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Crisis Crunch- Part 1

Satire,criticism and laughs. Combine all this in an atypical adventure and you get Crisis Crunch.

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Crisis Crunch- Part 1

Crisis Crunch- Part 1

Crisis Crunch- Part 1

Crisis Crunch- Part 1

Crisis Crunch- Part 1

Satire,criticism and laughs. Combine all this in an atypical adventure and you get Crisis Crunch.

Satire,criticism and laughs. Combine all this in an atypical adventure and you get Crisis Crunch.

Satire,criticism and laughs. Combine all this in an atypical adventure and you get Crisis Crunch.

Satire,criticism and laughs. Combine all this in an atypical adventure and you get Crisis Crunch.

Diego Corzón
Diego Corzón
Diego Corzón
Diego Corzón
2 Campaigns |
A Coruña, Spain
$1,522 USD 31 backers
6% of $24,400 Fixed Goal Fixed Goal
Highlights
Mountain Filled 2 Projects Mountain Filled 2 Projects





        
                                                           


CAMPAIGN PROGRESSION

-24400 $-----------------------Part 1 of the game (Main Goal) *LOCKED

-57790 $-----------------------Part 2 of the game *LOCKED

-73780 $-----------------------Part 3: complete game funded *LOCKED

-81780 $----------------------- 3rd language Translation: French. *LOCKED

-90100 $-----------------------4th language translation: German. *LOCKED

-96000 $----------------------Portability: Tablets and others.*LOCKED

-110000$----------------------5th language translation: Chinese*LOCKED

-UP FROM HERE--------------FX improvement.*LOCKED

_________________________________________________________________________




Crisis Crunch is a cartoon style adventure where a bunch of workers are trying to sabotage their company, an underworld enterprise of evil. They have been cheated to sign a contract (that they didn’t even read) for a job in hell, losing their souls in the process. They can´t go back to the mortal realm if they don’t destroy their contracts, so together, they plan to bring down the corporation to reach its president: Lucas Feri, the current owner of their souls.

Crisis Crunch is an “in-formal complaint” about mass media,  crisis,  labor situation and  general stupidity of modern society, all combined with high doses of freak culture and audiovisual references.

Crisis Crunch forgets about inventory items and such mechanics, and gives you the opportunity to use the “powers” (let´s better say “inappropriate abilities”) of eight different characters such as: hiper-swiping, accountant analyzing, flashing dentition, super caffeine speed, “fetchbook” profiling and others.






This gang of losers and office fools, is our gang of losers. They are as fucked up by the system as we all were some time in our lives. They are a caricature, a cliché with a turn of the screw.

In Crisis Crunch we have a main character, Guy Guatamez, the eternal intern. To ruin the corporation he will assemble a powerful crew made by: an offhand slang secretary, a cheeky blind administrative with his infernal guide dog, a Colombian ex-revolutionary maid, a handsome marketing guy with a shining dentition, a Zen hag known as the guru psychologist of human resources, a bizarre freaky IT guy and a Chinese accountant who secretly dreams about conquering the world. All of them receive the guiding and counselling of a demoniac beverages machine in their crusade for freedom.


       


Imagine using an extra crunchy bag of crisps to demolish walls, solve puzzles by swiping the floor, use the powerful ears of a blind person to gossip around, intoxicate people with a cheap perfume, use your accountant vision to see unnoticed details, and other even more in-congruent abilities.

Characters will unlock their powers while the story unfolds and you have to decide how those powers could be used to solve the different puzzles and bizarre situations you will encounter. Why collecting stuff around if your characters have all they need?


        


Companions can also participate in the conversations of the main character with the different NPC, if you have the right companion with you when you are in a dialog he or she can intervene (by quickly clicking in the exclamation above his or her head) and the talking will have different conclusion.


         




They are evil, soooo evil! They invented selfies. They are responsible for all that is wrong in the world (of course, it is not human race´s fault!).

Malebolge Corp. is divided in eight Departments of Sin, leaded by their Departament Chiefs: from a lustful rapper, to a greedy banker, from a narcissistic bishop to an evil genius child who creates social platforms, from politicians to military tyrants. The cream of society is in charge of this horrible, horrible place.

