Weaving Tides is a charming single player adventure set in a world of magic and textile. Ride on the backs of carpet dragons and explore a stunning textile landscape, as you soar above and dive below the weave.
Call your Weaver and set out on a journey to explore ancient dungeons, solve puzzles, challenge quirky creatures and unravel the great mysteries of a long forgotten past!
- Dive into an enchanting, woven world and reveal secret pathways.
- Stitch and cut your way through the textile landscape and wrap up your foes using your Weaver's unique stitching abilities.
- Solve tricky textile puzzles which are scattered across the world.
- Conquer Zelda-like dungeons but beware of their fearsome guardians!
- Befriend three different Weavers, choose the one that fits your playstyle.
- Outfit your Weavers with mystic embroideries to enhance their abilities.
- Uncover hidden mysteries packed in a charming story.
Demo Download
Platforms: Weaving Tides will be released on Steam for Windows & Mac and Nintendo Switch. Check out our Steam coming soon page and feel free to add us to your wishlist!
Weaving Tides will be available in seven languages: English, German, Russian, Japanese, Spanish, French and Simplified Chinese.
We will also keep our ears open to your requests. If there is enough interest we will do our best to translate Weaving Tides to even more languages.
Some of our biggest influences: The Legend of Zelda Series, Bastion & Tearaway
Weaving Tides is influenced by a cluster of our combined interests and the things we love, but among our greatest inspirations are the Legend of Zelda series, Bastion and Tearaway. Our takeaways from these games are:
- An epic adventure filled with challenges like in the Legend of Zelda
- A beautifully crafted story and lush, vivid environments like in Bastion
- Creative Puzzles and witty interactions with your surroundings like in Tearaway
All of the mechanics in Weaving Tides are inspired by textile crafting techniques. The Weaver dragon you ride has a “ribbon tail” that flows behind it as you fly. It serves a variety of purposes and is the key to completing the challenges of the woven world.
Using the Weaver's ribbon allows you to complete magical stitching patterns, pull down hovering chests, drag heavy rugs, pull open curtains and more.
Sometimes the solution lies hidden somewhere close by, other times you will have to explore the mechanics of the puzzle further in order to solve it. Use your imagination and puzzle-solving skills to overcome these challenges and advance on your journey.
The world is filled with secrets and optional puzzles. Find them and your curiosity will be rewarded with new clues revealing the mysteries of the world or useful new items.
While the primary focus of Weaving Tides lies in the narrative, as well as puzzles and exploration, it also offers laid-back, fun combat mechanics.
Every enemy will require you to adopt a different strategy in order to defeat it.
While, for example, the Toothy Yappers have to be flipped onto their backs by resurfacing right beneath them or dashing through them…
...the moles have to be pulled out of their dens before you can stitch or dash them.
The combat in Weaving Tides is challenging, but not overwhelming. If it turns out to be too easy for you, you will be delighted by the various opt-in modifiers in forms of items which will toughen up your foes.
Once you’ve mastered these skills, explore dungeons to put them to the test! We have three dungeons waiting for you: a forgotten desert temple, a mind tangling forest maze and a dangerous lair which has yet to be unveiled!
And of course at the end of each dungeon a boss is waiting for you!
Experience a sprawling, strange new world full of adventure and secrets. In this world Tass seems to be the only one of his kind - a human. Accompanied by his foster dad Kilim he sets out to solve the mysteries of his past. But the world he calls home is changing in dark, unexpected ways, and a force that once lay dormant beneath the weave is awakening.
Weaving Tides is a tale about finding a sense of belonging. The story is told in a light-hearted way sprinkled with charming characters and witty puns, but at its core it is a rich and emotional narrative about family, identity and the blurred lines of morality.
Travel across the four unique layers of the woven world. Each layer has it’s own culture, aesthetic, puzzles and dangers. This strange world is inhabited by intelligent beings called "the Mothkin", moth people with human-like features and a predominantly friendly nature.
Explore the sun-drenched dunes of the Silken Desert, home to small nomadic villages such as your hometown, Veteri.
Lush, dense & dangerous, the Spun Forests are home to the tribal Mothkin who are strict believers of the great mother Dea.
The Mothkin empire is a stronghold of trade and culture. Blessed by a moderate climate the Mothkin of the empire express their love for their land by growing beautiful, well-trimmed gardens.
Some speak of barren landscapes ravaged by relentless storms and hidden deep beneath the lustrous cities of the empire. Unknown things lurk down there; all we know for certain is they mean us no good.
