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RunAround is an endless running game in low poly, with minimal textures and cartoon artstyle.It was born by the idea of making a simple videogame based on the tipology of endless running games, easy, for everyone and you can relax playing with it. It's basically a character that as first walks around the world, you have to avoid obstacles like cactus, trees and buildings that spawn randomly on the surface of the planet, then this become more difficult as long as you walk around the world because the character speed up and become bigger. You can find perks like "double-point", "ghost" and "magnet" to pick up that helps you. The terrain and the ambient mutate everytime you do a full run-around the world and you can go everywhere you want, you're not forced on pre-enstablished routes but you can do an "U" turn or, for example, go full right if you want, the possibilities are infinite.
POINTS: PERKS AND COINS.
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More you run-around more points you gain. Pick up coins to become smaller and earn extra points.
Perks available:
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COIN MAGNET |
DOUBLE-POINT |
GHOST MODE |
Helps you capturing the near coins without running on it.
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When it's activated, every coin and distance unit you accumulate, is multiplied by 2, making your points grow up faster.
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This perk allows you to go through the obstacles on the planet, like trees, cactuses, houses etc.
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TERRAIN AND OBSTACLES.
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This world is in constant mutation, you can go from an hot desert to a crowded city. This means that the types of obstacles change in base of the ambient you are in (for example, in the desert you can find cactuses and in the city lampposts). As written before, the terrain changes everytime you do a full run-around of the planet. If you hit these obstacles, you loose, only your skill with little helps from the perks can make you go farther in the game.
SOCIAL.
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The in-game integration with Facebook and Twitter gives you the possibility to share your record with your friends and compete with them.
PLATFORMS.
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This game is a cross-platform and supports Android, iOS, Windows Phone and Windows Store App.
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THERMO-TIMELINE.
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the perk will be delivered on expiry of the campaign
TEAM.
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Leo Iezzi -
3D Arts, Technical Director and Project Managment
He's an important member of the group for his knowledge in videogame production, he's 21 from Treviso (Italy) and worked at BigRock, a famous CG school in Italy, nowadays works on his own for national and international customers.
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Daniel Sartorato -
Programmer Boss
All he wants is types line of code and make RunAround grow up as fast as he can, he's 21 from Silea (italy) and got a degree in computer science. He's very into the project and works hard for it.
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Glenn Cappelletto -
Art Director and Copywriter
He's 21 from Treviso and is very enthusiasts to be part in the development of this game, works on the game's public image as Art Director and Copywriter and manages the Press.
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Matteo "Giga" Granzotto -
Programmer
He's is 21 from Giavera del Montello (Treviso) . He is particularly attached to the indipendet way of development ideas, from music to games. In the project, he mostly works on the integration with social networks. He's studying computer science at the University of Padoa. He's an hard worker in everything he does.
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Gianluca "Borto" Bortolanza -
Programmer
He dedicated his life to videogames and now for the first time joins the opportunity to make one of them, programming with the others to develop RunAround. He mostly works on the GUI and various features of the game. He got a degree in programming and he is very versatile with various knowledge as game development with Unity and computer graphics.
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