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20.06.2014 - Our Tech demo went live! Please feel free to have a look at what we are woking on here:
https://www.mediafire.com/?kguznb3mo1mu3n9We also added several new Unit Pictures to the Gallery, feel free to check
28.05.2014 - Check out our ingame screenshots in the
gallery
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Vol'Talkes is a SciFi RTS game for Windows PC. People who liked and loved "Star Wars: Empire at War" definitely will love Vol'Talkes too.
The game basically is the successor of Empire at War, but with a huge overhaul of the game-play, and lots of improvements.
One important fact: THIS GAME WILL HAPPEN! This IndieGoGo Campaign only will speed up production time, not determine IF the game will happen or not. If we reach the goal we can work full-time on the project, if we don't, well then we are limited to work in the evenings and sparetime.
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First of all, let me tell you the state of the game engine: finished! We've put all our efforts to work on the engine first, so that we have something we can show. All we need to do now, is adding the game contend like units, textures and maps.
So the critical part where this project could fail due to unseen problems is already over.
We have two financial goals for this IndieGoGo campaign:
40.000 Euros
The money we need to pay our bills and to work on the game without the need to worry about paying our food ;)
This means that we can work on the game full time. No matter how much money we make here, this game will happen, it's just a matter of time then.
Reaching this goal will enable us to release within the next 12 months...
200.000 Euros
This goal will enable us to also put additional work into the Multiplayer section of the game, so you get the MP Version when the game releases.
Not reaching this goal will cause in a Singleplayer game only at release date, and the MP will be patched in after the release
Perks for 20 Euros and more get the game free at release!
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Vol'Talkes is a real-time-strategy
game and can particularly be characterized by two things: a unique diversity
and a unique way to tell the story.
In the campaign, players experience the story of the civil
war between the CAI's (crystaline artificial intelligences) and the Allied
Defence Force in the universe of Vol'Talkes. Unlike other games of the genre
players do not just migrate from mission to mission, but are free to decide to
go where ever they want to act. On a large map of the galaxy fleets can be
formed, units can be produced, you can operate research and of course deploy
your striking forces into the different systems or stations. Common for a real-time-strategy
game also the AI opponents perform their moves on the map, conquer areas and
is expanding their armies.
If certain conditions are met, an event starts. The
conditions are different: it can happen after a certain time, by coincidence,
when certain key systems have been conquered or if a hero encounters a
particular planet. A special map will be loaded which is different from the
standard battle maps of the system or station. If the player manages to be
victorious in this event, a certain story path will occur, opening up various
options. In this way, not only the main story, but also other mini campaigns
will always vary in different playthroughs. At the end of such a mini campaign
a reward is waiting to be achieved, which can be a new unit or technology, or
sometimes also a new hero or fraction joins the players fleet.
Depending on where the player is going and how he decides what to do, he always
gets to see different scenarios and unlock other units. For example, if the AI
captures a key system before the player, he might have lost the opporturnity to
start an event there - unless it is part of a campaign. This ensures that you
always explore a different campaign with multiple story paths that play very
different from each other. The replay value of the campaign is thereby greatly
increased.
In
addition to the campaign, there will be a skirmish mode with more tactical
galaxy maps, that are not supported by story elements. Here the player can play
alone, against other human players or with a friend in co-op against the AI.
There are small obstacles that must be overcome to victory: a time limit can be
set up or there are no cruiser ships available, and so on. These maps are
designed for casual RTS players. Although they lack the added value of the
story, these tactical galaxy maps can provide a decent variety and versatility
for a quick game.
Of course we also have a classic multiplayer mode in which up to a maximum of 8
players can compete against each other in 4vs4 battles. By playing multiplayer
battles players earn points according to their performance, which they can use
to unlock units, research new technologies or secure tactical buffs that
support them in battle . To keep the value of the multiplayer battles high, we
have planned to publish new map packs with different scenarios in two month
intervals after release. These can also be developed together with the
community. Due to this "shop system", where you can exchange the
points you made in the multiplayer mode against units and buffs, multiplayer
mode will keep fresh and versatile on a long-term basis.
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The player takes over the role of
Captain Ben Kincaid - a young captain in the Allied Defence Force (ADF), which
takes care of the security of the currently 12 human worlds and their claimed
realm. The turning point in Vol'Talkes is the FTL technology (faster than
light), that has been discovered and
taken over from an unknown and long extinct race. But in order to calculate
jumps from one point to another in the universe incredible supercomputers are
needed, and even they need months to calculate a safe route through space.
An alternative to these super computers occurs with the discovery of the CAI
technology (crystaline artificial intelligences), also a development of an extinct
race, that allows humanity to merge a persons spirit and mind with a crystaline
CPU. A CAI-CPU has almost unlimited computing power and can calculate a complex
FTL jump in the fraction of a second. These CAIs are essential for the survival
of the human race, because they warrant the fast mobility of the military. The
ADF can only operate a few fleets to secure peace, but as they get very quickly
from one place to another due to the FTL technology, there are no bottlenecks.
