Being an unknown developer without large game fan-base,
we understand any possible hardship. IndieGoGo will be the extended platform
for us to reach new audiences and grow our community when we get the new
contents out.
Please stay tuned..
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(Screenshots in Ren'py game engine)
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(This section may include a few stretch goals)
YOU play as a ghost from Earth, and you head out for a business trip to Mars in Milky Way Galaxy, but accidentally landing in the Exoplanet Kaluka in the Andromeda Galaxy by getting on the wrong spaceship. When you land in the small Republic of Lucxent on Kaluka Planet, you decide to stay there until you are called back by the head of your organization. And this is your chance to explore that small Republic of Lucxent and the concession area "East District 46"...
So when you land in the Kaluka Interstellar Transit, you will immediately face TWO choices when you pass the checkpoint at the customs:
A. You want to be a free man; choose to be ruled by yourself --- Human System.
B. You choose to be ruled by Holy President --- Computer System (Stretch Goal)
Please see the following flowchart:
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Choice B will be a point-based sim game mode set to be one of our stretch goals. In this mode, everything you did in the game, including talking to NPC, etc,
will be attached with certain points, and finally, the destination of
Protagonists will be decided by the points automatically calculated by the
system, not by your decision. No emotions involved. You might end up dying in a
ridiculous way or so.
Choice
A is our default game mode which is plot-driven. You
are a free man (actually a free Ghost). You make your own choice to advance,
but you will certainly have to face another important dilemma when you move on.
You have two choices:
A.1. Choose not to interfere
A.2 Choose to interfere
If you choose the A.1
option, this leads to our main episode.
If you choose the A.2
option, there will be FOUR additional episodes included in our Stretch Goals)
A.2.1.
Into the Space : Pre-designed, setting in th.e Kaluka Planet
A.2.2. Fallen Angel : Pre-designed, setting in the Kaluka Planet
A.2.3. Space Mafia : Pre-designed, setting in the Kaluka Planet
A.2.4. Abyss of Suffering: Pre-designed, setting in the Kaluka Planet
Each episode stands alone but is also a part of this game.
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Gonzalez ---- He is a top-notch spy,
intelligent, radical. He loves motorcycling and becomes the member of a club of
extreme athletes. Apart from that, he is a student of
a film school. He was raised in a relatively complicated background. He was
born in East District 46 in the Republic of Lucxent, his parents divorced when
he was 2 years old, then he was raised in the “Interstellar Orphanage” located
in the Republic of Zakinstan until 5. He then was adopted by a businessman who runs
a crystal energy conversion center in Zakinstan. Gonzalez moved back to
Republic of Lucxent around 14 and his outstanding performance at the school
soon attracted the attention of a secret spy training school…
Isaki --- She is an art student at film school, a
rookie spy. She loves to draw anything when she hangs out with friends. That
being said, Isaki is an illegitimate daughter.
Isaki’s mum has abandoned Isaki when she was just an infant, due to her mother’s
affair with an eminent official of Lucxent Government. So Isaki was raised by
her grandma and two aunties, the younger one runs the business of car
repairing, her garage is located near the border line between Republic of
Zakinstan and Republic of Lucxent; the older one works for the Bank of Central
Lucxent as a full-time staff.
Kin --- rational, logistic yet also creative, Kin
is the citizen of Republic of Zakinstan. He is a childhood friend with Gonzalez
though Kin was raised in a much peaceful and wealthy family in the Republic of
Zakinstan. He is an aspiring interior designer before
he went with the Resistance Organization to fight against ‘’Madam Butterfly”.
As an interior designer, he loves Retro-futuristic design style. This is
probably because his uncle went to Earth several times by ‘’Time Travel”, and
brought back many lovely Retro-futuristic style goodies from Earth…You can
explore Kin’s own home to appreciate the Retro-futuristic style…
General Duc (Monster) --- General
Duc is absolutely a dictator, and cruel, no mercy towards any management issues about
East District 46. Apart from that, he has his very personal taste on arts,
nature, hunting, etc. In addition to his
bizarre identity as one of the leading roles of “Madam Butterfly”, General Duc also
runs a pub called “Cynical Idealist”. He is actually a
very classic man. If you want to know more about his story, you need to go to
‘’Cynical Idealist” pub after midnight, order a glass of Tequila, then he might
tell you his complex story. That pub was decorated in Retro-futuristic style.
The designer General Duc hired, is the offspring of those pioneers who used to
live in Mozart Planet (A Counter-Earth Planet).
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Because we are a tiny team, the majority of our rewards will be digital version. If we offer other physical or complicated reward tiers, that would make the handling process take much longer. We want to focus on the game itself, When you support our game project, in return we try to send you the game as soon as possible, plus the following amusing rewards! Hope you understand this!
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(Character design by Sunny H.)
So
far, Sunny is the one-man-army behind
this project. What you see here is completely her personal endeavor. For the
current progress of this game project, what she has done includes:
·
Concept/Story/writing
·
Character
Design
·
Background
Art
· GUI design
·
Graphic
design
· Programming based on game engine (Ren’py Engine --- Python language)
·
Video
editing
· Marketing
She has taken time to hone the craft and she did enjoy every process of visualizing a
game world step by step, yet the workloads definitely slow down the progress of
the game development, which seems
to be an obvious reason that she needs to come here to ask for your support!
Secondly, she also realizes that an open dialogue might be beneficial through the game
development, which is in line with the philosophy that ‘’a game is created for
the player, by the player and of the player”. IndieGoGo is where she wants to meet
like-minded people and to gauge the interest of general public for her concept
and game design, etc.
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The most
common risk can be the ‘’creative delay’’, particularly if you are a
perfectionist and are always willing to embrace new inspiration. That’s why our
schedule has been designed to an extended period. Our target release date of
Dec, 2016, allows us 16 months for any pre-production, production development
and polishing. On the other hand, our goal is to release as early as we can
without compromising the quality.
Another
challenge would be the quality control. But first of all, we stick with
‘’quality over quantity’’, that is why we are not aiming at 10, 20 or 30
endings even in the stretch goals. Because it would be a tall order to bulk
this trend as a really tiny studio. Generally to say, we want to keep this game
succinct yet solid. Then, we will do our utmost best to ensure the
‘’consistency’’ if we need to have other team players on board to accomplish any
tasks for stretch goals…