This place is full of demons, creatures and zombies who work in their offices, only a 2% of the staff are humans (only because they deduct). Those humans are desperate people that are convinced to sign a contract for an eternal job by losing their souls in the process. Even when they die they will still work in the corporation as zombies.

That’s why our bunch is trying to get out of here and only you can help them.




We thought we have invented the term, but an internet search showed us we were wrong. Yes, electro-oldie is an existing term and yes, we want to use this word to define our core music.

This music is electronic music with the flavour of old TV series intros and retro games tonalities with a bit of surrealism.

Our musicians, Antonio Peña and Julián Rodriguez, great composers and music teachers, that have created OST´s for different films, had found a perfect breakeven between the retro junk and the electronics.

This is our main theme, which is always more dynamic than the other in game tracks, but all the OST in general is full of sutile stridencies combining electronic harmonies and retrogaming themes.





Cartoons, comics and retro videogames inspired us, and this is the result, bigheaded expressive characters with stickman bodies, non auto-smooth animations, speech balloon, a minimalistic interface and agile and asymmetrical designs in the scenarios.




  

  

  

  

   




Why shout when you can laugh? Uncensored talk is great, but uncensored laughs are better.

Let´s laugh about us, about social nonsense, about people in media, about politics, about any other human aspect. We (Crisis Crunch Team) are masochists, we like our characters to rant about us as well (they will do it several times trough the game, you will see), but we are afraid to tell you they will not stop there, we created a monster! (A bunch of them, in fact) they are no longer under our control they are thinking by themselves. But we all are thinking about ourselves ultimately, in this times we are living we must not stop having critical thinking, but we can have it with a smile.

That’s what Crisis Crunch wanted; it addresses social problems and then explodes in laughter. Crisis Crunch is meant to be an exhaust valve for daily frustration, and of course an evasion and a great gaming experience.



Our Main Goal in this campaign is get the PART 1 of the game funded. That includes:  the Prologue and Chapter 1 of the game.

The production will last about 5-7 months and we will release a free playable demo before PART 1 is finished. The game will be in Spanish and English languages.

The idea is to make a crowdfunding campaign for each of the three parts of the game, in total: a prologue and five chapters.

But all depends on our backers. If we have good support in this current campaign maybe we could obtain enough funds to complete also PART 2 and even PART 3 if we are lucky.

You can see in our Funding Barometer, in the section below, what quantities we need for funding each part of the game.

If we reach our main goal and we receive more funds than expected but they are not sufficient to achieve the extra goal of a new chapter, we will save this money for the production of that chapter anyway, and when we make the crowdfunding campaign for that part we will subtract that extra money you gave us in the previous campaign from the funding goal we establish for the next campaign. 

Even if we reach our goal, our Indiegogo profile will be active and you will be able to support us during the production of the parts achieved. Who knows!  Maybe, while we are working on it, you make possible that another part of the game could be developed as well.

This campaign profile will be closed before the last funded part is released. And we will open a new campaign to fund the parts which remains undone, if there are any left.

Also, the benefits we obtain for the sales of the firsts parts will be used for the next part and production until the complete game is finished.



Freedom.

Indiegogo treat you like an adult who knows what he wants, who can make his own decisions about what sell and how to introduce it to the public. And what is important, Indiegogo let the backers decide if a project it´s worthy of their interest, applying less project pre-selection or interfering in the team´s way of doing his will based in their best judgment.

That is why we chose Indiegogo for both our current projects.

Indiegogo works in the same ideological wavelength we do. Creators must be free to introduce their work at their own way and backers and players must be free to support or play the project that means something to them.

·  Because videogames are art, and art is abstraction, is relative.

·  Because videogames are experiences and experiences are something intimate and personal.

Standards could be something useful, but why not convert freedom of expression in a standard?

Funding

Finally, we decide to start a crowdfunding profile in order to fund this great idea, with this money we can access to the resources we need, and invest more personal time in the project.

Your support is essential for us; we want you to feel free to ask anything, that’s why we pretend to have a well attended social community. You are OUR backers!


