This campaign is now Ovah. We still got some left though, over at our website.
Virtue Signal: The Game of Social Justice is a card game parody of social justice activism.
In Virtue Signal you play as one of several different social justice warriors. The object, simply, is to attract a coalition of NPC followers to your cause, whatever that is. The first player to 15 is the winner.
Virtue Signal simulates the power struggles and one-upmanship that goes on between activist groups. The issues themselves are of little consequence, they are merely useful tools to get leverage over others.
May the wokest warrior win.
"A game for those who are ready to wake up from woke.” –Peter Thiel
Holding steady at 8.2 on BoardGameGeeks with 50 ratings.
Now on to our show.
![]()
The Deplorables expansion adds over a hundred new cards to the game, and allows you (finally) to grief other players as a disgusting internet troll.
Meet the Deplorables
The expansion contains 8 new characters, each with their own personality and special ability.
This brings the grand total to 20.
The deplorables are a game within a game. The deplorable players use a separate deck all their own, with unique cards, game mechanics and objectives.
In place of NPC followers, the Deplorable player has raiders. These are the disobedient minions who do your evil bidding sometimes but not really.
![]()
Like NPCs, raiders have a power level of one two or three. Unlike NPCs they use the new black alignment (nihilist). The most toxic raiders only have nihilist alignments. You know, because realism.
Deplorable raiders operate as a kind of collective parasite, infiltrating the coalitions of other players, getting in the way, and being a general annoyance. The more they infiltrate the more toxic they become, and higher toxicity levels grant the ability to use increasingly more powerful and obnoxious abilities.
![]()
As you can see, the Antifa Crusader has a full-blown infestation on his hands. If he does not win this Info War he will find himself in big trouble.
Every bad thing the Deplorable player makes happen gives him the the option of taking a trophy from his opponents (think stuffed heads mounted on a wall.) When he collects the requisite number of trophies he wins the game.
Winning as a deplorable character is difficult, but possible.
![]()
but a mere taste
Chaos.
It wouldn't be terribly realistic if the raiders behaved like an organized group. While the deplorable player(s) have the most influence over where the raiders go and what they do, they can be controlled by any player if the circumstances are right.
Unlike NPC's, raiders can be moved around freely once placed: within a coalition and from one coalition to another. Thus it is possible theoretically for any SJW player to weaponize their autism for xir own advantage.
![]()
The nonexistent Fantasy Tradwaifu. Wheat field and bloemenkrans sold separately.
From a gameplay perspective, we designed it so the deplorable player acts as a kind of game timer. His development is slower than other players, but only increases as the game progresses. If the other players take too long or fight too much amongst themselves, they will find themselves consumed by the batrachian horror.
Neato, What Else?
Of course it wouldn't be fair to give all the fun stuff to the deplorables. There are dozens of new cards for the base deck as well. Artifacts of power, new specials, new microaggressions and new plots.
Artifacts of Power
Artifacts are unique specials with (mostly) permanent effects.
![]()
Currently there are 9 artifacts but we keep thinking of new ones so there will probably be more by the time everything is finished.
A New Lease On Life for Alignment and Gender
Alignment and gender mechanics were introduced in the base game, but not a lot got done with them. This oversight will be rectified in the Deplorables expansion. Several alignment- and gender-specific cards have already been added and we plan on adding more.
![]()
Female-identifying characters are designed to be uniquely vulnerable to deplorables, but get powerful attacks against them as well. Just like in real life.
![]()
Risks and challenges
We run a tight ship, and we don't make excuses for being slow just because there's a pandemic. As before, the only thing that can go wrong is that the project gets cancelled by some humorless bint.