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Ancient Cities - Extended

Ancient Cities is a survival strategy city builder game for PC. Follow us on www.ancient-cities.com.

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Ancient Cities - Extended

Ancient Cities - Extended

Ancient Cities - Extended

Ancient Cities - Extended

Ancient Cities - Extended

Ancient Cities is a survival strategy city builder game for PC. Follow us on www.ancient-cities.com.

Ancient Cities is a survival strategy city builder game for PC. Follow us on www.ancient-cities.com.

Ancient Cities is a survival strategy city builder game for PC. Follow us on www.ancient-cities.com.

Ancient Cities is a survival strategy city builder game for PC. Follow us on www.ancient-cities.com.

Uncasual Games
Uncasual Games
Uncasual Games
Uncasual Games
1 Campaign |
Barcelona, Spain
$97,557 USD $97,557 USD 1,980 backers
374% of $26,062 Flexible Goal Flexible Goal
Overview
Survival Strategy City Builder Starting in with a nomadic tribe you will have to guide your people through the Neolithic revolution, discovering and improving technologies, managing resources and population, facing enemies, and ultimately, building the most fantastic city of the antiquity.

Currently you can support the game on http://www.ancient-cities.com



















As you can check in the pledge chart, only Chief, Lord, Shaman & Deity will get "unlocked expansions". Any other unlocked stretch goal is for every game owner.

* Exclusive Backer DLC: Unique building for backers that will not  affect gameplay .
Everyone will know that you are a backer looking at your screenshots or game videos.

* "Deity", "Shaman" and "KS Beloved Chief" will have beta access preference.

* Uncasual Pass Includes all games, expansions and DLCs that Uncasual Games may release in the future.

We love tech, strategy games, history, archaeology and cities. We dream, as you do, with a gorgeous strategy city simulator, focused in history and realism, that lets the player develop its city through the ages in a credible and immersive way.

This sounds too ambitious? Definitely.
But we think everything can be done, if you move steady, step by step.
 


Our solution is to not even try to do it all at once, but to build each time-frame and location as a full expansion over one common platform, with all the content, from assets to game-play features, needed for that historical simulation.
As a whole, Ancient Cities is a long-term project.

If successful, we expect Ancient Cities to become a powerful game platform for next developments, moving us more and more into the realms of history, exploring different places and ages around the world with you: Bronze Age, Mighty Ur, Classic Greece, Egypt, Rome or Middle Ages.

Let's dream. Join us if you want ;)
 


We have chosen to start at the origin of cities, in the Neolithic era because It is logic and highly suitable for the project:
New eras will introduce new gameplay and game features, just as in real life.
Neolithic allows us to face all the game features ( religion, society, architecture, politics or warfare ) in their most simple form compared to other ages, and that makes it a perfect suit for a development team with the limited resources we have.
A natural step that fits historically and technically.

We are developing our own custom engine and gaming technology for Ancient Cities because it allows us to render what we envision: thousands of items on the screen at the same time with nice fps, offering the players breathtaking images of their cities.
Both, game-play and detail, are important to us.

If you share our vision, this is a great opportunity to make it happen.
We are already working on it!
 



This project started as a project of two friends, one coder and one artist, both with passion for technology, video-games and history. Both with a long career, years of expertise in custom 3D engines and full of new ideas. 

We consider to use Unity or UDK for AC in the beginning, but we realized that AC requirements needed a custom technology focused on managing thousands of entities in the screen. For us this was a new challenge in our careers, and we love that.

We have been developing the technology behind Ancient Cities and AC Neolithic working full time in our own homes for more than a year, running on our own funds.

Two more people, a programmer, and a sound designer, have joined us recently as they love the project as much as we do.

We believe in what we are doing, and truly love it.
 


In the last months, we decided to start showing our work while growing a community around the game.

We started our "almost" daily development updates on twitter https://twitter.com/_AncientCities . You should take a look there if you really want to know us, the project, and a small but wonderful community ;)

With this community supporting us and the game progressing well, but still in early alpha, we decided to try Steam Greenlight before it shut down.

