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12 is Better than 6 – is a dynamic, hardcore Top-Down Shooter with stealth elements, made in a western theme. The action takes place in 1873 – the noon of lawless and cruelty all over the North America. The main hero of the game is Mexican escaped convict who is being chased by thugs.![]()
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- It’s a truly challenging game – your abilities and reactions will be pushed to the limit. Bullets are deadly, your enemies don’t think twice before firing, and they rarely miss.
- It’s has a beautiful, unique art style – the game is drawn by hand on pen and paper to create a unique atmosphere.
- Choose your own play style – you don't have to go in guns blazing. Take the stealthy approach to surprise your enemies, or just sneak straight past them. You can complete almost the entire game without being noticed.
- An enthralling 6-hour long story follows the trials of an escaped Mexican prisoner fighting for survival and freedom in 1870's America. Above all, it’s a story about people, their lives, and how those people tried to forge their own meaning in a violent yet hopeful New World.
- Move freely around the map. You can travel the land protecting the common people, or move from town to town robbing banks.
- Authentic weapons and environments will immerse you in the world and the story. Real weapons, real places and even authentic Mexican curses, amigo!
- A lot of work has already been done to create a unique art style and a fully functioning engine. The demo-version is complete and includes 30-40 minutes of gameplay, however there is still a long path of content and environment creation still to go.
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What do we
need funds for?
Ink Stains
Games - is a young team.
We started
development in a February of 2014. By now we've already produced full demo-version,
which you can download at our website.
Big job is
in front of us, making content, coding and we don't know exactly how many time
do we need.
But we want
to speed up the development of product and publish the game in 2015. To speed
up this process we need to raise funds for the office (for now we’re working in
a sitting room), game engine, license and updating of our computers.
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