We are not trying to create a community bigger than we can manage, always quality before quantity or size. To ensure that, we have Community Managing personnel and a team that dangerously enjoys sharing things and gossiping about the project.

Working in this kind of projects is a great experience but, of course, sometimes could be stressful and exhausting. Receiving your cheers, your commentaries or simply your hellos will make us remember why we are doing this, besides, we have a lot to do and a lot to learn and you have a lot to teach us, so we want to be sure you have the correct channels to do so.

A community is very useful. In a community there are always Trimmers (as we call them) people who share their knowledge and give you a lot of advices and suggestions and also, there are Tanglers, people who gives you hope and diffuses the news, people that connect us to others, making Crisis Crunch emerge from the shadows and step up into the digital world.

And of course this and the other spectrums of the cyber-life conforms The Players, people who love gaming, or maybe potential players waiting for the perfect occasion to be initiated in the interactive world, we work for you so…

Trimmers, Tanglers, Players…

Don´t hesitate! Talk to us! We need you! X)


Please, see tiers further explanation in the right column section of this profile.

Remember to specify the name of the chosen tier independently of the quantity donated. It is useful for us and avoid any mistakes.


                

In this and other campaigns that we could make in order to fund and release all the parts of the game, we will see who were the backers that have been supported us most in all this process (even more than one time) and they will have these rewards. So they won´t be effective until the end of THE COMPLETE GAME production. 

Also, some of this rewards are interactive extras for all the players so, obviously, they will be integrated in the final version of the game not in the early released parts.

For the backer that contributes with the highest quantity of all:

                                                    

                                

                                                

· A Golden trading card of the Hell Prince of the Hellebrities collection based on the Backer

· The capacity to use the spell code engraved in the trading card to summon your Hellebrity (as an NPC) in an specific point of the game

· An important character based on herself or himself or any other person that the backer wanted in our next videogame project (simultaneously projects as Therefore, are not included in this reward)

· An exclusive and unique T-shirt of the game, made by our artists.


To the next 12 backer with the next higher quantities:

                  

·  A Silver trading card of one of the twelve Hell barons of the Hellebrities Collection based on the Backer.

·  The capacity to use the spell code engraved in the trading card to summon your Hellebrity (as an NPC) in an specific point of the game.


To the next 20 backer with the next higher quantities:

                                                   

·  A red trading card of one of the stars of the Hellebrities Collection based on the Backer.



IMPORTANT: 

When the last part of the game will going to released, we will make a public announcement and the auctioned rewards winners will be settled. Those contributions made after this announcement will have no access to auctioned rewards because we will need time to personalize this rewards according to the backer in order for them to have their contribution prizes in time for the launch of the complete game.

In case of having various persons with the same amount of contributions, the reward will be for those who supported us first (considering the date of the donation).


Rewards aclarations:

Hellebrities Trading cards: The most famous collection in the Underworld, Hellebrities represents the sour and cream of the Hell, the stars of the infernal mass media and high class

The trading cards are hidden in the game scenarios and you have to found all of them, to unlock some extras in the main menu.

With some auctioned rewards you can have a Hellebrity based in you, we will contact you in order to ask for some information and some silly answers to some even sillier questions in order to create your Hellebrity. If you win the golden or silver auctioned reward we will also create a multiple choice dialogue with this information.

Also we will give you some tips of where to find your trading card in the game.

Note: All the Hellebrities trading cards are interactive content.






You can deduce from this budget that all team members and collaborators of Team Crunch are passionate for indie projects, in fact, they have been working until this moment just for passion (that means: unpaid) and after we have the funding, they are going to work receiving a very low compensation, normally, less than a half (even a third) of the salary standards related to their professions. 

Our campaign is in dollars but we are Europeans so we work with euros in our daily life. The quantities you can see in this graphics are a dollar translation of the original quantities in euros.





From 110.000 USD we will use the money to support other aspects of the productions, as game events, press appearances, social management, upgrades... 




    Trim Tangle is a nexus of entrepreneurs and creative people who loves interactive entertainment, games and digital arts. There are several members in this collective and plenty of ideas and creative proposals arise from its people.

