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Police Infinity

Police Infinity is a tactical first person shooter developed in unity3d.

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Police Infinity

Police Infinity

Police Infinity

Police Infinity

Police Infinity

Police Infinity is a tactical first person shooter developed in unity3d.

Police Infinity is a tactical first person shooter developed in unity3d.

Police Infinity is a tactical first person shooter developed in unity3d.

Police Infinity is a tactical first person shooter developed in unity3d.

justin Miersch
justin Miersch
justin Miersch
justin Miersch
1 Campaign |
Karlsruhe, Germany
$105 USD $105 USD 2 backers
20% of $521 Flexible Goal Flexible Goal
Choose your Perk

A unity multiplayer first person shooter, but not yet another

You may have heard of games like "Into the war" and may have lost faith in Early Access and multiplayer fps' in Unity3D. Let me tell you one thing, the developers of these games have.. almost done nothing. They just use so called FPS Kits and publish their games on greenlight, maybe made a few changes that breake these kits or at least make them worse. This is not what we do.

What is Police Infinity about?

In general, Police Infinity is about the typical Police & Terrorists, but we don't care as much about a good story in a multiplayer only title as we do for a good gameplay.

The Gameplay

For the gameplay, we are going for a mix of Modern FPS and a Counter Strike style of game. For game modes there will be many game modes but the focus will be on a Counter Strike style bomb mode mixed with a hostage mode with the hostages being a secondary objective. Soon we will release a new gameplay video. The old videos don't represent the game anymore at all.

Leveling?

We do realise many players want leveling in a multiplayer shooter and we are going to include leveling. BUT: The important equipment and guns will be unlocked from the beginning. As your level increases you will only unlock attachments, camos and skins.

Maps?

For maps, we decided to go for a modern scenario that could happen in real life. That's all you need to know for the first but soon you will find out more about the maps as we publish videos & screenshots.

Netcode.

If you've played one of the unity games we mentioned above you will know that these have miserably netcode. This is caused to the most using a networking solution called Photon Cloud which lets the game "room" run in a cloud and have everything calculated client side. We have decided to use a very different networking solution called Bolt Networking. It allows us to have authorative servers with the "holy grail" of hit detection.

Goals

In general, the more money we get - the more features we can put in the game. For hosting a very basic server so you can play, 100 euro are already enough to launch the game with its very basic gameplay. But every cent counts right? Thats why we choose flexible founding. 

How can you help us?

Obviously the thing that helps us the most is if you donate to our indiegogo campaign. If you can't donate you can still help us by voting for us on steam greenlight! This also helps us really much. Sharing this page also helps us much!
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