Sim-plistic
While today's game industry and market is pretty much open for debate, sim-plistic values one thing alone, developing fun, innovative, unique games, that are both visually attractive and is not strictly dependant on monotone actions the industry has seem to come down to.
Through out the past development as issues appeared and been addressed, it was more and more obvious that the usualy "scheme" of game content through all the AAA games we all have played have either been secondary jobs that just had to be there to get things done, or a repetition of the past work, that is not necessarily brand new to anyone but just another way to play the same thing.
While it is obvious to pretty much all of us by now, is that one game can not make the difference on it's own, that is, some key points are must haves, while the rest can be tempered with, those tweaks that add to the flavor. Sim-plistic aims to bring these along a different and distinctive content to the viewer, and is willing to go to such lengths where the player will be able to experience the story in a way so that it is both visually and virtually attractive, but also interactively easy to comprehend, so it is safe to say, as an initial point of view, there is much to show and share, and even learn for sim-plistic.
The Game
Amiss 13 is a video game that is an initial release of a series that is yet to come. As this game will be introducing the audience the events of threshold and it's causes across a realm, much like our own, it will also introduce the character Wyatt, and story of his origins as a teenager cursed by a much ancient and forbidden spell.
The game will be a single-player third-person adventure, set in a fantasy universe, with rpg elements, such as a leveling and an inventory system, and you will be able to explore and taste just a little of the events and horrors of the threshold, and the realm's habitants, both of today's and the past's.
While the game has been greenlit on steam, meaning we have a playable prototype, and hopefully a demo any moment now, there is still much to do in terms of polishing the game for the final release. Below you can find the basic features and introduction to the game. As the demo will be released in several days, the launch is planned to be on 22nd of september.
Ever been a part of something that is bigger than yourself? Threshold, has hit the realm, taking countless of lives, despite the enhanced and overthrown individuals that has now risen, from the unknown. Join the cursed 50-year old teenager in his own quest to redeem himself from his past mistakes and find his own place in the new world that is to come. The new world, that is post-disaster; that is the "threshold".
Game Features
- The Survivalist: Play as the character Wyatt, the cursed boy, who has been constantly getting haunted by his past mistakes and events.
- Adventure: Venture through out the city, the in-between, the mystical realm and more areas of a large scale world.
- Explore: Discover, unravel the mysteries that lie behind the disasters and climate changes, solve puzzles to advance through story and obtain extra perks.
- Survive: Face off against a variety of opponents, using several abilities, including a spell-mobile-ritual system, several weapon types and the special ability granted by the forbidden ancient curse cast on Wyatt.
- Achieve: Work on dozens of achievements through the story and several game modes.
- Extras: Unlock artwork, skins and wallpapers by finding in-game secrets.
What We Need & What You Get
Basically, the plan is to sell the game keys early on, and present the fine content that we believe it is, to the audience, which will very easily help us develop the game better, until it's release. Which will also lead Sim-plistic to grow and produce better games with much more features that is improved in almost all aspects. Including faster development and so forth.
As you will be able to play the small demo on steam in several days, the game's full launch date is set to November 5th.
There are a few perks in donating to our cause, for one with the required price, you will get a download key as soon as the game is released. Another is to unlock few promotional content through the game. Including wallpapers and character skins and modes that can be played.
Also it is pretty much all right if we don't reach the goal, we'll still release the game, and hand out the game keys to those who purchased.
The Impact
As a developer, it is very hard to both finance one's self and work, while having a mind set into all the other details, such as publicity or other work. Money gathered from this campaign will let us have a much easier time and motivation to come up with the results. Along with marketing and publishing of the game itself.
The extra money made will certainly be used in improving the quality of the products further, supplying Sim-plistic with better equipment and a fresh, fine studio office.
While sim-plistic is brand new, it is quite important for it to be self-sufficient, or at the very least pull it's own weight, to some degree, and to achieve that, we need your assistance and support, that is pretty much, just a little early on.
Risks & Challenges
As Amiss 13: the Curse is the first actual full game to be released, there is much to be discussed and learned, not just through development but also through communication towards the audience.
While this first game will be our compass towards further development of newer games, either in a shared fantasy universe or otherwise, it has been a real challenge to ditch out the pros and cons, of introducing an all-new fantasy realm, in which players can invest time into and explore a history that has in reality not occured, which is a small additional flavor to the regular expectations that will be met for the player. Which we hope to better and improve in sequels and later games, with the help of our community.
Other Ways You Can Help
The game could really use everyone's opinions, even if you don't like or enjoy it, we value your time, as well as ours, and we hope to be in interaction with anyone remotely interested in our work. So please, share our work and support us on social media, to your friends, and feel free to contact us through either our website, which is being re-worked as of date, or through our inbox on indiegogo.