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Dragonlord Supremacy Multi-platform Strategy Game

A King Arthur Strategy Multi-Platform Game inspired by Lady Antiva to rule Bretunia for Lady Morgana

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Dragonlord Supremacy Multi-platform Strategy Game

Dragonlord Supremacy Multi-platform Strategy Game

Dragonlord Supremacy Multi-platform Strategy Game

Dragonlord Supremacy Multi-platform Strategy Game

Dragonlord Supremacy Multi-platform Strategy Game

A King Arthur Strategy Multi-Platform Game inspired by Lady Antiva to rule Bretunia for Lady Morgana

A King Arthur Strategy Multi-Platform Game inspired by Lady Antiva to rule Bretunia for Lady Morgana

A King Arthur Strategy Multi-Platform Game inspired by Lady Antiva to rule Bretunia for Lady Morgana

A King Arthur Strategy Multi-Platform Game inspired by Lady Antiva to rule Bretunia for Lady Morgana

loremaster
loremaster
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2 Campaigns |
Singapore, Singapore
$4,484 USD 19 backers
89% of $5,000 Fixed Goal Fixed Goal
Choose your Perk
featured

Benefactor

$50 USD
0 claimed

Supporter

$5 USD
Est. Shipping
November 2014
0 claimed

Backer

$10 USD
Est. Shipping
November 2014
0 claimed

Sponsor

$20 USD
Est. Shipping
November 2014
0 claimed

Patron

$28 USD
0 claimed

Pioneer

$70 USD
0 out of 20 of claimed

Challenger

$80 USD
0 out of 15 of claimed

Champion

$90 USD
0 out of 10 of claimed

Conqueror of Camelot

$120 USD
0 out of 10 of claimed

Game Advocate

$210 USD
0 out of 10 of claimed

Game Elite

$390 USD
0 out of 5 of claimed

Game Master

$670 USD
0 out of 1 of claimed

Game Legend

$1,000 USD
0 out of 1 of claimed

Game Deity

$2,000 USD
0 out of 3 of claimed
Highlights
Mountain Filled 2 Projects Mountain Filled 2 Projects

"Today, I will build a game." That is what I told myself one day. And so I did.

That was 15 months ago. Today, our team (of which half are volunteers), comprises of passionate people who have been hard at work creating a strategy war game which we would like to play. Just on art alone, we have more than 20 contributors who have seen the value of our work and have chipped in. Today, we have completed the prototype, and we want to share the fruit of our labor with the gaming community. 

We present to you... Dragonlord Supremacy, our humble PC Strategy War Game!

But let’s turn back the clock and I will tell you the origins of this project.  Some years back, I met Lady Antiva.  I was trying to put together an Arthurian universe.  We chatted, and continue to chat some more.  Then the unexpected happened!  She took the plunge and went ahead to create an entire series built upon the death of King Arthur in chapter 1, and spun off a whole new world. 

Enviously for me, but happy for her, Lady Antiva's ebooks are now on Amazon.com.  She was kind enough to help me write the script for ‘Episode 1: Blue Bastion’, and to release a brand new eNovel in conjunction with my game!  How cool is that?  Long live Lady Antiva!

On to the game design, and where all the hard work began...

  • We had very earlier on decided that the story-driven, quest-driven strategy must offer a different experience from all the games out there.  For the first 6 months, we scoured the world for folks to help us in art, design and consulted widely.  A local school NYP pitched in, and their interns helped us with the coding using their ‘Supremacy’ game engine
  • Over the next 9 months, we clunked together a playable demo with the help of the Games Solution Centre and Camelot Hobbies, and we have since submitted the game demo to IGF under the ‘Indie Category’, and judging is now underway.  Super-cool if we get picked to be a finalist, and blistering stupendous if we win an award!


  • We have put in place all that is needed to create this game, and we now seek the community to help us take the game to launch.  The first few quests have been completed and included as part of the demo.  The founders are committed to complete the 1st Episode 'Blue Bastion' and seek your help to get the word out and to complete and release this episode by November 2014.
  • With your contribution, we will be able to achieve the following: (a) release episode 1 to you,  (b) work on episode 2 'Green Gridlock',  (c) release the game on iPads and Android tablets,  (d) work on more episodes as a stretch target.

This is our life-quest, and we need your support to make our dream a reality!  What’s more, when you ‘share’ this campaign on your Facebook, you will get early access to the Game Demo.

Read on to find out about our ‘Share-it, Test-it, Change-it’ outreach.

Dragonlord Supremacy Overview

Dragonlord Supremacy is a turn-based strategy game of medieval conquest set in King Arthur’s era. You are a Dragonlord of Queen Morgana who is tasked to take the lands using whatever means necessary. Besides attempting quests to advance the storyline, the gameplay’s unique border management allows players to strategize campaigns that will ultimately affect their progress. Game AI will fill the hex map with constant challenges that make the protection your avatar and units a never-ending dare, as you build, deploy, attack and bribe your way to victory!

Unlike many strategy war games that require players to spend an inordinate amount of time on resource gathering, in order to build and buy - this game allows you to employ strategies around border enlargement and connection!  Extend your allied settlements by building bastions to stretch the perimeters of your territory, and strike fear in your opponents!

