Indiegogo is committed to accessibility. If you have difficulty using our site, please contact support@indiegogo.com for assistance or view our accessibility notice by clicking here

This campaign is closed

Demi - Online Trading Card Game

Demi Card Game - A unique online strategy collectible card game designed around mythologies.

You may also be interested in

Closed
Closed
Closed
Closed
Closed

Demi - Online Trading Card Game

Demi - Online Trading Card Game

Demi - Online Trading Card Game

Demi - Online Trading Card Game

Demi - Online Trading Card Game

Demi Card Game - A unique online strategy collectible card game designed around mythologies.

Demi Card Game - A unique online strategy collectible card game designed around mythologies.

Demi Card Game - A unique online strategy collectible card game designed around mythologies.

Demi Card Game - A unique online strategy collectible card game designed around mythologies.

Chaun Farmer
Chaun Farmer
Chaun Farmer
Chaun Farmer
5 Campaigns |
LURAY, United States
$170 USD 6 backers
1% of $10,000 Flexible Goal Flexible Goal
Choose your Perk

Beta 3

$1 USD
Est. Shipping
January 2021
0 claimed

Card Pack

$3 USD
Est. Shipping
January 2021
0 claimed

Card Pack + Digital Artwork

$5 USD
Est. Shipping
January 2021
1 claimed

Beta Tester 2

$10 USD $12 USD (16% off)
Est. Shipping
January 2021
0 claimed

Exclusive Animated Card

$11 USD $15 USD (26% off)
Est. Shipping
January 2021
0 out of 25 of claimed

6 Card Packs

$15 USD $18 USD (16% off)
Est. Shipping
January 2021
1 claimed

Exclusive Animated Card Pack

$20 USD $25 USD (20% off)
Est. Shipping
January 2021
0 claimed

Beta Tester 1

$25 USD
Est. Shipping
January 2021
0 claimed

Alpha Tester

$50 USD
Est. Shipping
January 2021
0 claimed

Alpha Tester Early Bird

$50 USD
Est. Shipping
January 2021
2 out of 5 of claimed

3 Animated Card Packs

$52 USD $75 USD (30% off)
Est. Shipping
January 2021
0 claimed

T-Shirt/Deck & Animated Bundle

$100 USD
Est. Shipping
January 2021
0 claimed

Business Starter Package

$250 USD
Est. Shipping
January 2021
0 claimed

EXCLUSIVE FULL FOIL DECK!

$500 USD
Est. Shipping
January 2021
0 claimed

Business Package

$1,500 USD
Est. Shipping
January 2021
0 claimed

Founders Group

$2,500 USD
Est. Shipping
January 2021
0 out of 10 of claimed
Highlights
Mountain Filled 5 Projects Mountain Filled 5 Projects
Please keep in mind, this is to help speed up the process of the game. We're asking for $1,000 however, any amount will help the game out. It will be made regardless of donations, but you will get exclusive content funding it on indiegogo. We need around $30,000 to fully finish the game.

For more information on top of Pre-Registering (which will ensure you're username will be available on release) please visit https://DemiCardGame.com (go to forums if you'd like to pre-register) 

Join our discord at: https://discord.gg/z4KxNPj

Gameplay Footage (Physical Copy): 

Demi is an Online Trading Card Game as well as a Collectible Card Game based off Mythologies/Pantheons. Greek, Norse, and Egyptian which are the first three main Mythologies, with the eligibility to expand. We're hoping to release one major Mythology a year. These will be our version of Expansions.

 

I grew up playing the original Yugioh, Duel Masters, and other games of that nature. Because of that, I've striven to find modern games that were decently simplistic, with the core features of those games. It seems with every expansion games change drastically. A card game now isn't anywhere close to the one it was back in the day. My goal with Demi is to have the same core game-play mechanics now that it does in 10 years. A lot of people think you have to change game-play with every expansion, but with Demi each new expansion will only bring new Mythologies/Pantheons into play. Minor mechanics might be added to each new Mythology, however they will be unique to that mythology and won't effect any other past cards. This means that the cards you have today, will be just as powerful as the cards coming out on our eighth expansion.

 

The object in Demi is to gain 20,000,000 (20 million) followers per game. These are simplified down to 20 in matches. Every follower you gain playing the game, the gods gain, which adds to their power for the war to come.

 

It may seem confusing at first, but as you play the game they become easier to understand, and our system adds it all up automagically to make things easier.

 


 

DIGITAL INFORMATION

Demi will be originally developed for the PC as well as Mobile. It will be completely cross platformed, and you'll also be able to pre-register by joining the forums. This will ensure you're name is not take once the game is released.