    Actually the core is divided in two different teams working in two simultaneous videogame projects (Crisis Crunch is one of these games), supporting each other when is needed. In this web site you can see our profiles. Besides the teams, there are other nexus members and contacts working in their own board games or pen and paper role play games or digital and artistic projects.

    We consider games a tool to transmit and express, a tool to connect to others, for us is the perfect channel to send a message, to generate an experience and, of course, a great way of entertainment. Videogames nurture from literature, cinema, arts, music and science to create something unique.

    Nevertheless, in this times we are facing, videogames (and other digital arts) must evolve, not being just a way of evasion but a way to learn, to understand the human world. Videogames must not been reclusive but connective.

    Adults have been cheated to avoid games, except those considered appropriate for their ages. With this we made a terrible mistake, this generation is starting to realize it.

    But that doesn’t apply to us, we believe in games as we believe in any kind of artistic expression, and we see both as what they are, a way of innovation, vindication and communication, part of the tangle that weave us together, because we are Trim Tangle.



             

    This is one of the teams of the Trim Tangle Nexus, the direct responsibles of the Crisis Crunch project:

                                        

         Diego Corzón

          Game Designer,    Interactive Writer, Characters,GUI Design and Animation.

                                  

    “World is changing, humanity is changing, games and videogames must be part of the change” this messianic deviant is our Game Designer, an idea breeding machine who always convince us to follow him in his weird experiments. He is one of the promoters of the Trim Tangle Nexus and is the only one in charge of the two videogames projects supported by Trim Tangle.

    Corzón give his back to a finished Laws Degree and then studied DGAC (Digital Graphic and Artistic Creation) learning about traditional and new techniques of illustration, design and animation. Not having enough, his delirium led him to other weird careers as Narrative Creation, Interactive Writing and Game Designing, his ultimate passion. Heavens knows how, he has published tales, articles and essays and has earned some prizes and nominations in poetry comic and writing minor competitions.

    Simultaneously to the both videogame projects (Crisis Crunch and Therefore), he is working in a Pen and Paper project, promoting a social collective and practicing as a mediator.

     Corzón loves games and videogames over all, in fact we think he lives in a perpetual videogame (¿Isla Piñata, maybe?), he uses literature, philosophy, art, comic, Theater and the entire audiovisual spectrum to shape his interactive and philosophical nonsense, and sometimes, just sometimes, some of them worked.


         David González

          Lead programmer, Web Programmer.

                                 

    You cannot escape from his eye; he sees every detail, perceives every change in your mood and localizes any error. This boy with analytic brain and poetic soul is our lead programmer, capable of thinking programming solutions while he is ashing his underpants or taking a beer.

    He is hyper responsible and thorough, he is our inside Trimmer and he doesn't like imperfection.

    Besides being a great opera singer and a daily philosopher, is a talented Computer Engineer well versed in web and mobile app development, and a hardcore gamer very fond of strategy, graphic adventures and turn-based RPG. Simultaneously to Crisis Crunch he is working in an engineering team of a Tech Start-up.

    If Corzón is the mother of Crisis Crunch he is the father, giving birth together the game idea, David never lets “his son” suffering of lack of attention and care, and always used his time quenching the project everlasting hunger of productivity .

    To David everything matter, all, even the little things of life and details have their importance (we told you he was a philosopher) that’s why he thinks inattentive behavior dishonored a great idea and the effort of a passionate team, and he will not allow that!


        “Hombre Fotolito"

         Graphic Designer and Fx Creator, Character Designer, Animatics.

                                        

    What would happened if you mixed the moods of John Wayne, the good weave of Shaggy from Scooby-Doo and the artistic perception of Andy Warhol? Easy you will get “Hombre Fotolito”. He is graphic and artistic creator, graphic animator, letterer, poster artist and printing expert and he is known in artistic circles by this name.

    He has no fear of proving new thing and is a trustful partner. If you ask him about help you out in a bizarre project he will look at you calmly he will take a sip of his Whisky Dry and he will say: When we start?

