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Can you survive in a post-apocalyptic world?
The year 2021 started like every other year. Soon, messages about a new virus started coming. It started on the other side of the world, but in a few months, the virus reached Europe. Soon, no one was safe. Governments started closing their borders, closing factories, everything to stop the virus. People started losing their jobs and then their houses…the economy collapsed. That led to hunger, problems with food supplies appeared, and people started to rebel.
Then, all of society collapsed…
Discover the world 10 years later: A world full of new adventures, puzzles, and locations.
The ultimate early 90’s handheld gaming experience with a modern touch.
The Year 2031 game file is playable on every device that supports the original Gameboy or any emulator. Enjoy up to 15 colors on supported devices, or play in the original 4-color grayscale.
The game will be released on physical cartridges for Gameboy (where it will come in a paper box with a manual and poster) and digitally.
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Because the game is made for all Gameboy generations, it runs with the 4 basic colors on older Gameboys, but with a clever use of color pallets, you can enjoy up to 11 colors on devices with color-supported screens
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In the game you need to collect basic resources to help you survive. Tools and equipment will help you with various tasks. Achievements provide in-game evaluation and let you know your progress.
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The rich and detailed world full of unique locations is based on Eastern Europe. You can walk freely and find locations such as mountains, caves, villages, and cities. In this world, you always know where to go, or you can find something worth discovering.
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The boxed cartridge game comes with a detailed printed game manual,
the Player’s Guide, where you can find answers to all of your questions about the game, including how to interact with the game world, how to use the menu, what the battle system is, how to plant crops, fish, and collect wood, and much more. It also comes with a game poster that is like a newspaper page and includes more information about the in-game world.
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The game is finished
I created this campaign to raise funds for game production. This will enable me to buy materials and pay for tools, printing and assembling the complete game package.
Any additional funds will be invested to increase the efficiency of the production process and to contribute to the development of my next game project.
After a successful campaign, I will begin printing, ordering and assembling the game box.
2-4 months after the campaign, I will start sending the first games to their new owners.
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I am Čestmír, an Indie game developer from the Czech Republic. I grew up playing Gameboy consoles, and they stuck with me. A few years ago, I started collecting Gameboys and games and realized that I had already played all the good classic games. So, I started modding Gameboys, and I enjoyed everything that entailed. One day, at the beginning of 2020, newspapers started talking about the virus. Not long after that, I got stuck at home in quarantine, just like many other people all around the world. During that time, I had a lot of time to play games, and an idea struck me: I could create my own game. So, I started working on it. Ultimately, this led to me creating a post-apocalyptic game for the original Gameboy.
Why do I want to release my game on a physical cartridge in a box? I remember the time when you bought a game and the game was yours. You could hold it in your hands, put it on a shelf and look at it, loan it to a friend, or even exchange it for a different game. None of that is possible with today’s games. They are just installed software that often don’t work without an internet connection or a special launcher. You can’t just loan the game to someone. In many cases, you don’t even own the game; you just have a license to play it, and the developer can turn the game off whenever he wants to force you to buy his new game. And that’s not even getting into all of the problems with microtransactions, pay-to-win, half content for full price games + paid “DLCs,” etc. That’s what I hate about the gaming industry, and I am trying to do opposite.
Games should be fun, and if you pay for a game, you should own the game.
I am a solo developer, and I am developing every aspect of the game alone.
It has been a challenging process. For the last 2 years, I have worked on the game’s story and graphic design, creating whole new, living world from nothing. I’ve also designed the documentation as a manual, poster and the box to package it all, while regularly running up against the hardware boundaries of the 30 year-old GAMEBOY.