The Weavers are the guardians of the woven world. Even though most Weavers are loners, three of them will join you in your quest and will invite you to ride on their backs.
Each one of the Weavers behaves slightly different. While Twill has a higher movement speed, Luce can take more hits, for example - but their greatest difference lies in their special stitching abilities. It is up to you to use the Weaver best suited to your current situation, or you could just use whichever Weaver you like best!
Kilim's special move allows him to cover a wide area, perfect for patching up large rips and slowing down groups of enemies.
Twill spits her ribbon in a straight line and can therefore precisely remove single threats without having to move into dangerous zones herself.
When Luce’s special move is unleashed he rushes forward, stitching and cutting everything in his path. Great for breaking through walls of enemies; not so great at avoiding painful obstacles.
Although you will find some items by simply exploring the world and uncovering secret areas, some of the most sought after ones can only be bought from Salis the flying merchant.
You gain Thread Essence by patching up tears in the world and by unsealing chests. Use the essence to buy magical embroidered patches which will greatly help you on your journey.
A small selection of the magical emroideries you will find on your journey.
Some of the items will be opt-in modifiers for folks that want an extra challenge: to give the enemies, say, more health in exchange for larger rewards.
Sometimes a Mothkin will entrust you with a letter to a loved one, other times you might find a ripped scroll of parchment stuck between the branches of a terry-tree. Collect these writings if you wish to delve deeper into the lore and mysteries of the woven world.
Capable explorers will find ways to reach even the most remote areas of the woven world. There you will find enchanted ribbons which can be used exclusively in Playground mode. Collect them all to create a stunning masterpiece of digital embroidery!
Weaving Tides' Playgrounds mode invites you to create your own digital artwork. In this mode you can choose from a variety of ribbons, including those you unlocked in Adventure mode. There are also some helpful special features:
- different camera positions allow perfect framing for your fancywork
- you can toggle the cutting functionality of the dash ability on or off
- load in custom transparent background images to trace with your stitches
- take a snapshot of your finished work by using the built-in camera
The only limit is your imagination! Combine different ribbon styles to create mesmerizing patterns or pay tribute to your favorite game characters by reimagining them through weave.
These are just a few of the main characters, but along your journey you will receive the help of a wide range of peculiar allies.
Weaving Tides’ evocative musical score, sound effects and overall audio will be handled by our talented composers Timo Jagersberger & Frank Schlick. Time and time again they have put us in awe with their rich and emotional music, but describing it with words won’t do it justice so we will let these tracks speak for themselves:
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Hi we’re Follow the Feathers - a small independent games studio from Austria!
We strive to create enchanting worlds and love to come up with unusual game mechanics. Prior to this project we made NIVA, a game where you play as a mighty forest god that can grow or wither plants. We also worked on a bunch of smaller projects, but Weaving Tides is our most ambitious project to date.
Weaving Tides has been successfully crowdfunded on Kickstarter and received €54,182, surpassing our initial goal by 200%. We were able to achieve all listed stretch goals, but this campaign was very short and before the campaign ended, we received a lot of messages from people asking if there is another way they can support us. Some people only discovered our campaign after it has ended. Therefore, we decided to give a little extension of our campaign by opening it on Indiegogo.
The extended campaign is planned to work as a tool that will allow people who missed the initial campaign to support the game and give them the possibility of joining the pre-launch access. All the additional funds will allow us to improve the overall quality of the game. We are also adding additional stretch goals which will bring a lot of existing improvements and new content.
Thank you everyone for your support. It really means a world to us.
This is how funds will roughly be split up:
After Indiegogo fees, taxes and fulfilling the Indiegogo rewards all funds will go directly towards the development costs of Weaving Tides, localization as well as paying our composers to whip up even more amazing tracks.
About 75% of the game is done. The core of the game is fully finished and all levels except the ending are fully playable. What remains is a lot of gameplay polish, more art assets, scriptwriting for minor characters and bug squashing. We are therefore confident that we will be able to deliver Weaving Tides in late autumn 2020.
Risks and challenges
We have been developing Weaving Tides for more than two years. Most of the difficult work is done and throughout our past five years of working together as a tight-knit team we have learned how to tackle even the most daunting tasks. We give our estimates a lot of thought and factor in technical hurdles as well as polishing, therefore we are confident with the timeline we have laid out. Of course no one can predict the future and there is always a chance of unexpected problems to occur which will potentionally delay the project. However even if such a case arises we will finish Weaving Tides without compromise. Making Weaving Tides the best it can be is our main priority and we will always keep you in the loop about the current status of the project. Thank you for your faith and support!