    As his secret identity: Daniel Gutierrez, he has studied DGAC (Digital Graphic and Artistic Creation), also Graphic Design and Typographic Creation, and has worked as designer in marketing and communication companies, design studios and printing enterprises. He loves graphic arts, audiovisuals and videogames.

    Paradoxically, his cowboy looks hide a sensible heart which despairs when see consumerist behavior and he tries to change this from the inside in his job, you could see a feeble shivering in his eyes when he is surrounded by “ capitalistic nonsense” (Sales, Black Fridays..). We love him anyway.


         Melvira

          Background Designer, Concept Artist.

                                         

    The beauty of her drawings has an easy explanation, her hands only canalizes the beauty of her heart. Melvira believes in what remains beyond the false glitter coverage of the mass media, in the charm of the easy and caring things.

    Sometime she uses art and eroticism as a way for people to claim the beauty of all human bodies. As she says: “everyone is beautiful in its own way”. But sorry folks! Not this time, this time she will use her art skills to help us create some laughs, a great way as any other to reclaim the best of us and accept the worst.

    She is a great illustrator and concept artist and she studied Artistic Designing and Illustration and has worked as a concept-artist, character and GUI designer in recently launched videogame projects as Grumpy Reaper form Drakhar Studios o Kambu Mistery island. Simultaneously to Crisis Crunch she is working as a tale illustrator for Blue Tale Company.

    Working alongside her is like enter in a Zen garden, sometimes she felt a little disheartened by the worst part of the world we live in but the Nexus always returns what it receives (and Melvira is always giving) so we constantly encourage her to continue inspiring people with her work, full of freedom of expression and universal acceptance .


         Julián Rodríguez & Antonio Peña

                              

     -Julián Rodríguez

     OST Composer and Musician.

    Julián knows classical harmonies and experimental ones combined could lead you to something never achieved before. He has expertise on that.

    You could see him magical appearing in any project where musical innovation is the main theme. And if this doesn´t satisfy his artistically hunger he will try to innovate and collaborate with any audiovisual and cultural show.

    He made the Original Soundtrack of a lot of movies as: “The enchanted Forest”, "DeProfundis", “Guts” and many others including animation and independent films (in some of them he teamed up with his actual creative companion Antonio Peña) and even made compositions for live theatre.

    He graduated in Composition and Orchestration, Piano and Musical Language and is president of “Colorsonoro”, a Spanish association for electronic music development and video art. He also teaches in the conservatory.

    Nobody trust more than Julián in the capacity of music to give, and even to guide, guide us into our feelings, guide us into a story, guide into to the future; for him composition and innovation must walk side by side.

    With his artistic associate Antonio Peñas both form a duo capable of tearing down any barriers of musical freedom of expression with their head held high.


    -Antonio Peña

    OST Composer and Musician

    Anything could lead to music and music could lead us to anything, and that is something Antonio Peñas realized long time ago. From modern music to the classics, from electro-acoustic to unplugged, he walk trough all the musical spectrum never making stops.

    He is composer, guitarist, pianist an jazz musician, and has created a Big Band and played with famous singers as Maite Da Costa, Julie Guravich, Cristal Méndez Queizán and others.

    He made the OST of both commercial and independent films as: "Dreams of a Summer Night”, “The Apostle” “Wrap up” and many others (some of them in company of his associate Julián Rodriguez). He also composes for experimental music labs and events while teaching in the conservatory.

    He is as versatile as sound itself and never loses the chance to show how music could flow through the gaps in the wall of our collective clichés and start to erode it. We believe that is what he saw in our Project: a chance to contribute in the creation of a good laugh-sledgehammer to make social status quo tremor a little without forgetting to have a good time.

    Antonio, as well as his partner Julián, are both “beyond-goers” as we call them, and they have a outlandish, funny and professional repertory ready to crash any self-arrogance Crisis Crunch could have.


         María Benítez Acosta

           Community Manager.

                                   


    Librarian during the day, Community Manager by night. Worlds of information and social networking have no secrets for her. Her vocation is to set up relations, to discover new pathways, to develop alliances. 

