The task of this toy is to teach the brain to learn, to start the work of the pituitary gland, thus ensuring the interaction between the right and left hemisphere. Playing the child, being in the zone of actual development and following the instructions, through certain algorithms for solving problems, lays in the brain subcortex neural paths, which eventually turn into a powerful, active, working neural network. Since it works simultaneously, concentration, motor skills and memory, a polarization effect or a cognitive jump occurs in the brain. Since the pituitary gland is activated, the child, unaware, begins to take information directly from space, interacting at this moment with the space-time characteristics (Vernadsky's noosphere, academician). Quantum physicists call this effect a “quantum jump”. At the same time, the body begins to produce hormones of happiness: the neurotransmitter Dopamine is responsible for making decisions and endogenous opiates (have anti-stress and analgesic effects, reduce appetite, normalize the pressure and respiration rate, accelerates regeneration processes in the body), thanks to these processes for 2 -3 sessions of a child's game increase not only the motivation to learn, but also, as it were, spontaneously improve communication skills, as well as increase social adaptation. This toy, if correctly implemented, is a worthy alternative to gadgets.
Such parameters of intelligence as learning ability, flexibility, depth and strategic thinking, openness to novelty and critical thinking are developed.
The game is based on the basis of the unique Binardik device, which was created as a result of a special project in 1960, famous Soviet academician and inventor R. Yu. Fedoseev. The device, for a very long time, was a closed development, designed specifically for the development of the mental abilities of a certain contingent of persons (including for astronauts and intelligence officers). This device allowed us to train visual memory as quickly as possible, to improve concentration of attention, logical abilities and, most importantly, to develop systems thinking for working with large volumes of information.
And the history of the creation of the special project "Binardik" is:
The year was 1960.
The son of a major party worker began to have serious academic problems. It was very difficult for the child to study. I think this situation is close to many of us, whose children went to school and began to “nibble on the granite of science”. The boy's father really wanted to help him. Opportunities and resources were. A specific task was set, which also appealed to other party comrades who also had children. The task was formulated clearly - to develop a method that allows making a “round high school student” from the most lagging student. To solve this problem, the best specialists of various fields were involved. Psychologists, teachers, doctors, specialists in the field of “bourgeois science” informatics and neurophysiologists took part in the work. A huge amount of information and developments from all areas related to human development has been reworked. That was certainly the case when the slogan “All the Best to Children” worked 100%. The result of this titanic work was a unique method of development, which allows you to “raise” the student's performance in the shortest possible time. The technique was based on a device called “Binardik”.
Created the key to the abilities of almost every child!
The task has been solved! The father achieved his goal - his son became an excellent student. Like many other children from the ruling elite of the time. They got this “golden key” to the gate of education. Phenomenal memory, developed logical abilities, multiplied by the trained attention - all this became possible to develop with the systematic use of the system and the device "binard".