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Ananias Roguelike Revolution!

A Classic Roguelike without all the hassle!

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Ananias Roguelike Revolution!

Ananias Roguelike Revolution!

Ananias Roguelike Revolution!

Ananias Roguelike Revolution!

Ananias Roguelike Revolution!

A Classic Roguelike without all the hassle!

A Classic Roguelike without all the hassle!

A Classic Roguelike without all the hassle!

A Classic Roguelike without all the hassle!

Santiago Zapata
Santiago Zapata
Santiago Zapata
Santiago Zapata
6 Campaigns |
Medellin, Colombia
$63 USD 7 backers
6% of $1,000 Flexible Goal Flexible Goal
Highlights
Mountain Filled 6 Projects Mountain Filled 6 Projects

Hello

I am Santiago Zapata, the developer of Ananias, a classic Roguelike game designed to be played comfortably in touch screen devices such as smartphones and tablets, as well as easily accessible through any modern browser.

You can play the current demo of the game online here, or download it for your Android device. It's free!

We are a four persons team working to create an awesome classic roguelike experience on modern devices. Using funds from you, the community, we were able to create this demo, but to finish the game we need your help.

We want to provide a genuine roguelike experience; not a roguelite, but a game that stays close to the foundations of the roguelike genre, except the accessibility barrier that prevents so many people from enjoying them

So far we have been able to deploy our demo to Google Play Store, where it's been installed by about 24.000 users; we want to finish its development, delivering a complete product.

What does this game play like?

Gameplay is designed to be simple and fun; your goal is to survive about 25 levels, and fetch an ancient artifact located at the end.

At the beginning of the game you can pick a monster pet to join you in your adventure, each one of them has different abilities and can evolve into powerful creatures using magic spells found into the dungeon.

There are 4 classes, each one with its own strengths and weaknesses:

Alchemist

Shoots liquid at enemies (Acid, Liquid Fire, and other potions)

Can mix reagents into potions without danger of explosion.

Starts with powerful potions (Flame Potion for example which deals a lot of fire damage when thrown)

Arcane

Can cast the most powerful spells without danger of backfiring

Extends power of magic wands

Starts with powerful spells (like Charm Monster which makes any creature become your ally)

Paladin

Can use all weapons and armor

Blocks attacks using his shield

Extends lifetime of weapons

Hunter

Never misses a shot with a bow

Performs critical damage with bows

Prevents arrows from breaking

The Dungeon

The levels in the dungeon are randomly generated every time you play, so you have to explore the level gathering useful equipment and looking the stairs to the next level, while avoiding death and managing your limited resources.

  • ...will you drop your spare weapon and carry this potion with you, knowing it could be useful on the next level?
  • ...will you risk attacking a group of enemies to fetch that powerful armor that could save your life? or will you better run away to save your hitpoints
  • ...will you withstand the enemy attacks to reach the backrow and kill the phantom who is constantly healing all others?
  • ...will you carry with you that powerful weapon to use it against strong enemies two levels below, even if that means using up inventory space and attacking with a weaker weapon?

The odds are against you, but if you die there's always a chance to start again and wish for better fortune

What makes this game different from other roguelikes?

Ananias is designed from the ground up with the idea of a straightforward user experience for a touch screen device; interactions are optimized so you don't have to waste time with cumbersome movement, while still allowing you to explore the dungeon and fight the dwellers of the dungeon.

A simple gameplay is also a strong design focus; the game is designed for you to be able to do quick playthroughs, trying to delve deeper into the dungeon every time.

There are 41 enemy types, each with an unique feature that makes him stand apart from the rest. We are favoring uniqueness versus quantity in the monster design. Let me show you some of them!

Satyr: This mystical race inhabits the temple ruins, they move quickly so keep an eye on them!
Necromancer: These sorcerors meddle with the realms of the dead, they can summon undead servant to do their command
Fencer: Masters of the swords, they are able to easily disarm their enemies leaving them at their mercy
Demonspawn:This dark demonical race is able to warp next to their enemy giving them no chance to escape their doom

The game is being developed using the phaser.io library, one of quickest growing frameworks for HTML5 mobile development; it has great integration with CocoonJS, which in turn is capable of generating native packages for a lot of platforms.

What we need and what we'll do

Back on September 2014 we ran a campaign which allowed us to produce the current demo of the game. But we need your support to finish the product and take it to the public.

We are looking forward for 1.000 USD to use them on the following:

Completing the Sprite Pack

We are going to to enhance the appearance of the levels by changing the way they are rendered and adding furniture and features into the levels, we also need new graphics for the items and monsters!

We are also adding animations for the different spells we have added.

Getting art for the manual

In order to create the game manual as well as helping publish the game in the different distribution channels, we need to create some art, here's a sample of the kind of art we are going to need.

Completing the Soundtrack

Right now we have only one in-game track; we need to add 5 new tracks to increase immersion into the game. Here's a sample of the current track


Having a complete high quality SFX pack

We are currently using a handful of hand picked sound effects from opengameart; they are nice, but in order to provide a more immersing experience we are looking forward to have a custom made sound effects pack including attack sounds for each enemy and magic spell, as well as for the different weapons and environmental sounds sound effects

The perks

When development of the game is finished, there will be a free version and a special version with additional features. Contributing to this campaign entitles you to the special version, along with additional perks.

All perks are cumulative, pick a high level perk and you'll get all the benefits from lower level ones


Lynx - 1 USD

Access to the "Fellowship" version of the game, where you can share your score with your friends and see it on the global and social ranking, as well as playing head to head  to see who survives longer!

Jackal - 5 USD

All "Lynx" perks plus...

A virtual postcard with art from the game, signed by the developer

Warrior - 10 USD

All "Jackal" perks plus...

  • You'll be credited as a funder in a section of the game website

Knight - 20 USD

All "Warrior" perks plus...

We will include you as a named knight of darkness, a monster that might pop up randomly into the game, including your name on it's description.

Hero - 50 USD

All "Knight" perks plus...

CD with the Original Soundtrack

Summoner - 100 USD

All "Hero" perks plus...

We will include a new monster race to the game, based on a description you'll give us, this includes doing a special sprite and programming its abilities!


Help us spread the word so this game can become a reality!

All Pixel Art on this campaign page was created by Denzi, take a look at his website!

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Choose your Perk

Lynx

$1 USD
Access to the special version of the game
1 claimed

Fellowship Lynx

$1 USD
Same as Lynx, allows you to access to the "Fellowship" version of the game, where you can share your score with your friends and see it on the global and social ranking, as well as playing head to head to see who survives longer!
0 claimed

Jackal

$5 USD
All "Lynx" perks plus... A personalized virtual postcard with art from the game, hand-signed by the developer just for you!
1 claimed

Warrior

$10 USD
All "Jackal" perks plus... You'll be credited as a funder in a section of the game website
0 claimed

Knight

$20 USD
All "Warrior" perks plus... We will include you as a named knight of darkness, a monster that might pop up randomly into the game, including your name on it's description.
2 claimed

Hero

$50 USD
All "Knight" perks plus... CD with the Original Soundtrack
0 claimed

Summoner

$100 USD
All "Hero" perks plus... We will include a new monster race to the game, based on a description you'll give us, this includes doing a special sprite and programming its abilities!
0 claimed

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