What happened there was completely unexpected, it was the best reward for all our efforts to date:
 


In the last 4 days of Greenlight the game skyrocketed #2 position, with a 95% of positive votes and hundreds of nice comments.

You can check our Greenlight page here: 
http://steamcommunity.com/sharedfiles/filedetails/?id=854046403
 


Currently, the game is in the early alpha stage.
This means that only some of the final features are implemented and almost none of them are finished or polished.

Yet we have done lot of work building the basis of the tech and gameplay, both still unfinished but beyond the prototype stage.

There is a ton of work ahead in order to add all the content we have planned so we still need your help to grow the team and to ensure an on-time and polished release, while keeping our creative freedom.




Ancient Cities first crowdfunding succeeded after surpassing the 100.000€ goal and reaching 125.000€ in a previous Kickstarter  campaign. But this campaign was very short not allowing a lot of people to discover it in time. 

This IndieGogo campaign is planned to work as a tool to extent funding time, to allow backers to reach more stretch goals, as well as allow people that missed the original campaign to help fund the game and getting them the possibility of joining the closed Beta.

*Please, if you are a Kickstarer backer check the KS FAQ at the bottom of this page.
 



We are a small team and we want to spend our time improving the game for you, designing, coding, modelling, animating and texturing... not selling you cups or T-shirts.
Managing physical gifts is very time consuming.

Why not an early alpha pledge?

Lots of people asked for an early alpha access. We know you want to play the game right now, but this would imply tons of community management and technical support. This effort, dedicated to keep people playing instead of evolving the game features towards release specifications, could seriously compromise the project.

Of course there will be an alpha when the time comes, we need it to improve the game, but we need it to be very controlled. An alpha is a development stage, not a product to sell.

In addition, we consider that the game should be played as intended, and current status does not represent what we have in our minds and in our design sheets.

We really hope you all to understand our decision about this pledges. We have decided to reward your help with what we set out to make; a better game.

What kind of pledge are we offering?

What we are offering to you is the game itself, finished, completed and polished with a discount on final price ( 40€ ), and a mention in the game credits as a backer in AC game platform. A backer's especial section in the game website is planned too.

Of course, we will continue with our daily development updates, with frequent gameplay videos about new features to keep you up-to-date at every moment until the game is done.

10 top backers will hold a distinguished place in the backer’s section in the game credits and on the website.

No mention that we will be always open to discuss gameplay ideas and features with you.


 


 Current Features

The game is a city/world simulation where you can change time progression from normal speed to several time-lapse velocities.

  • This is what we already have, but still to be polished:
  • In house 3D render technology and UI.
  • Procedural world generation.
  • Simulated day and night cycles.
  • Simulated seasonal cycles.
  • Weather simulation based on real data.
  • Wild animal life and plants cycle of life.
  • Farming system.
  • Step-by-step structure building and effects.
  • Resource collection and storage.
  • Family tree for citizens.
  • Character attributes.
  • AI to some extent, including path finding, job selection...
  • Citizen basic needs like eat, drink, sleep or rest.
  • Tech system.
  • Some items of each type to test the tech ( plants, animals, buildings... )
  • Decay of resources and buildings.

 Final Release Features

Configure your gameplay enabling combat and natural disasters or simply relax building your beautiful city.

The world

  • Discover the lands around you sending out exploring parties.
  • Factions:  other tribes competing for resources, power and alliances.
  • Cities: Populated places where you can trade or raid, with their own religion, culture and economy.
  • Migrations due to famine or sickness will spread religion, tech and culture.
  • Hunter parties will explore the map searching for hunting.
  • World events can change the course of history.

