Magazines are special. Growing up, we got Highlights, with all of its fun little puzzles and short stories. As I got older, I found myself getting baseball magazines, computer magazines, and the venerable Nintendo Power, where I got to read about games I would never own and daydream. Eventually I discovered Dragon Magazine, which was my gateway drug into role playing games, and Realms of Fantasy, which introduced me to Neil Gaiman's writing in a new way.
My love for magazines has never diminished. I still buy them, be they indie ‘zines or beautifully designed historical journals. Because the economics of the world have embraced the cheap and unconsidered, magazines have become one of the last places to see the power of design in action. That last gasp of a society that slowed to think about what it would say and how it would say it.
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To me, magazines are the apotheosis of visual communication. At their best, they elevate human discourse, combining design, text, illustration, art, opinion, fact, and truth to convey the human condition. Having that in your hands elevates its message in ways no digital version ever can. The physical requires time and commitment that creates a permanence that resonates simply by existing.
More than once, I have been accused of nostalgia. Nostalgia is the gloss we paint over the past to ignore the bad parts. I’m not in search of that. If I am guilty of anything, it is trying to recapture the power of exploration. To find time to think and reflect. To listen to other voices, not wait to talk.
So that is why I am putting together my own magazine. Like my inspiration, it will be a hot mess of fiction, gaming material, opinion, and art. It will show up quarterly, roughly. It will suffer all the practical limits of a one person operation. But it will be earnest. It will be fun. It be exclusively in print. And who knows, it might even be good...
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The Campaign in Detail
That's the pitch of the idea, but the devil is in the details, so here they are:
- The issue of the magazine for this campaign will be 32 pages of my art, fiction, opinion pieces, and game content for the Torchbearer RPG. Like all good gaming content, it can be repurposed for your game of choice.
- The magazine will be available exclusively in print. Only a select article or two each issue will be available digitally on https://keithsenkowski.itch.io/ and my personal website.
- All backers will get a customer vinyl sticker for the campaign and have the option of getting an entirely unique piece of artwork that will not be available after the campaign is over.
- Everything is finished and proofs are in review, so there is no risk of this not coming out. This is my first IndieGoGo, but have funded and delivered on Kickstarter and Patreon in the past.
In This Issue You Will Find
- Lots of art by me
- An essay on the why and what of my artistic expression
- Some serial fiction set in Yggdrasil, the world I constantly create in
- A mini atlas and two page map of a part of that world to explore.
- A new class for Torchbearer, The Redeemed
- A new character stock for Torchbearer
- A new Torchbearer magic system reflective of the world of Yggdrasil
- New skills for Torchbearer
- A new monster for Torchbearer
Can't Help, But Want to Support Independent Artists?
Can't afford to support the work, or gaming isn't your bag, getting the word out is helpful. While I don't make my living with this, I'd love to be able to one day. The only way to do that is with an audience of people I don't know personally. So if you got a hot minute, share this campaign with your friends. You never know who might be interested.
Thanks for your support!
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