Hecatomb
Hecatomb
Hecatomb
Hecatomb
Hecatomb
A new old first person shooter.
A new old first person shooter.
A new old first person shooter.
A new old first person shooter.
This campaign is closed
Hecatomb
A new old first person shooter.
A new old first person shooter.
A new old first person shooter.
A new old first person shooter.
A new old first person shooter.
Heya! I'm Janosz. I'm a semi-professional 3D artist, hobbyist coder and passionate gamer, and over the past weeks I've put together the basis for the retraux FPS featured here as a bit of a loveletter to days gone by.
I'm also the only person working on this. For now, at least. In the future, who knows.
Hecatomb is intended to be a first person shooter from nowhen in particular, but definitely the 90s, with most objects and all enemies being 2D sprites rather than 3D models (of a sort - a lot of it is still 3D renders), at low resolutions and 256 colours. Also, no aiming up and down. Back in the good old days, the enemy was straight ahead, or the bullets smart enough to know when to rise and fall.
You are... Gary. (I'm not good with names.) Gary was just a regular everyman until he was kidnapped by an evil cult that intends to sacrifice him in order to summon some manner of awful demon. Gary's having none of it, breaks out of his (curiously unlocked) cell and starts prodding buttock.
It's a retro FPS. Story optional.
Keeping in line with the shooters I am trying to invoke, Hecatomb has an intended three episodes with ten levels each, plus one secret level per episode. The level in the video is primarily a mockup to demonstrate the visuals and gameplay.
The first episode would, as in the olden days, be released for free as what used to be called "Shareware".
I have concepts for another twelve enemies and six weapons, bringing the totals up to fourteen and ten, respectively.
To me! Ahahahahah! Aherm. To allowing me to focus on development without worrying about how I'm gonna pay the next electricity bill, basically. And, should this be sufficiently successful, also toward equipment that I either need or really *really* want. A respectable desk chair that one can sit in for longer than an hour at a time would be nice, for instance. Or a computer that doesn't feel like it's going to BSOD any second now, though that's only if the campaign is *really* successful so I'm not holding my breath.
Then there's game assets I can't create myself. That'd be sound effects and, as evidenced by the video, music.I would love to get Andrew Hulshult to compose some amazing music (as he always does) but that's, well, not in the current budget.