Diego Martinez
Buenos Aires, Argentina
Loving films, loving games, making both.
I´ve been working in the video game and industry for more than ten years now. Starting as an artist for a mobile game development studio in 2001. I worked producing art for small video games. A few years later, in 2002 I joined a local video game development company, as a 3D artist. During my time there I grew from a Senior 3D artist to Game Producer, working in titles like F.E.A.R. and Section 8. In 2009 I Co-founded with Ignacio Berge our own game development studio. Quarantine Interactive.