What is Gunship IV?
Gunship IV is a Mobile/VR cross-play Air Combat Flight Simulation game.
Each aircraft of Gunship IV has its cockpit details modeled to every switch, button and systems with interactive components. Also, specific subsystems are implemented such as the A-10s that has its triple redundancy flight control system. The amount of time and effort we put into each aircraft for a mobile game is unparalleled.
Main features
- AAA graphics with realistic flight physics and damage model.
- Full detail cockpit with ability to control engine start/stop, close/open canopy, turn on/off taxi light, nav light, cockpit light, control flaps, landing gear & ejection seat.
- Realistic weapon simulation: laser-guided bomb, GBU, Maverick missile, heat-seeking Air-to-Air missiles, radar guided Air-to-Air missiles, radar jamming, RWR...
- Full aircraft carrier operations with AI deck crew.
- Advanced AI with multiple skill levels.
- Massive multiplayer (up to 64 per room) with selectable mission for each player.
- Single-player mode (offline) with instant dogfight & dynamic campaign.
- Realistic AI radio voices from real cockpit combat records.
- Customizable weapon load-out for each pylon.
- Customizable tail code, pilot name, helmet sticker, nose art, insignia.
- Open-world multiplayer (up to 64 players) with multiple mission objectives:
- Player could choose to play in different missions while in the same game room according to selected aircraft type.
- Tactical Bombing & Close Air Support: ground troop support, tank killers. Suitable for A-6, A-7, AV-8, A-10, AH-1, Apache, Su-25, Mi-24, AC-130.
Available objective includes:
- Combat Air Patrol: protect the sky from enemy fighters, escort attack aircrafts, tankers, AWACs..Suitable for F-16, F-14, F-15, Mig-21, Mig-23, Mig-25, Mig-29.
- Strategic Bombing: B-52, B-1.
- Suppression of Enemy Air Defenses (SEAD): F-4G, F/A-18, F-16.
- Surveillant & Electronic warfare: E-3 Sentry, EA-6 Prowler.
- Transport VIP/Cargo/Troop : C-5, Air Force One, Chinook.
- Aerial Refueling: KC-135.
- Search & Rescue: UH-1, UH-60, Chinook, CH-53, Mi-8.
- Base Capture: M-1, T-72 battle tanks (future expansion).
- Massive map Cover Iraq, Iran, Kuwait, Saudi Arabia
Multiple campaigns
- Operation Desert Storm (1991)
- Iraq No fly zone (1991-2003)
- Iraqi Freedom (2003-2011)
Stretch Goals
The great news is that we’ve already raised enough money to ensure this project will happen! But we don’t want to stop there. We have a lot more we want to add to GunshipIV and we need your help to do it!
$100,000USD: Implement next-level immersion gameplay for both VR and Mobile.
- 20% unlock from the first crowd-funding campaign (Jan 2023) on Kickstarter.
- Multi-crew gameplay (full head/hands movements in VR): co-pilot, radar officer or gunner position.
- Mission Editor.
- Playable as deck crew, ATC, Air boss on both aircraft carrier and airbase.
- Aircraft carrier interior with hangar bay, operable elevators and other equipments.
- Ability to get out (aircraft) to walk around and talk with others.
$200,000USD - Add today and future conflicts with more maps and nations:
- Add modern day conflict maps: Ukraine, South China Sea, Korea, Japan or any suggestions from the community (vote).
- Playable Chinese aircrafts: J-10, J-11, J-20 stealth fighter, Xian H-6 Bomber.
- Chinese aircraft carriers (Shandong, Fujian, Liaoning)
- Playable 5th generation aircrafts: F-22, F-35, Su-57 and playable B-2 stealth bomber.
Why Gunship IV?
After 10 years development of the Gunship Series (Gunship-I, Gunship-II, Gunship-III Vietnam War, Gunship Sequel WW2), with the experience we've learn from the past, now it's the time for us to develop the new next level Gunship IV Modern Air Combat game.
Why crowd-funding?
The reason we choose to use crowd-funding for GunshipIV is because we have learnt from the development of Gunship Sequel WW2 that having the community early involvements would help the development of the game tremendously.
By having players pre-order their favorite items (aircraft), we would know exactly what to focus on. Also by having everyone emails, we could directly communicate to users and have them vote on important decisions and features.
The goal of this crowd funding is to have paid users who are able to pay early, help fund the development costs so that later on (December 2023) everyone would have GS4 downloaded for free with some good low tier aircrafts to play without spending any money at all, and an affordable price ($5-$10) for premium item unlock.
Of course, all backers would have the privilege of accessing the game as early as May 2023 and also could pre-order their favorite aircrafts without going through the tech tree (discounted price). Furthermore, some high spending backers would have the option to purchase the everything unlocked version only with $100 USD (Many have spent up to $500 in GS WW2 + ongoing subscriptions, for them, $100 USD unlocking everything is a must have).
Again, the purpose is to raise a significant fund so that the game could develop quicker and better and also we could employ the best available tools and talents.
We wish that we could make everything free for everyone but that is completely unrealistic.
Having a group of players who are serious and love our product enough to put money down on an ongoing development game is a blessing for our team and also a great encouragement.
Risks & Challenges
We are aiming for a AAA game experience. But depending on the funding levels reached, we may have to limit the experience for the initially released game version. Nonetheless, Phillip Phan and his teams have shown consistently that they are able to develop epic flight-sim games. Even with our very limited self-funding we have been able to do already a lot of work which is why we can show you not just concept art and a cinematic trailer, but an extensive demo of actual game play. So, we are confident that even with limited means we will be able to deliver an amazing experience.
Other Ways You Can Help
Sharing this campaign on social media is a great way to help the campaign.
Join us, the developer team!
Become a backer!
Build your game!
And Thank You!
Phillip Phan - PHANOTEK - CEO/FOUNDER