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kievv, Ukraine

Game Developer

Since 2006, engaged in design. Started making games since 2007. Worked in some well-known projects as the modeler and assistant art director. In 2012, assembled a team of enthusiasts, and we started developing the "Nibiru" (Coma: Mortuary) Some members of the team behind the very high-profile projects such as STALKER, Dragon Age, etc.

About Me
  • 1 Campaign From the launch to the finish line, these were the campaigns you ran to make something happen for your entrepreneurial, cause-related, or creative passions.
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