    Maria studied Library Science and she worked at the documentation centers of some law firms and public libraries. Discovering, afterwards, an unambiguous relation between her past and her future, she decided to study for Community Manager. Ever since, she didn't stop exploring and (why deny it?) playing with 2.0 web possibilities. 

    Currently she collaborates with a librarian web portal, coordinating sections and writing some posts about social media, books and libraries. She is also making her first steps in illustration, more specifically in the dark world of librarian fanzines. 

    Always restless, her hobbies are related with art, design and creation, going from digital to traditional (such as crochet or decorated cookies). Undoubtedly, this was the key to create such affinity with the rest of the Nexus (especially for the cookies). 

    Her motto is that everything must be perfectly written, connected, organized and classified, professional bias in its entire splendor. She will be in charge of dealing with hungry trolls in the virtual world and helping any curious people that approaches to our project.



    Things must change, we all know that. Sometimes addressing  problems with a caustic smile is a powerful tool. We think videogames must transmit, must be involved in human issues and that includes the social taboos: politics, religion and mass media. Games are not just entertainment they can serve for multiples human purposes as, for example, a vindicating tool.

    In all our games we want to send a message to  society, to people, because, without that, you can have a game, yeah maybe, but you don´t have a game experience. And experiences are what shape us.




    1. At the same time we are working in this project we are trying to survive XD, we have to earn money somehow so most of us have to spend hours in mid-time jobs and private design requests, funding would help us to dedicate to our project the time it deserves. Nobody wants a member of team leaving because he cannot afford to spend his time in the project. That would be sad because we all know this is what we really want to do, so it wouldn't be easy for this person to leave.

    2. We have to accept it, production peaks happens, but we are a very stubborn team, in fact all Trim Tangle Nexus is made of stubborn people (sorry pals, it´s true), we don’t give up so easily. Production issues have appeared and will appear but we handled them before and will handle them in the future. Of course, there are always be less delays if people could focus all their attention to the project and invest most of their time in its conclusion, again, funding will help us a lot with this fact.

    3. Our greatest nightmare is not to be in touch with you people! Videogame production could be a very “absorbent” job. But we cannot allow ourselves to be out of your reach, we have an excellent community manager and other outer allies who will help us to be constantly updating and sending you news about the project.

     We begged them to create a system which forces each one of us, in despite of the production work, to make a window to personally update some inside info and personally answer some of your comments from time to time. You are our Backers! (Did I already say that?)



    If you cannot donate, don’t worry friends! You can spread the word! Be our Tangler!, Be the one that connects us to the backers and players. Trough Indiegogo you can share our profile in Facebook, Twitter or Youtube, or you can send our web address to friends and family, our Facebook is hungry for new friends as well as the rest of our social media. 



    •  What platforms will this game be available on?

    Linux, Mac and Pc.  With enough funds: tablets for sure and maybe some consoles.


    •  Crisis Crunch would be purchased through Steam?

    We hope so, we are preparing ourselves for Steam Greenlight.


    •  Will it be sold in chapters?

    If funded it will be sold in three parts:

    First part (the main goal of the actual campaign): Playable Prologue and Chapter 1.

    Second part: Chapter 2 and Chapter 3.

    Third Part: Chapter 4 and Chapter 5.


    •  Will this game be available to Streamers and Youtubers?

    Yes and Yes


    •  Would be Crisis Crunch DRM free?

    Yes sir!


      Will be a physical box for the game once in the market?

    Due to the format of the game that could be a future possibility, but in this moment we are focused in digital distribution.


    •  Windows/Mac/Linux versions must be purchased separately?

    Nope.


    •  What languages will Crisis Crunch be available in?

    Spanish and English, but we can translate it to other languages if the requirements of our Funding Barometer are met.



    Looking for more information? Check the project FAQ
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    Choose your Perk

    Tier: Thanks yo!

    $1 USD
    1 dollar or less, doesn´t matter, you have supported us: You will have our everlasting gratitude and of course we will make sure you appear in the credits as our supporter.
    0 claimed

    Tier: Got it!

    $3 USD
    Includes: • Our thanks and being in the credits. • Free copy of Part 1 of the game (our main goal) when is released.
    0 claimed

    Tier: Ooh shiny!

