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Chime Sharp-the classic music puzzle game returns!

Chime was a much-loved music puzzle game on Xbox Live Arcade, PC, and PSN. This is the sequel.

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Chime Sharp-the classic music puzzle game returns!

Chime Sharp-the classic music puzzle game returns!

Chime Sharp-the classic music puzzle game returns!

Chime Sharp-the classic music puzzle game returns!

Chime Sharp-the classic music puzzle game returns!

Chime was a much-loved music puzzle game on Xbox Live Arcade, PC, and PSN. This is the sequel.

Chime was a much-loved music puzzle game on Xbox Live Arcade, PC, and PSN. This is the sequel.

Chime was a much-loved music puzzle game on Xbox Live Arcade, PC, and PSN. This is the sequel.

Chime was a much-loved music puzzle game on Xbox Live Arcade, PC, and PSN. This is the sequel.

Ste Curran
Ste Curran
Ste Curran
Ste Curran
1 Campaign |
London, United Kingdom
$419 USD $419 USD 26 backers
10% of $3,872 Flexible Goal Flexible Goal

Hey team! We're doing an Indiegogo campaign to supplement our Kickstarter funding. The game's being made but we fell a little short of a stretch goal everyone seemed to want. So our promise is this: if we hit £3,000 on Indiegogo we'll make two games instead of one, and all our backers (both here and from Kickstarter) will get this new 8-bit version of the game, Chime Flat, for free.

Before we say anything else this is important: we've already built a working demo of Chime Sharp. Go and play it! And definitely, definitely come back when you're done, because if you back us right now you'll get a downloadable two (imminently three!) level demo featuring Chipzel and Andy Hung.

WebGL (newer browsers): http://chimegame.com/game?lib=webgl

Unity (older browsers): game.chimegame.com

Steam (PC only at the moment): chimegame.com/steamdemo

OK. Hi. I'm Ste. I'll keep this brief: In 2009 I directed a brilliant game called Chime. Now we've Kickstarted a sequel, which we're building with the help of our brilliant backers -- and if enough people join us here on Indiegogo we'll make a second chiptune / 8-bit version of the game, Chime Flat.

Chime is a music puzzle game, initially prototyped by "The Lab", a team I ran while I worked at Zoë Mode. People have compared it to Lumines, but I always describe it as part-sequencer, part-Tetris. You place pieces on a grid and those pieces are read as sounds by a beatline. As you tessellate the pieces to cover the playfield you both augment and progress through a piece of music. 

Gamespot called it "captivating and inventive"; IGN said it was "easy to get sucked into"; and I gave it 7/10 on my radio show, the highest score we've given anything! How's that for ethics?

Chime is both addictive and ambient, competitive and relaxing. But this is a music game -- words can't do it justice -- and the best way to understand is to play. So we've made that possible: you can spend some time with an early alpha build of Chime Sharp right here. Hopefully you've already done that. Hi.

[And hopefully you want more than one level, one mode, one piece of music and one set of blocks. Get this: there's already more. If you back Chime Sharp right now you'll receive a download of the three-level version of the game as it stands, the moment the Indiegogo campaign finishes. That means a playable PC version with two more levels and two more tracks, by the brilliant Chipzel (Super Hexagon) and the equally amazing Andy Hung (F*** Buttons), and you'll continue to receive updates as we move towards release. There are also tiers that allow you access to the work-in-progress dev version and access to the design group.]

OK. Good question. I've been playing the "hypothetical sequel to Chime" game in my head for five years. As soon as the chance to do this arrived I knew exactly what I wanted:  

  • Chime Sharp needs new music (How many? Minimum 12 new artists, 12 new grids)
  • Chime Sharp needs a new aesthetic (It does? Sure: blocks don't have to be boring, and neon is so 2009) 
  • Chime Sharp needs new rules and ways to play (What are they? Hm. I have some ideas, but we need some time to try them)

The last bullet point is a bit vague, I know. I can be more specific: I want to fix some of the things I still find broken and dissonant in Chime -- balance the Fragments, encourage Perfect Quads, improve the relationship between the music and the game -- and try some new rules too. That's the part of the future I can't see yet. I'd like a ruleset that removes the timer, I'd like a shorter form of the game, but we need some space to see what works, and that isn't as simple as it sounds. The most important thing is to not break what makes Chime Chime. 

So: Chime Sharp will be a prettier version of the game that everyone loves, distilled, with extra game modes and all new music. And again, you can already get a glimpse by playing the demo you've already played. Right? RIGHT? Right.

It's a standalone version of Chime with 2D visuals and a chiptune soundtrack. Like 8bit Chime, if 8bit meant "hey, this is all a bit pixelly and has a reduced palette" which it seems to, these days. 

Chime Flat was initially a  stretch goal that we didn't reach during our Kickstarter campaign but it's such a good idea and I really don't want to let go of it. It's an opportunity to try something different with Chime -- a shorter version of the game with an arcade spirit. We know everyone wants more levels, more songs, and we also know some people prefer straight-up 2D visuals to Chime Sharp's new 3D thing.