 

You will be able to have a minimum of 30 cards in a deck, and a maximum of 60. This will allow for a more unique deck building experience, and unique gameplay. Will you increase your odds and build a strong 30 deck, or have a long, drawn out game using a more defensive tactic with a 60 card deck. The choice, and strategy is up to you!

 

Card Packs:

Card packs will consist of 5 cards. Each card will be randomly chosen. Unlike most card games where you have different packs and the higher packs have a higher chance to get legendary cards, to prevent a more pay to win feel we simply have it like this:

If a Legendary card has %0.1 chance of getting drawn. For every card pack you will technically have %0.5 chance of drawing that. Seeing as each card will be randomly generated. 

At this time we're unsure if the card packs will have all mythologies, or have specific card packs for each mythology. This will be determined as the game progresses.

Micro-transactions:

 We strive to have a p2w free game. No if's, and's, or but's about that. Our shop will consist of Card Packs (that you can purchase with f2p currency that you get easily per game). We're estimating around 10 game victories on average for a card pack. The rest are purely cosmetics. Animated Cards (three tiers, animated, golden animated, and Foil Animated) Avatars (OR avatar items. This is TBD) 

We will also have an Auction House. This will give you the ability to sell your rare cards for paid currency. This allowing you to buy anything and everything in the shop completely free of charge. So, those who wish to play purely for free are able too.

 

Game-play:

Off the bat we will have a ranked gamemode, and an unranked gamemode. There will possibly be an NPC you're able to play to learn the game before delving into the game. However, we won't have a story mode until later in the game. (Potentially a separate gamemode for offline play. TBD)

We will also have a yearly, official tournament most likely called DCGL (Demi Card Game League) in which the top ranked players, as well as anyone else who joins will be able to play for prize money. The prize money will consist of a minimum of 10% of the funds raised by demi throughout the year. This includes sponsors for the tournament, money I personally put in, etc.


We're actively updating, and adding to the lore. The goal is to create an enriched environment that you can dive into. If we become large enough, the goal is to create an animated series of the game. As such, we're writing lore, and events as a full fledged Anime/Video Game. 

The following is the basis of what we have:

 

Lore of Demi -
 

No one knows when the gods of the Grand Pantheons first revealed themselves to man, but it must have happened in the time before history or the time even before that, when across the world the gods showed themselves to Man and taught him how to be something more than a mere animal. What is known from the arachnological record, however, is that it was the Egyptian Pantheon that first established a great stronghold on earth in the land of Kemet. For a thousand years the gods of Kemet and the sun-drenched men who served them grew in power to become the most sophisticated civilization in the arts of Science and of Building and of War. Perhaps it seemed then to both gods and pharaohs that they were destined to rule above and below for all eternity. But unbeknownst to them, the gods of the Greek Pantheon were full of cleverness and guile, they were beginning to teach their secret arts in the dark sanctuaries and sacred groves of Hellas. And so, in time the power of Hellas grew at length to rival the power of Kemet and again war erupted among the Grand Pantheons and among the nations of the earth. The priests and magi of the Egyptians called forth ghouls and monsters from the netherworld while the oracles and sages of Hellas summoned wondrous beasts and the sons of gods to wage battle on the land of Kemet, As they forged the age in terror and glory, both sides strove for supremacy, yet the fortune of gods and men was far more subtle than any could then see. 


               From the far cold fortresses of the frozen lands to which they had been exiled since the first celestial ages, the gods of the Norse Pantheon watched as the Greeks gained the upper hand over the Egyptians and drove their gods from the temples and high places of Kemet. The Norse saw too the wearying toll that the struggle had taken on Zeus, his family and the whole of Hellas. The power of Zeus, though formidably great, could not hold out forever, and the Norse gods were accustomed to the bitter torment of waiting through the endless winter; they were bitter but abiding in their patience for the proper moment to begin their machinations among men. 


               It seemed harmless at first, and so the gods of the Greek Pantheon had paid no heed. For what trouble could a few simple runes cause? They looked to be hardly more than wild chicken scratches in comparison to the penetrating light of Apollo or the unfathomable wisdom of Athena. And yet, through these runes, Odin began to impart the Great Wisdom, which he had acquired with enormous sacrifice, to the Men of the North, who grew stronger with each day. Just as the Greeks had been weakened by their victory, the Northmen had been strengthened by their hardship, and before long they had taken their swords and axes and spilled blood from the savage lands of the Far West and all the way to the eastern Kingdom of Rus so that they might do honor to their gods. 