    $12 USD
    Includes: • Our thanks and being in the credits. • Free copy of Part 1 of the game (our main goal) when is released. • Set of four HD exclusive wallpapers made by our artists.
    0 claimed

    Tier: It is set!

    $27 USD
    Includes: • Our thanks and being in the credits. • Free copy of Part 1 of the game (our main goal) when is released. • Set of four HD exclusive wallpapers made by our artists. • Nice PDF illustrated game manual with a Malebolge Corporation map inside.
    0 claimed

    Tier: For starters!

    $35 USD
    Includes: • Our thanks and being in the credits. • Free copy of Part 1 of the game (our main goal) when is released. • Set of four HD exclusive wallpapers made by our artists. • Nice PDF illustrated game manual with a Malebolge Corporation map inside. • Free copy of Part 1 game original soundtrack.
    0 claimed

    Tier: "Tune" around!

    $45 USD
    Includes: • Our thanks and being in the credits. • Free copy of each part of the game funded in this or other future campaigns, until you have the complete game! • Set of four HD exclusive wallpapers made by our artists. • Nice PDF illustrated game manual with a Malebolge Corporation map inside. • Free copy of the soundtrack of each part of the game until you have all our music themes!
    0 claimed

    Tier: No "tune" back!

    $55 USD
    The “Tune around” Tier but with Beta Access. Be the first to play the game and share your impressions with us. Includes: • Our thanks and being in the credits. • Beta Access for each part of the game funded in this or other future campaigns. • Set of four HD exclusive wallpapers made by our artists. • Nice PDF illustrated game manual with a Malebolge Corporation map inside. • Free copy of the soundtrack of each part of the game until you have all our music themes.
    0 claimed

    Tier: Avant Garde!

    $70 USD
    Includes: • Our thanks and being in the credits. •Beta Access for each part of the game funded in this or other future campaigns. • Set of four HD exclusive wallpapers made by our artists. • Nice PDF illustrated game manual with a Malebolge Corporation Map inside. • Free copy of the soundtrack of each part of the game until you have all our music themes. • Digital art book with sketches and concept Art from our artists about the game.
    0 claimed

    Tier: Ey mate!

    $75 USD
    We add to this tier another copy of the final game (not beta) and another copy of the OST for you to give it to a friend. Includes: • Our thanks and being in the credits. • Double copy of each part of the game released thanks to this or other future campaigns, for share! • Set of four HD exclusive wallpapers made by our artists. • Nice PDF illustrated game manual with a Malebolge Corporation map inside. • Double copy of the original soundtrack of each part of the game, a good improvised gift!
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    Tier: Avant Garde, Mate!

    $90 USD
    The” Ey mate!” Tier +Art book Includes: • Our thanks and being in the credits. • Double copy of each part of the game released thanks to this or other future campaigns, for share! • Set of four HD exclusive wallpapers made by our artists. • Nice PDF illustrated game manual with a Malebolge Corporation map inside. • Double copy of the original soundtrack of each part of the game, a good improvised gift! • Digital art book with sketches and concept Art from our artists about the game.
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    Tier: "Toons" of Laughs!

    $100 USD
    Includes: • Our thanks and being in the credits. • Beta Access for each part of the game funded in this or other future campaigns. • Set of four HD exclusive wallpapers made by our artists. • Nice PDF illustrated game manual with a Malebolge Corporation map inside. • Free copy of the soundtrack of each part of the game until you have all our music themes. • Digital art book with sketches and concept Art from our artists. • A comic book compilation of the Crunch Bunch best moments in PDF.
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    Tier: "Toons" of Lads!

    $110 USD
    The “Avant Garde, Mate!” Tier+ Comic Book Includes: • Our thanks and being in the credits. • Double copy of each part of the game released. • Set of four HD exclusive wallpapers made by our artists. • Nice PDF illustrated game manual with a Malebolge Corporation map inside. • Double copy of the original soundtrack of each part of the game. • Digital art book with sketches and concept Art from our artists. • A comic book compilation of the Crunch Bunch best moments in PDF.
    0 claimed

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