Cosmorama a magnetic series of horror, mystery and suspense stories that need to be solved. Discover how far your deductive skills can go, investigate and decipher riddles.
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Delve into the mysteries hidden in the different locations of Cosmorama. Discover clues, solve all kinds of enigmas, puzzles and riddles.
Investigate the rooms and the objects in them, find little winks and hidden clues and use them to solve the case. Will you be able to do it? Be careful, in this challenge your attention, comprehension and deduction skills will be put to the test.
To solve each enigma or mystery you will have to understand the clues, investigate the environment, you may even have to go back to a more romantic time when one wrote down his observations in a notebook. We are proposing you a challenging experience with a high satisfaction after the achievement.
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All your environment is a great clue where you must discover which traces correspond to which mystery. Go through the dioramas, check objects and collect clues to help you solve the challenges of each story.
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To get to the bottom of the various mysteries of Cosmorama you will have to go around several times our narrative clues, written as a poem, riddle or word game. In this way, by interpreting the text, you will find the solution and you will be able to open a lock with a numerical key, find a key in a hidden place or complete a sequence that reveals a secret compartment.
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Cosmorama is not just a story, but a set of them. Whether they are mystery, horror or suspense stories, that will take you into different environments, objects, epochs and enigmas, guaranteeing you a unique experience.
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The aesthetics of the project are inspired by the work of Shaun Tan with his recognizable painting style. Some of the puzzles are similar to the narrative ones presented in the video game Silent Hill.
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The game consists of different stories of mystery, terror and suspense.
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The Mysterious Mansion
Deep in an old forest there was an ancient mansion, surrounded by a mysterious and dangerous air. It had remained abandoned for decades due to the tragic history that enveloped it. It was said that this house hid a worthless treasure inside, but no one had ever been able to find it.
One day, rumors about the mansion and its treasure reached the attentive ears of the young detective Capy. So, armed with his courage and an insatiable curiosity, he decided to defy the dangers and entered the darkness of the house.
As soon as he crossed the threshold, the door slammed shut, leaving him trapped inside the mysterious building. The mansion was silent, it seemed quiet and even sleepy, only the echo of Capy's footsteps interrupted his sleep as he explored room after room. But he soon realized he was not alone. A voice that made his hair stand on end, echoed from somewhere hidden:
"If you wish to find the treasure, you must pass my tests."
Who was playing with Capy? Some bored local? One of the mysterious owners of the land? Or the mansion itself?
Intrigued and determined to solve the mystery, Capy began to explore the rooms in search of some clue. In a dusty, cobwebby library he noticed an old notebook. On its pages were riddles and enigmas written in worn letters.
The first one read:
On its surface, letters rest,
or puzzles are put together with great flair.
A place of work, study or meeting,
where decisions are made with fondness...
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Do you already know what it's all about? Join Capy and give him a hand in his discoveries.
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Cosmorama's artistic style is a mix of several techniques. The dioramas are made in 3D, with textures with marked strokes and lighting corresponding to the atmosphere of mystery or terror.
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Cosmorama will be in Spanish and English. Depending on scalability it may be translated into other languages.
Cosmorama will be released on: Google Play, App Store and Steam (Windows and Mac).
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The project is being developed by specialists from different areas, including educators and psychologists, in order to achieve the goal of both entertaining and teaching and practicing reading comprehension.
Kuwala is a developer of Educational Video Games, Interactive Technology Platforms for Education, 21st Century Skills and Educational Technology for a more collaborative, peaceful and just world.
Erika Castro - Founder: Psychologist, Univ. of Chile, extensive experience in Education, specialist in crisis intervention in complex educational contexts.
Elías Videla - Project Director: Digital Communicator and Multimedia, creator of educational video games, with extensive experience in coordinating creative teams and independent video game developers.
Iryna Misuno - Narrative Designer: Videogame teacher, Granada, Spain. Professional expert in the creation and development of narrative design for videogames.
Yerko Andrei - Unity Developer: Computer Engineer, independent videogame developer. Extensive experience as Unity Programmer.
Ariel Márquez - Illustrator: Outstanding professional creative artist in the field of illustrations of realistic, mythological, magical and futuristic characters.
Gerladinne Pastén - Digital Animator: Extensive experience in 3D and 2D digital animation. Illustration creator, with her digital animations, she brings to life the characters and environments of educational video games.
Pablo Solar - Illustrator: Industrial designer. Outstanding professional career as a creator of illustrations of futuristic environments, technologies and machinery for educational video games.
Eduardo Silva - Academic Coordinator: Social Worker, Alberto Hurtado University. Expert in pedagogical innovation with technological methodologies and gamification for learning. With a strong vocation to collaborate with the challenges of educational inclusion, working with students affected by various situations of disadvantage and vulnerability and digital transformation.
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Cosmorama was born as a necessity, responding to the challenge of today, where many teenagers and even adults do not have sufficient reading comprehension skills, or to put it another way, they do not understand what they read. And that fact is affecting both school and adult life, where many times not understanding what you read or sign can have serious consequences.
That is the reason why Cosmorama is proposed as a video game where reading comprehension is practiced in a full way, since it is strictly necessary to understand the clues, poems or riddles posed to solve the mysteries.
We are on this platform because we need the resources to make the first 10 stories and our goal is to add stories on a monthly basis.
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We are a small development team, but we have significant experience in the field of video games, having launched 2 games and technological tools related to the educational field.
The challenge is as old as the world itself: to make the educational videogame attractive both for the classroom and for the direct consumer, and to make it enjoyable to play, of course.