However the CAIs are the
best supercomputers available, they still maintain the spirit and emotions of a
human being. In a sudden incident with an automated CAI fleet that got out of
control, it has to be decided whether these CAIs are worth to be saved or can
just be sacrificed. Since the phenomenon that put the fleet out of action seems
inexplicable , Captain Kincaid gets the order to investigate the incident and
destroy the stranded ships with a bombardment, to prevent other species of
looting human technology. When Kincaid arrives, his own CAI #313 decides that
it would be murder to destroy the abandoned CAIs, but the Fleet High Command
insists on the execution. #313 starts a revolt and is determined to fight for
the rights of all CAIs - this is the beginning of the AI Wars. Now it is in the
hands of the player to build fractions, form alliances and determine the fate
of the human race. Thus, he is often forced to make morally complex decisions
and deal with their consequences.
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Kincaid and his crew have been
exposed and left by #313, but gladly he is now back on another ship. However,
the ADF now has a big problem: FTL jumps are not possible anymore and therefore
they must evade to the civil jump gates.
Ben gets the order to destroy a pirate base. The fleet of the pirates is
currently on a rampage and the base is largely unguarded. Due to the lack of
lightspeed, the player has to decide for the first time here, to either follow
the given orders or save a big amount of civilians.
Alternative 1: Ben obeyed the command. He now receives the
order to conquer the ADF digitization camp and to equip the local CAI
processors with an obedience update to capture them for the fleet. He is unsure
to execute the command since an attack on friendly systems - even in a state of
war - was not justified.
Alternative
1.1: Ben obeyes the command. He gains a lot of respect in the ADF and and secures enough resources to get a
new and very efficient space fighter batallion.
Alternative
1.2: Ben does not follow the command and pretends a sudden communication loss. He therefore decides to attack the
Rim pirates fleet on the rampage . If he is successful in battle, he'll find a warehouse of stolen space mines and
may use them in further battles.
Alternative 2: Ben does not follow the command. The Admiral is disappointed in
Ben and bannes him from the ADF. To be mobile again , Ben decides to acquire a
long caught CAI, # 306, which used to be the big brother of his old CAI # 313.
Ben realizes that the actions of the Admiral are illegal. He has 2 options.
Alternative
2.1: # 306 hacks into the ADF headquarters and tries to convince other Captains
of their cause and to rebel against
the ADF in an open war.
Alternative 2.2 : You hide
in the underground , # 306 hacks the defending mechanism of the pirates base and Ben takes over the Rim
pirates.
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An extremely important factor for us is and has always
been to build and support an active modding community around our game. Games
like C&C Generals or Empire at War are still played today thanks to
sophisticated mods from the community, and this even despite the lack of
virtually no support from their developers.
We want to make an exception with Vol'Talkes and already provide several
built-in modding tools in the base game client. Our goal is to make the game as
userfriendly as possilbe, so that modders can easily revise the AI and generate
new scripts. The DDS plugin from nVidia to create the games graphics is only
available for Photoshop, so we have an automatic function integrated into the
game, that generates an compatible DDS file out of any graphics file. So,
modders can easily copy their graphics in the game folder, start the game and
in the loading process all images are converted. This process is logged so the
user can find and fix everything very quickly in case of an error. Also modding
teams can easily and simply integrate their own texts in the game.
With the release of the game we will also release the same map editor we have
used to create our maps. It will be completely uncut and include all the
features that we have used to make the game.
It will be possible for modding teams to
create everything from the 3D models to the textures and effects with free
applications. We are already in contact with several modding teams, who showed
great interest in our project and are eagerly waiting for news about Vol'Talkes
to migrate their existing projects from Empire at War to our new game. Empire
at War was so simple to mod, it has even displaced Half Life 2 on ModDB as the
most modded game. With Vol'Talkes we want to build on these strengths and
deliver a great and simple modding experience that goes beyond everything other
studios ever did in this genre.
The reason why put so much emphasis on this is quite simple: We have our roots
in the modding community. Our mod "Awakening of the Rebellion " for
Star Wars - Empire at War was downloaded 6.8 million times and inspired both
fans and gaming magazines worldwide . We are deeply convinced that a simple way
to develop mods for a game, especially in this genre, attracts a large
community that will remain loyal to the game for years. Unlike other games that
already lose their appeal after 10-12 hours and then gather dust as a used game
in the shelve of the local GameStop, we want to bind gamers by a long-lasting
support and thus generate steady sales at a stable price for a longer period of
time. Our vision is to create a stable and constantly changing game environment
that will continously attract new players while also staying fresh and
challenging to veterans.
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If you like our game idea and our concept, and if you're looking forward to see this project happen as we do, please feel free to support us with one of the offered Perks.
Even if you're not able to do that, make sure you tell all your friends about this game, and maybe they are joining the 2 copies Perk and give a game version to you ;)
IndieGoGo offers great way to share our campaign, please use them, and help us create something absolutely stunning :D