A few weeks after the campaign ends, we will send out a BackerKit survey to confirm your shipping address and you will be able to manage your add-ons, along with your shipping info.
The video will serve as an introduction to the game's mechanics. Design, layout and some unit abilities are not final.
Every player takes a battlefield tile. The starting player receives 2 gold tokens from the supply. All other players each receive 4 gold coins.
Each player draws 6 cards from the hero deck and secretly chooses 1 of them to place face down in front of themselves. The remaining cards are passed to the player on the left. Players continue selecting 1 card to keep, and passing the rest until each player has 5 cards in front of them. The remaining cards are placed in the hero discard pile.
A turn consists of two phases, the Hero Phase and the Monster Phase.
The Hero Phase consists of the following steps in order: Supply, Recruit, Move and Attack. Each step is described in detail below:
The Hero player receives 2 gold tokens and draws 1 card from the Hero deck.
The Hero player may now recruit as many units or cast as many Spells from their hand as they wish, as long as they are able to pay the cost for each unit or Spell, for example the Knight costs 1 Gold token.
The Hero player may now move and attack with any of the Hero units on their battlefield in any order.
The unit may not change columns.
Now the Monsters get their turn to try and defeat the Heroes of Andoria! The Monster phase continues to take place on the Hero player’s battlefield. The player sitting to the left of the Hero player will control the Monsters on the Hero player’s battlefield by recruiting new Monsters and casting Spells from the Monster deck, moving the Monsters and attacking. This player is referred to as the "Monster player".
The Monster player draws 3 cards from the Monster deck, and shows them to the Hero player.
The Monster player may recruit as many Monsters or cast as many Spells from the 3 cards as they wish, but they must pay the cost from their own gold supply.
This is similar to the Move and Attack step in the Hero phase. The Monster player moves and attacks with Monster units and the Hero player rolls the defense dice.
When the Monster player has finished moving and attacking with the Monsters, that player now becomes the new Hero player and the next turn begins with a Hero Phase played on their own battlefield.
The game ends immediately when any player has 2 Hero units on the Monster row of their battlefield. This player’s Heroes have closed the portals, freed Andoria from the Monsters, and they have won the game! If 2 Monster units reach the Hero row of any player's battlefield, then that player is immediately eliminated from the game. The player on the eliminated player's left will now be the Monster Player on the battlefield of the player on the eliminated player’s right. However, if only one player now remains, then that player wins the game as the Monsters, who have fully broken through the portals and overrun Andoria!
As the campaign progresses, we'll see together how many more units, spells, component upgrades and more we can unlock with the stretch goals.
German preview by Brettspielhero
Preview by Brettspiele(n) Düsseldorf
The video was created before we revised some of the abilities, and may not match the rulebook in some cases.
As you can see, we want Andoria Battlefields to be the best it can be and aren't afraid to continually work to improve it.
Latest playthrough with all the changes, by bARRY dOUBLET:
Draft mechanic was added after this Video was made
The Team
We'd love to introduce you to the team involved in this project.
We're the core design team and have known each other since our school days. Even back then, board games were our number one topic of conversation. We would go on about them constantly, between and sometimes during classes (often to the dismay of our teachers). What began over 20 years ago as a hobby, quickly developed into a passion. Our countless game nights, campaigns, and dungeon delves allowed us to explore different strategies and game mechanics. Over the years, plenty of crazy game ideas have come and gone - but one particular game concept has always stuck with us. We knew we had to make it a reality, and now after more than 2 years of hard work we can finally present to you our final product: Andoria Battlefields. We are Raentik Games.
Von is from the Philippines, and has blown us away with his talent. He is a 21 year old artist, whose work has inspired us. His talent has brought Andoria Battlefields to life, and we're certain that he has a highly successful career ahead of him.
John is a real renaissance man, who seems to be able to solve any problem. He's been with us from the beginning, and doesn't stop until he's taken care of the last detail. Unfortunately we don't have space to fully list all his contributions here as they go far beyond the scope of this campaign.
With his many years of experience in the field of board game production and management, Frank Jäger has stood by us with valuable help and advice. He works for the game manufacturer Ludofact, who will be handling the production and logistics for this project. You can find out more about Ludofact here.
Editing & Translation
The team at Erklärpeer has been responsible for the German editing and proofreading. We want to especially thank Peer Lagerpusch, Pierre Dierks and Markus Klapper.
Quint Wheeler did the English translation for the game (rules, cards, and campaign page). We greatly appreciate his professionalism, competence, and reliability.
Tracey Smart and Tony Neville also helped with editing and proofreading the English version of the game. Their experience and ideas have been very helpful to us.
Video and Soundtrack
We especially want to express our gratitude to Alexander Wendler for his work on the teaser video, and to Sinan for his catchy soundtrack. Thank you, gentlemen!
We also want to thank Rosy Bellorini and John White for their excellent collaboration and incomparable voices.
Play testers
Our special thanks go out to the countless testers who have helped improve the game through their praise, criticism, and comments. Thank you for all the great play sessions.
Quality production made in Germany
We are not willing to accept bad working conditions, inferior quality or cheap materials.
Andoria Battlefields will be printed and produced 100% in Germany.
We are trying to minimize the cost of shipping as much as possible. Inspired by the so-called Stonemaier Method, we will ship games in bulk to fulfillment centers around the world.
• United States: 9 - 12€
• Canada + Australia: 12 - 15€
• Germany : 7 - 9€
• European Zone 1: 10 - 13€
Austria, France, Great Britain, Netherlands
• European Zone 2: 12 - 15€
All other EU Countries
• Switzerland, Liechtenstein, Norway: 17€
• Remote Europe, Middle East & South East Asia: 30 - 35 €
• Central America, South America, and everywhere else not listed above: 40 - 43€
Shipping will be paid AFTER THE END OF THE CAMPAIGN with the help of BackerKit, the "Pledge Manager" platform. Above you will find the maximum shipping cost you will have to expect per region.
Backers will need to add 0,5€ per Add-on item to the total for shipping.
We plan on using customs-friendly shipping and fulfillment companies for the following regions:
Customs and Duty
PLEASE NOTE: There are different import laws and customs entry rules for some countries that may prevent your goods arriving. Please check your country’s rules and regulations relating to the importing of goods.