Andrew Smith

Hatfield Heath, United Kingdom

Indie designer

<p><span>My official blurb:</span></p> <p><span>"An experienced games designer with 6 years of industry experience developing games for companies such as Visual Science, Realtime Worlds and Proper Games (where I designed Flock!, which won a Scottish BAFTA!).</span></p> <p><span>I started out making mods for Half Life aged 15, and soon found out I could actually get a job making games - graduating from Abertay University helped and I honed my craft in Dundee.</span><br /><br /><span>I moved back to Essex to set up my own as a developer almost two years ago and haven't looked back since. I'm focused on iPhone games, with a view to moving onto PC in the near future.</span><br /><br /><span>I come from a design-focused perspective when creating games, and am a firm believer that content is king. Everything else should be in support of that original vision.</span><br /><br /><span>I've often written opinion pieces for Develop-Online and have been featured in their 30-under-30 two years in a row."</span></p> <p><span><br /></span></p> <p><span>My unofficial blurb:</span></p> <p>I still dream of making enough money from my games to continue to do so. So far, this hasn't happened, but I'm hellbent on making sure it does!</p> <p>I've done client work to survive, but I've drawn the line at getting into bed with publishers... though that may change soon too.</p> <p>I'm seriously hopeful that this year is the turnaround year for Spilt Milk Studios - there's nothing I regret about the moves I've made so far, and the time has come to actually get something back out of my job!</p>

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