               But even the blood-rich power of the Norse gods was doomed to fade at the close of of that age, for this is the nature of the world. Little is known what happened when the gods withdraw from the earth in the twilight between the ages. Perhaps they rest and dream. Perhaps they seethe and plot. Whatever their wont, not one god among Grand Pantheons could have foreseen what awaited them at the outset of the strange age that was to come. They returned to find themselves in a world in which children were taught to view the gods as myths, as historical curiosities, as mere trivia. There were only a scattered handful of men who still held them in honor, yet even these few had lost the old ways and proper worship. Not one of the sacred rites had survived intact and without the rites, neither gods nor men could properly wield their power. Every passing day left the Pantheons further from the energy that sustained their being on this plane. It seemed that this age was to be the last for all the elder gods who had once lifted man from the utter darkness in which he had dwelt in the most ancient days. 


               When they realized this, each Pantheon imbued a set of cards with the divine power that remained from the memory of their sacred rites. These artifacts had the power to summon all manner of beasts and monsters, even the gods themselves depending on their inscriptions. Then each Pantheon selected from its number an emissary to bestow these cards upon its faithful worshipers and to teach the hallowed secrets of their use. As these arcane cards spread across the earth, so would the power of the gods grow in proportion.   
               What you have before you is just such a set of cards. Devotion and skill are needed to deploy them to the greatest advantage for your gods. The Greek, the Norse, the Egyptian gods, all have known the honeyed taste of victory and all have tasted the bitter nettle of defeat. Now you must do all that you can for your gods. You must use every kind of cunning and ruse. You must give everything of yourself so that once more your gods may have divine rule over the age! 


You have several types of cards. These are broken down into the following.

Creature Cards: Gods, Demi-Gods, & Monsters

Prayer Cards

Vain Cards

Worshiper Cards

Titan Cards

 

Creature Cards are separated as they share the same area on the battlefield.

On each card you have the following areas:

Creature Cards:

   God Cards:

God Card's are the strongest of the Creature Cards. They possess the most power. In order to play a God Card you must Ritual Sacrifice Three monsters, or two Demi-Gods. They will always have Power of 10+. They are unable to attack the first turn they're played.

 

Demi-God Cards:

Demi-God cards Power ranges from 5 - 9. They're the second strongest cards you can play. They require a Ritual Sacrifice of 2 monster cards (or 1 Demi-God). They are unable to attack the first turn they're played.

Monster Cards:

Monster Cards have a Power of 1-4. They can be played without any Ritual Sacrifice, and excluding both parties first turn, they can attack the moment they are played.

Prayer Cards:

Cards that help the player. Can only use on the players turn. These cards are often equip cards, Attack Bonus cards, Draw Cards, Follower Gain, Play from mythology, add defense to monsters, etc.

Vain Cards:

Cards that hurt the enemy. Can only be used on enemies turn. These cards often, lower attack, lower followers, See enemy cards, See part of deck, remove from mythology, remove defense from monsters, etc.

Worshiper Cards:

Defence cards. These are Creature cards that cannot attack, and can block any attack from another Creature.

Titan Cards:

Field cards. Have field effects such as boosts all Egyptian monsters +1.

 

 

$15,000 - Every backer will receive a Kickstarter exclusive animated card for each mythology.

$26,100 - 100 extra cards for every mythology to include agnostic cards off the bat!

$33,250 - A whole new Mythology Expansion (Voted on by the community) that includes 30 cards for the starter deck, and an extra 100 cards for trading/collecting.

$40,000 - Completely redesign maps with high end graphics, animations, and interactions.

$70,000 - 100 more extra cards for every mythology to include agnostic & the new mythology

$100,00 - A whole new Mythology Expansion (Voted on by the community) that includes 30 cards for the starter deck, and an extra 100 cards for trading/collecting.

You can view your referrals by going to: https://demicardgame.com/forum/account/referrals

 We also support small streamers & Content Creators:

As such we're looking into exclusive content creator items to give out to those who support the game by showcasing it on anything from Twitch, Youtube, Blog posts, etc.
 

Risks and challenges

Budgeting is definitely a risk. In doing the kickstarter, we still have to finish half of the artwork which is around $22,000 worth. On top of that, we still need to produce, develop, and publish the game (Which we are in the process of doing out of pocket). Our community size as it stands isn't the largest, so gaining the attraction we need might be a challenge as well.

Learn about accountability on Kickstarter

Questions about this project? Check out the FAQ

Looking for more information? Check the project FAQ
Need more information
Let us know if you think this campaign contains prohibited content.

You may also be interested in

Up Caret