Design history :: videogames :: languages :: overthinking
<p>I've just finished studying for an MA at London's Royal College of Art/Victoria & Albert Museum, covering historical research into the production, consumption and design of video games in Japan in the 1990s. My papers have covered subjects such as swords in Final Fantasy games, and the role of materiality in virtual worlds, and my dissertation historically analysed the game-world of Sega's pirate-themed RPG, Skies of Arcadia. I work as editorial assistant at the blog GAMESbrief, and occasionally write for other places too, such as Pocketgamer. My forays into curating have included 'Image Threads', a materialization of an online image board into a real-life installation, and the Victoria and Albert museum's 'Tradition Transformed: Contemporary Korean Ceramics'. In my spare time I enjoy Arduino hacking, analog photography, and drinking green tea from teeny tiny teacups.</p>