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Star Zeal is a 4x space strategy game with a more personal interaction with your civilization and its characters. It can be considered as a hybrid between an RPG and a 4x space civilization builder. You will be able to play as many different species, even minor ones, from large militaristic empires to isolated nomadic species, or even a race of pirates. The end goals of each faction created, or pre-made can be extremely variable. Sometimes a faction simply wants to hide from everyone in their tiny corner of the universe.
The main game has you play in the Milky Way galaxy with pre-made star clusters and systems like our own the Sol system and many procedural star clusters. You will be able to choose from a multitude of species within their own family to form a faction such as humanoid, reptilian, insectoid, mechanical, other mammalian species and even non corporeal beings.
One of the main features is the extremely large playable area, an entire galaxy! With thousands of procedurally generated and hand made star systems. You will probably never explore it all. The player can start off as any available species or go with what is more familiar like the young Human Empire recovering from long tribal wars on Earth.
More work in progress and early concepts on twitter: https://twitter.com/Akuu_D_E?lang=en![]()
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Unique features.
-Massive galaxy to play in with real life star clusters and procedurally generated as you go along.
-Deep character and species system, more focus on character interaction and development.
-Espionage, military tactics, diplomacy and exploration will be more favourable than sheer expansion.
-Very different end goals per faction(that players can set too), From isolationists of single systems, to massive galactic empires.
-Research tree is dynamic and opens depending on your exploration and available resources.
-Alignment system, good or bad depending on actions you take.
-Your empires progress and survival will be aided by procedural quests and your choices in them will determine your alignment.
-Mysterious foes and anomalies to interact with.
Basic features
-Unique races, with unique ship sets, characters and other art including planetary bases.
-Real time, with adjustable time skips and pause.
-Ship design.
-Full real time 3d battles on all axis.
-3d colony.
-Trading.
-Diplomacy and influence.
-Automation when the player wants, in multiple aspects of gameplay.
Main pre made factions for early access are:
- Human Empire
- Sirius Rebels(minor rebels)
- Carcharon(large carnivorous reptilians)
- Mikonians(large carnivorous mammals)
- Lorr(minor nomadic humanoids)
- Bortax(mechanical hive)
- Sion(small, extremely advanced, psychic humanoids)
- Sphen(minor reptilians)
- Archonyx(hybrid, non corporeal humanoids)
- Procedural pirate and minor factions.
Older work in progress images and quick concept artworks can be viewed on the twitter page: @Akuu_D_E
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Inspiration.
The inspiration for Star Zeal mainly comes from playing many different types of 4x space games, especially from the early 2000s and also RPG style turn based strategy games with focus on heroes.
I wanted to capture the feeling of being really small in the vast expanse of the final frontier and an more personal attachment to your civilization as you attempt to survive and explore.![]()
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Many of the core features are near completed, what the Indiegogo is for is mainly to seal the deal on the rest of the art and additional programming for things such as the research tree and ship design. Coding for these parts are there but requires a lot more art work to complete, thus most of the funding will go towards art and marketing. Character design will also get some extra tender love and care.
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NB: Indiegogo campaign costs are calculated along with the Marketing.
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There are more possible additions to the game that can be reached with stretch goal funding.
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3d ground battles and additional ships for all factions.
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Mod support, 2 new major species and additional music.
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4 new Major species and 10 new minor species with unique ships and troops.
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Andromeda galaxy, totally new set of species, ships, music and story lines.
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It is somewhat ambitious for a single person to develop, that is why I decided to use an Indiegogo campaign to get me the help I need to complete this project. I found inspiration in other single developers who have created 4x games, via contract work and their own bravery.
With your support I am sure Star Zeal can achieve its vision and become a future classic 4x space game with high replayability.
Other Ways You Can Help
Any help is greatly appreciated. If you are too strapped to help out monetarily, please consider retweeting @Akuu_D_E and or spreading the word on Star Zeal.
Please do not hesitate to comment and ask questions, I will answer them here as best as I can :P.
Thank you :P
Some early concepts:
Mikonian/Mammal concepts.
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Reptilian Carcharon concepts
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Early Archonyx ship concepts:
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Other humanoid ship concepts:
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