The city

  • Survive the unforgiving nature building structures to live and to defend against raiders and predators.
  • Receive migration parties while taking care of your citizens.
  • Mine, Chop, Crop, Gather, Hunt and Fish for resources, but be aware they are finite.
  • Craft tools, weapons, food and other manufactured resources if you know how to do it.
  • Plant, seed, crop and storage for the winter. But remember that nothing lasts forever.
  • Take care of your animals and protect them from predators.
  • Fight back your enemies, trade, hunt and explore beyond your city walls. Or wait for others AI factions to come to you.
  • Praise your gods for faith and political power, fight against other religions. spread your faith...
  • Politics
  • More building types, clothes, animals, etc...

The citizens

  • Citizen traits, religion and culture.
  • Sickness can decimate your people.

Platforms

PC Windows at first release.
Others to be determined.  

Languages

English at first release.  
German, French, Chinese, Japanese, Russian, Spanish & Portuguese to be added after final release.
Others to be determined.



  • Closed Alpha Version in Jun 2018.
  • Closed Beta Version in Sep 2018.
  • Release in Dec 2018.



We have planned the features, we have estimated the time cost, and we have realized that we need to grow. 

This is the percentage of funds allocated to each major area of ​​development. It includes all the fixed expenses for each activity including taxes.
 

* The crowdfunding platform fees range from 8% to 10%
* Taxes cuts 21% from what we receive from the crowdfunding platform.

As an example; At the end of KS campaign 125.000€ were funded, we will get around 90.000€ after fees and taxes.





 


 

LLuis, Ancient Cities sound designer and musician, takes his job very seriously.
We love that and you will love it too when you have the game in your hands!



This is our first PC game but... 
We have years of experience with similar technologies. Also, many features has been already completed during the last year, so we have no doubt we can finish the work.

We are developing our own tech, but... 
We have created many 3D engines in our careers, working for private companies and VR research labs, and even as a hobby!

We are a team of four running on our own budget... 
So we need to grow, and we need funding, this is the main reason to be here.

What is our greatest shortcoming? 
We are perfectionists, even worse, we like that!



  • There will be multiplayer?
    Ancient Cities uses a player controlled time velocity that does not fit well with multiplayer. This game is closer to a city builder with strategy elements than it is to a base camp game like AoE.

    If the game works very well and we have funding in the future we could consider a spin off, or a multiplayer mode with fixed time, but we will not compromise single player experience in any case. Multiplayer is not a priority for us at this moment.
     
  • There will be combat?
    Yes, in the first release there will be combat in the form of raids, but it will be optional.
     
  • Can I evolve my city from Neolithic, to Rome, Middle Ages or beyond or can I play with Tenochtitlan?
    Not in the first release.First release will start with a nomadic tribe and cover Neolithic to the Bronze Age start in Atlantic Europe. If the first release works well and we can continue development we will expand the game to other ages/cultures, step by step.
     
  • Will there be modding support for the game?
    Not for the first release.
    But we know how important modding is for this kind of games, so it will be added later.
     
  • What will be the system requirements for this game?
    At this stage of development is too early to say, still lots of optimizations are needed, and lots of features are going to be added.
    The game already provides a full range of typical quality configurations though.
    Currently i5 CPU and not too old discrete 2GB GPU is the actual minimum for low settings, but this may ( and will ) change a lot.

    We will know actual minimum requirements near the final release
    Integrated GPU are not going to be officially supported.

     
  • Will there be Linux or Mac version?
    Only Windows version is planned at this moment.
    Other platforms are to be determined in the future if they have commercial sense for us.
     
  • When this game will be released?
    Release date is planned for late 2018
     
  • There will be Early Access or open Alpha?
    Early Access is not planed and alpha will be closed.
    We think alpha is a development stage, not a product to sell.
    There will be a closed Beta for people who backed in any crowdfunding platform with the beta access reward.
     

Kickstarter FAQ


This section is dedicated to all the people who already backed us on the Kickstarter (KS) campaign.

  • Are the goals and rewards the same as the Kickstarter campaign?
    This Indiegogo campaign is designed to work as a time extension of KS, so goals and rewards are the same, but those we considere obsolete.
     
  • What if I already backed the game in the previous Kickstarter campaign?
    Then you already backed the game and we thank you again ;)
    You DO NOT need to back again.

