/selatria for more information. Thanks!
![Selatria Title Screen]()
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![Selatria Story]()
One hundred years ago, the continents of Faylien and Dakk’rund were in the midst of a global conflict. In a last ditch effort, the forces of Faylien proposed an end-all solution to the Dakk’rian invasion: destroy its selactic source, the vessel containing the sum of the continents magical energies.
Although the Dakk’rians were repelled and the war was brought to an end, there were some irreversible damages to the Dakk’rian continent due to the destruction of the selactic source. The people stopped aging. The environment began to rot. Lush trees and forests became gray brush and dusty barren valleys.
The Dakk'rians never forgot the humiliation and pain they suffered due to Faylien's daring and reckless strategy. Even though it took one hundred years, they were finally ready to bring about their revenge. Peaceful days in Faylien are coming to an abrupt end, and it is up to you as Mage and his friends to end the enemy invasion and take back your home!
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![https://sphotos-b.xx.fbcdn.net/hphotos-frc1/420647_10200835069657020_234623886_n.jpg]()
Pictured left to right: Paul Vela, Grover Wimberly IV, Matthew Estrada, and Jonathan Dishaw
Whim Independent Studios is a new independent game development company formed in late 2012 by Grover Wimberly IV, Matthew Estrada, and Paul Vela.
Our aim is to create fun games of many different genres in order to appeal to a wide variety of audiences. Along with Selatria, the development studio is working on an upcoming mobile game coded in ActionScript3 and another action game which is currently in the conceptual stages.
Full Team Bio Link
Full Team Roster Link
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Up until this point, we have been developing Selatria for free with with relatively limited resources. We would use your support to completely fulfill the game’s vision. This includes commissioning artists, sound designers, composers, and game designers and programmers to make sure the development of Selatria can see completion. We would like to use the development funds to make the current assets consistent with each other.
After evaluating startup costs and commissioning the team, we have deduced that in order to complete the main story in our project, we would need at least $5000 for the fundraising campaign. We also have ideas for stretch goals if we can gather enough support!
Not everyone can donate, we know times are tough. But if you like what we are doing, please, tell your friends and family. Anything you can do helps: watch our trailers, "like" us on Facebook, "like" this campaign, gives us a shoutout on Google+, hashtag Selatria, whatever helps spread the word.
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Game Production: 29.05%
Sound: 16.5%
Voice Actors: 18.8%
Administration: 5%
Art Team: 29.7%
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4-9% - Indiegogo’s Share (4 if goal is reached, 9 if it isn’t.)
10% - Studio Fees (Studio-related Bills, Business Internet, Initial game engine investments)
71%-78% - Distributed among the team in the form of commission payments.
![What is Selatria]()
Selatria (Sel’-ə-tri”-ə) is the collective name of the free-flowing magical energy that flows throughout the world. The essence is released freely through openings called Selactic Sources, and those who can feel/sense the essence are allowed to harness its power and use magic.
Selatria can be found in many forms. In a solid rocky state, it can be obtained in the form of active or dormant Selactite. It can also be found in a misty state, which supplies rich magical energy to those who can sense it.
![Technical Selatria]()
Like previously stated, it is developed using RPG Maker VX. We have also heavily modified theTankentai battle system framework, giving the characters more presence during combat.
![Features]()
Team Attack Battle System – A spin on the traditional turn-based battle system that allows compatible party members to chain extra attacks off of team members’ special abilities known as “Triggers”.
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Full Character Bio Link
Face Art by Jonathan Flynn
Chapter 1 Protagonists
(click on their names for a voiced self-introduction)
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Mage: Voiced by Jabari Lewis-Smith
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Melanie: Voiced by Vikki Ceballos
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Luis: Voiced by River Kanoff
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Number 016: Voiced by Kristyn Mass
Chapter 1 Antagonists:
Of course, it wouldn’t be much of a story without determined and hard-headed foes. Here are a couple you’ll run into as you start your journey...
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Commander Shaw: Voiced by Jonathan Dishaw
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Number 015: Voiced by Anthony Hintzen
Chapter 1 Side Characters:
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Hat: Voiced by Bowie Alexander
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Talker: Voiced by Bowie Alexander