The city is in danger! The doors came out of nowhere. Everything near them began to talk and almost everything tried to eat you. Solving this problem is no sweat: you only have to find the Main super door and blast it with a super megabomb. As a real hero, you'll have to handle it yourself. However, everything is sure to go haywire!
About the game:
- An open clayworld: explore it and face different challenges;
- Odd, talking characters: conversations with mushrooms, bugs, pumpkins etc. will be your common practice;
- A destructible environment: with a huge hammer in hand, you'll have no chance to be bored;
- Traps, secrets, bosses. There are no tedious places behind the doors;
- Out of pop corn gun ammo? Search for cornfields. Looking for a healing compote? Pick some berries!
- Everything is made from plasticine. Over 8000 photos and an enormous number of editing hours. The game is entirely hand made!
About the development:
I am an indie developer, who has been making this game for two years. For that I had arranged a small home studio for sculpting and photography:
Every game object has been shot from several sides:
The photos are edited to animate the objects and characters:
About the budget:
I'm working alone and my enthusiam is the only thing that keeps this project going. That's why I need your help to cover the expenses and finish the game.
About me:
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Before this project I had about 10 years experience of working in various game development studios. But two years ago I decided to make my own game. Now I'm almost there.
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About the timeline:
Now the game has 54 locations - it is about 10 hours of gameplay in story mode. Within a few months, I'll edit the game balance and do testing. After that, it will be closed beta test and the final correction. Thus, the game will be released on steam in late autumn 2016.
Another help:
Vote for the game on greenlight!