The game is turn-based with 2 phases per turn for the player, namely Orders Phase and Reinforcement Phase.  In Orders Phase, players can Move Units, Build Bastion (using Guardians), Pack Settlement (using Cavaliers), Hire a Hero, Attack enemy/settlement or Seek Diplomacy from Settlement.  In Reinforcement Phase, players use gold to obtain new combat or diplomatic units.

Move Units: Players can move both combat and diplomatic/hero units subject to their movement points.  Up to 3 combat units can be stacked on a single hex. 

Build Bastion: Players can use a Guardian unit to build a bastion to expand is territory on a hex to connect his borders.  Bastions can be upgraded for units to be deployed there directly during the reinforcement phase.

Pack Settlement: Players can move an entirely settlement by 1 hex per turn using a Cavalier unit.

Hire Heroes: Players may hire heroes to aid combat, but mostly heroes carry special quests that must be performed in order for the player to advance the storyline towards completing the game.

Combat: Different units can be used to attack enemy and NPC units, and also settlements.  The attack and defence stats are compared after determining if a hit is successful, and damage is dealt accordingly.  A dice roll aids to add some randomness to the ‘hit’ ability.  This game has an 'old school' pen-n-paper, or board game feel to it, something not common these days.

Diplomacy:  Gold is used in seeking alliance with settlements by a Diplomatic Unit and dice rolls are used as a chance factor, alongside hostility rating of the settlement.


What we need & What you get

Here's how your contribution will be utilized for the Break project in more detail:

  • The first $5,000 will go towards completing Episode 1: Blue Bastion. As you can see from the video of the actual gameplay, the Demo is already done! 
  • The next $10,000 will go towards building Episode 2: Green Gridlock.  We have created the necessary engine codes, modules, art etc so that the process of developing episode 2 will go on without any hiccups!
  • At the same time, we know there are gamers out there who would like to play this game on their iPads and Android tablets.  Because we have coded the game in Cocos2D-x, we are confident that the port to these platforms will work just fine.  We need an additional $12,000 to achieve this.
  • Finally, every $10,000 hereafter will go towards the creation of 2 more episodes, in cooperation with backers. The team believes in sharing the fruit of our work with you, the superfans!

We have a range of unique perks just for you, our ardent supporters!  Please have a look :)

    Because of our commitment to this life-quest, even if we do not reach our targets, we will continue to work on this game, though this means we can only work on it after office-hours and weekends.  But we will not rest till it is done!  Lady Antiva took a 2 year hiatus from work, scrimping and saving to release 'The Camelot Prophecies' ebook series, and the founders must emulate her generosity and determination!


    Other Ways You Can Help

    Check out our perks and be as generous a backer as you can – stand up and be counted! 

    Fly on the wings of a dragon and help us get the word out through our outreach: ‘Share-it, Test-it, Change-it’ 




    • Test It: Post a selfie with you completing the demo at the end-game ‘Thank You’ page and join our Facebook Group as a Game Tester at: https://www.facebook.com/groups/299585423560122/  We will credit you on our Credit Roll as ‘QA Tester’!

    • Change It:  Give us comments how to make the game better, and if your comment is implemented, we will add your name on our Credit Roll as ‘Game Curator’!

    Help us make some noise about our campaign and get us in the news!


    Release Green Gridlock upon reaching $15,000 mark

    Once we have completed and shipped 'Blue Bastion' to all backers in Nov 2014, the team will proceed to code Episode 2: Green Gridlock.  We hope to achieve backing of $15,000 so that the funding received can go towards the realizing of perks for naming rights and art rights of 'Green Gridlock'.  In case this target is not met, we will still commit to release a 'special edition' that will be shipped to backers at Benefactor tier and higher.

    Release Android and iOS version upon reaching the $21,000 (iPad) and $27,000 (Android Tablet) mark respectively

    Dragonlord Supremacy is designed with multi-platform in mind from the onset.  The current build is for the PC platform.  The user interface has been optimized for use on Apple iPads and tablets that run on the Android operating system.  The team estimated that it will cost $6,000 for Development and QA each per platform.

    Release 2 more episodes of Dragonlord Supremacy upon reaching the $37,000 and $47,000 mark respectively

    Dragonlord Supremacy is designed as an episodic game based on the story grid which Lady Antiva has drafted.  The storyline comprise both linear and concurrent events, allowing for the narrative to flow smoothly, diverge where necessary and then merge back for episodic transition. To be prudent, the team has budgeted $10,000 per episode to be developed.


    Risks & Challenges

    We are game developers, script writers, artists but NOT marketers.  We have very limited networks and can only enlist help through platforms like Indiegogo to reach out.  But when we start something, we will complete it!  The Demo proves that we have both the expertise and the will-power to complete this project.  We believe there is little risk for our supporters as far as Blue Bastion is concerned.

    • We have already written the draft script for 'Green Gridlock' and accumulated a large portion of the required artwork.  The funds raised will be used mainly for level-design and incorporating the new quests for campaigns in the new 'Green Gridlock' map
    • We have recruited a committed pool of freelancers who have helped us put together Blue Bastion.  We value their partnership to continue working with us for Green Gridlock.  The project will not be at risk due to resignations or overheads (rentals, asset purchases etc) as ALL the monies received will go directly into the project.
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