    If you backed as Citizen on KS, any extra funding achieved here will improve the game, and your gameplay experience as well.

    If you backed as Chief, Lord, Shaman or Deity on KS, you will be granted with all expansions unlocked in this campaign as well.

    If you have any question, please don't hesitate to contact us.
     
  • Can I upgrade my KS pledge?
    Yes, you can:

    If you are a Kickstarter "Citizen" and want to upgrade to "Chief" follow this link and pledge for the secret perk in the perk list ( yes, just like that ).

    If you are a Kickstarter "Citizen" and want to upgrade to "Lord" follow this link and pledge for the secret perk in the perk list ( yes, just like that ).

    If you are a Kickstarter "Chief" and want to upgrade to "Lord" follow this link and pledge for the secret perk in the perk list ( yes, just like that ).
     
  • What about Paypal?
    We will try to support Paypal as well, for all of you who don’t use credit card.
    This will be supported on Ancient Cities website in the near future.
     
  • Are you not going to return to the work until the end of this campaign?
    Greenlight and Kickstarter campaigns took us all of our time.Now, with the basic funding achieved on KS, we are working again full time in the game.
    This means that we will be answering questions less frequently and campaign updates will be related to our daily development progress.
     
  • Is not the funding obtained in KS enough?
    ​After taxes and fees we are getting around 90.000€ in order to continue developing the game. This is enough to keep working the original team and make the base game, but not for hiring more people or improving our working conditions. More funding means better development and finally a better game.

Looking for more information? Check the project FAQ
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Choose your Perk

Early Citizen

Currency Conversion $26 USD
€25 EUR
You are helping the project. This is a limited offer to access Citizen tier.
Included Items
  • All Citizen Rewards
Estimated Shipping
December 2018
281 out of 500 of claimed

Citizen

Currency Conversion $31 USD
€30 EUR
You are helping the project.
Included Items
  • Your name in the credits
  • Steam game when released
  • Exclusive backer's DLC
Estimated Shipping
December 2018
153 claimed

Early Chief

Currency Conversion $42 USD
€40 EUR
You are supporting the project. Check out rewards in pledge chart ( in project history )
Included Items
  • All Chief Rewards
Estimated Shipping
December 2018
148 out of 250 of claimed

Chief

Currency Conversion $52 USD
€50 EUR
You are helping the project.
Included Items
  • Your name in the credits
  • Steam game when released
  • Exclusive backer's DLC
  • All unlocked expansions
  • VIP forum
Estimated Shipping
December 2018
139 claimed

Lord

Currency Conversion $63 USD
€60 EUR
You are helping the project.
Included Items
  • Your name in the credits
  • Steam game when released
  • Exclusive backer's DLC
  • All unlocked expansions
  • VIP forum
  • PDF Artbook
  • OST Download
  • Closed Beta access
Estimated Shipping
December 2018
620 claimed

Shaman

Currency Conversion $521 USD
€500 EUR
You are helping the project. This will allow you priority access to the beta before Lord tier. You get two game keys.
Included Items
  • Your name in the credits
  • Steam game when released
  • Exclusive backer's DLC
  • All unlocked expansions
  • VIP forum
  • PDF Artbook
  • OST Download
  • Closed Beta access
  • Original sketch
Estimated Shipping
December 2018
2 out of 10 of claimed

Deity

Currency Conversion $1,042 USD
€1,000 EUR
You are helping the project. This will allow you priority access to the beta before Shaman tier. You get two game keys. Uncasual pass includes all games, expansions and DLC that Uncasual Games may release in the future.
Included Items
  • Your name in the credits
  • Steam game when released
  • Exclusive backer's DLC
  • All unlocked expansions
  • VIP forum
  • PDF Artbook
  • OST Download
  • Closed Beta access
  • Original sketch
  • Uncasual pass
Estimated Shipping
December 2018
1 out of 5 of claimed
sold out

Deity

Currency Conversion $1,042 USD
€1,000 EUR
Estimated Shipping
December 2018
5 out of 5 of claimed

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