We've also had a lot of chiptune artists contact us with a view to getting their music in the game. That genre of music works really well with Chime and anyone who's ever heard One Life Left will know how fond I am of wonky bleeps and bass-y saw waves. It's important that Chime Sharp's soundtrack stays cross-genre and diverse, but producing a themed, light version of the game with that sort of music in mind feels like the good idea.

We didn't make the stretch goal. We still want to do it. So what happens now? 

Here's the deal; we finished about £3k short of that goal on Kickstarter. If we reach £3,000 here then every backer -- on Indiegogo or on Kickstarter -- will receive a DRM-free PC version of Chime Flat for free.


The main risk with any videogame crowdfunding campaign is this: will it actually get made? Making games is expensive and always more expensive than you expect. But Chime Sharp already has a publisher, and (to a limited extent) already exists. Those who back will receive something for their money. The scope of that thing depends somewhat on the total pledged, but Chime Sharp is provably "real" already.

The other risk is whether any of the modes we hope to try will work. Early access backers will get to judge that for themselves as they arrive (and perhaps leave) the Laboratory section of the build. In the very worst case scenario, where no improvements can be made, Chime Sharp will exist as a beautiful, polished version of Chime 1. I'd be happy with that, and I think most of our backers would be too.

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Choose your Perk

BACKER

Currency Conversion $1 USD
£1 GBP
($2-ish USD) YOU GET: Regular, 100% affectionate backer updates; your name in the credits on the Chime Sharp website; exclusive desktop wallpaper featuring some REALLY pretty blocks.
Estimated Shipping
September 2015
2 claimed
Ships worldwide.

THE GAME

Currency Conversion $10 USD
£8 GBP
($12-ish USD) YOU GET: The game as soon as it's released, cheaper than the release price (PC, Mac & Linux on Steam OR DRM Free). And of course a three-level version of the game, as soon as the campaign finishes! Plus everything from the previous tiers.
Estimated Shipping
January 2016
10 claimed
Ships worldwide.

EARLY ACCESS

Currency Conversion $19 USD
£15 GBP
($23-ish USD) YOU GET: Immediate access to Chime Sharp and, subsequently, the Early Access version on Steam (you're a little late but we still love you?) (And don't worry, you still get that three-level version of the game, as soon as the campaign finishes.) Plus everything from the previous tiers.
Estimated Shipping
January 2016
6 claimed
Ships worldwide.

TOO EARLY ACCESS (TEA)

Currency Conversion $32 USD
£25 GBP
($38-ish USD) YOU GET: To help us make the game! You'll have constant access to the same (experimental, often broken) versions as the devs and artists, access to our developer forum, privileged access to the dev team, and a key to Chime to make sure you're up to speed. Alongside all the rewards in the previous tiers, of course.
Estimated Shipping
January 2016
3 out of 160 of claimed
Ships worldwide.

METRONOME

Currency Conversion $45 USD
£35 GBP
($54-ish USD) A beautiful Chime postcard set and a otherwise-unavailable digital soundtrack featuring music from the game. Alongside all the rewards in the previous tiers, of course.
Estimated Shipping
January 2016
0 out of 150 of claimed
Ships worldwide.

ARPEGGIO

Currency Conversion $65 USD
£50 GBP
($75-ish USD) YOU GET: An exclusive, Chime Pentomino USB stick packed with Chime secrets, including the otherwise-unavailable digital soundtrack featuring music from the game. And all the rewards from the METRONOME tier, and hey! Have a second copy of the game, too.
Estimated Shipping
January 2016
1 out of 110 of claimed
Ships worldwide.

DJ

Currency Conversion $129 USD
£100 GBP
($150-ish USD) YOU GET: Chime's soundtrack on beautiful 12" vinyl, so you can be a superstar DJ and "drop" a track at a crazy dance party in Rio, or just pin it to your wall unplayed because that's what all the cool kids do now. Also all the rewards in the ARPEGGIO tier.
Estimated Shipping
January 2016
0 out of 90 of claimed
Ships worldwide.

STORYTELLER

Currency Conversion $323 USD
£250 GBP
($380-ish USD) YOU GET: To sponsor a block! See your name up in lights in Chime Sharp's secret block zoo, and help write the block's bio too. Got a thing for lines? Always had a crush on the + block? This is your chance to show you care. Also all the rewards in the DJ tier.
Estimated Shipping
January 2016
0 out of 8 of claimed
Ships worldwide.

LEVEL DESIGNER

Currency Conversion $645 USD
£500 GBP
($760-ish USD) YOU GET: To work with our designers and one of Chime Sharp's musicians to help pick a palette, shape set and board design for a level. Players will love you or hate you. It's inevitable. Also all the rewards in the DJ tier.
Estimated Shipping
January 2016
0 out of 2 of claimed
Ships worldwide.

COMPOSER

Currency Conversion $968 USD
£750 GBP
($1125-ish USD) YOU GET: Your music in a level which ships with the Chime Sharp. Subject to approval, of course, but we'll work with you to produce something amazing. Also all the rewards in the DJ tier.
Estimated Shipping
January 2016
0 out of 2 of claimed
Ships worldwide.

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