![]()
Well after my busy Easter answering some amazing txt stumbled on http://t.co/2XisCDx2K4 looks like it shaping up to be a great horror game
— peter molyneux (@pmolyneux) 22 Avril 2014
![]()
An old House from 30s, dusty windows and closed shutters, everything is covered with cobwebs. Brambles and vegetation surrounding the moldy walls what seems that is was a beautiful house. You hear deep and strange noises coming from it.. and you think that it is sound of the wind knocking in the abandoned house! Or maybe your head playing tricks on you.. Nothing indicates that the place is dangerous. You remember the legends that surround this house, disappearances and terrible stories.. You try to convince yourself that these are just legends. Pushed by curiosity, you are about to enter because you’re a brave person who’s not afraid of these children’s stories. You move slowly towards the house.. Noise stop, the door got opened.. Heartbeats got faster till it can be heard.. This is the beating of your heart which doesn’t stop thinking about what you’re expecting once you get inside, there is no turning back.. Only cowards whom are afraid of such place.. Then, you take your courage in hand and you go to the door of the entrance…
![]()
The conjuring House is a Paranormal Horror Experience with an “oppressive ambiance. The game takes place in an abandoned house and yet not .. Unoccupied, where players will encounter all kinds of evil paranormal activity, and confront the devil that haunts the house.
Scary, creepy, worrying are the words that define the game,fear and foreboding are the pillars on which "The Conjuring House" is based. The game's goal is to maintain immersion, and explore the concept of fear within the player’s engagement with the game. inspired by the big hits of the cinema to provide the most terrifying paranormal experience.
Gameplay, lighting, sound effects and paranormal effects have been designed to offer complete immersion and the feeling of being constantly in danger, everything with high-definition graphics.
The Conjuring House is more than a game, it's an experience to live...
Features:
- A True Survival Horror Experience: You are not a hero, if you want to survive, your only chance is to run... and hide
- Immersive Graphics and special effects : Height-quality graphics that puts you directly in the atmosphere of abandoned houses.
- Unpredictable Enemies: Players cannot know when or where the evil will appear, and cannot anticipate the events that will breed
GENERAL INFO
Release Date : 2017
Developer : Rym Games
Genre : Survival-Horror
Platform : PC Downloadable
Other Platforms: TBD
![]()
![]()
Source of inspiration
Another haunted house! you will say, Slamming doors, odd noises, dark places, furniture that moves alone, footsteps sounds, shadows that might be seen and all the stereotypes that can describe a real haunted house, however, we must admit it, it is still and will always be a great classical ancestral fears. A classic that always take place in cinema, literature and not that far at folk tales.
When we were young, we used to test our courage by entering abandoned houses, overcoming our fears and proving our courage, influenced by movies and legends. we were exploring the houses imagining various stories and scripts. Remembering these children's adventures stories, we thought that it will be great to recreate this game in a virtual space, a new video game with the same fear feeling, skin chill and hands shiver, a real simulation that puts you with no thinking and obviously in the old-school horror ambience to live a real paranormal experience, thus that was our first goal from designing this game.
So get ready cause haunted houses have become rare nowadays.
Creative vision
Monsters, a cinematic shot and a dose of violence is not enough to make a horror game, Fear is primarily a feeling and a psychological state. A better horror experience happens through immersion. Our goal is to put the player inside the game, and give the player a feeling of living an experience, rather than playing a game.
The goal is to maintain immersion, and explore the concept of fear within the player’s engagement with the game.
Designing for fear is also about leveraging the power of suggestion, which if done properly triggers a fear of the unknown, and can put the player in a state of panic. It’s the same concept used by Lovecraft, or any good creator of horror, who realizes the most crippling dread comes from a person’s own imagination.
![]()
We chose IndieGoGo because it's a very open funding platform, and we hope to raise enough money to make a high quality game.
We've decided to use IndieGoGo because we feel we can innovate by remaining independent and free from the creative boundaries of a publisher. This is what makes developing games so special to us, it's fun, it's innovative, we get to share with you, and we feel the need to create. By contributing to our campaign you will empower that idea and make this happen.
We're now at the point in development where we have finished the core gameplay, but there is still a lot of production, as well as a ton of polishing and testing left to do. We want to take our time and make the game as good as possible.
We need your funding to help us keep our staff on full-time and hire additional staff to speed up production of the game without lowering our expectations to the quality of the finished game, or delay the release. We hope this Indiegogo will help us deliver the best possible experience that we can.
![]()
RYM Games is an independent game studio based in Morocco founded by former developers from Ubisoft, We’ve worked on multiple titles such Prince of Persia and Rayman. The Conjuring House is the studio’s first title, a paranormale horror experience which aims to bring back the old-school horror feeling. Our mission is to create interactive experiences in which the player goes on an unforgettable journey.
![]()
The Conjuring House in the media:
- Gamasutra
Fear and foreboding are design pillars in The Conjuring House
Designing for fear is also about leveraging the power of suggestion, which if done properly triggers a fear of the unknown, and can put the player in a state of panic, says Kharijah. It’s the same concept used by Lovecraft, or any good creator of horror, who realizes the most crippling dread comes from a person’s own imagination. “Imagination stays very important in creating successful and original situations of fear,” Kharijah says.
http://www.gamasutra.com/view/news/215699/Fear_and_foreboding_are_design_pillars_in_The_Conjuring_House.php
- Gameblog:
The Conjuring House, le nouveau jeu d'horreur indépendant
Français : Il s'agit là d'un jeu d'horreur qui, d'après cette première vidéo, s'inscrit dans la lignée d'Outlast... la première bande-annonce - disponible ci-dessus - donne sacrément envie et laisse présager un titre prometteur. Nous avons hâte d'en voir davantage.
English: This is a horror game that, according to this first video is part of Outlast line ... the first trailer - available above - gives damn envy and suggests a promising title. We look forward to see more.
http://www.gameblog.fr/news/42294-video-the-conjuring-house-le-nouveau-jeu-d-horreur-independa
SKY NEWS coverage:
The conjuring House around the world:
Real O Virtual:
http://www.realovirtual.com/es/noticias/613/the-conjuring-house-terror-en-indiegogo
vg247:
http://www.vg247.it/2014/04/19/annunciato-the-conjuring-house/
Behindgames
http://www.behindgames.com/conjuring-house-announced-new-paranormal-horror-game-coming-pc/
![]()
![]()
$190 000: The game on PC With the Oculus Rift VR technology
![]()