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Life of Rome MMORPG

Life of Rome is a massively multiplayer online action role playing game set in 320AD Rome

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Life of Rome MMORPG

Life of Rome MMORPG

Life of Rome MMORPG

Life of Rome MMORPG

Life of Rome MMORPG

Life of Rome is a massively multiplayer online action role playing game set in 320AD Rome

Life of Rome is a massively multiplayer online action role playing game set in 320AD Rome

Life of Rome is a massively multiplayer online action role playing game set in 320AD Rome

Life of Rome is a massively multiplayer online action role playing game set in 320AD Rome

Rob Collins
Rob Collins
Rob Collins
Rob Collins
1 Campaign |
London, United Kingdom
$479 USD $479 USD 9 backers
3% of $13,265 Flexible Goal Flexible Goal

Interviews/Press

"This might possibly be the most ambitious game for the Oculus Rift yet"The Rift Arcade

"Life of Rome aims to put roleplaying front and center"
Massively

"One of the first of its kind, trying to accurately portray ancient Rome with the help of the Oculus Rift headset"
VRFocus

Updates

#1: Development Update 1



Life of Rome is a third and first-person massively multiplayer online action role playing game (MMORPG) set in 320AD Rome. The game is played from the point of view of both Roman and Barbarian; designed to emphasise roleplay and community using a faction system and player-driven politics. The in-game world is a 50km2 representation of Rome and its surrounding areas, including several small villages and Roman forts. 

We are an independent team called Breakout Studio, passionate to create a game we’ve been wanting to play. The game started development in February 2014, since then we’ve been following feedback from the community. This has helped us to build and adapt our roadmap to create a game we all want to play. 

  



Players interact with each other in a series of locations spread across the area. Major roleplaying-based storylines, purely optional, will be started and run by Breakout Studios staff as well as players. Players in a position of power may also affect gameplay by setting a faction’s agenda, creating long-term political, economic, or military goals, which are broken up into missions handed down through a faction’s hierarchy in the form of player generated and driven missions.

Factions & Race

Race and Faction are entirely separate choices. All races can choose allegiance to the Roman State or to the Barbarian Rebels. Race is more of a cultural choice and will come with a unique faith option and prestige item. Race will largely be a matter of roleplay and how you choose to play your character.

Faction allegiance is something that can be chosen at the beginning of your journey, however allegiance can be switched although this comes with a heavy Prestige debuff and it not something you can do on a daily basis. You are able to make a pledge of allegiance to either faction, and not make another one for a game year, or month, or reasonable period of time.

Crafting

To have all of the things you need and want, players will have to travel around the world and interact with others positively or negatively – In turn this will encourage travel and trade for both factions. This will stimulate politics within factions, as well as against the opposing faction. Having resources spread across the map will encourage crafting specialisation.

Real Time Combat

Unlike many traditional MMORPG’s, we’re approaching combat as organically as possible. We want to give the player a chance to learn, adapt and increase their skills in combat through realistic training. Timing will be crucial – when you attack, block or dodge will determine survival, as well as the power you put behind an attack and how close you stand to the enemy.

Your actions will effect your Prestige. If you are Roman allegiance, enemy kills will increase prestige, but killing your own faction will decrease it. Barbarian allegiance will  receive prestige for combat regardless of whether they kill Romans or Barbarians. Your prestige will be the sum of all of your parts, all of your skills, stats, attributes, faith bar, and valuable possessions in game such as armour, weapons, livestock, fine clothing, jewellery and decorative items and any land you own, money, titles you hold and reputations you have. Prestige can also be the measure of whether you are classed as a noble or a plebeian for Romans and a Noble or a Freeman for Barbarians.

Religion

This mechanic can reflect real practices performed by ancient people, brought into game as a way of boosting craft specialisation, and as part of a faith and healing system. High faith will also contribute to your overall Prestige score. Faith drains very slowly and would be a more long term goal than others.

A player would raise their faith bar by praying to particular gods, or by making offerings or sacrifices at their home fire, the town fire or a temple. In return sometimes their prayers will be heard by the gods (by chance, depending on how high a person’s faith is, where and what has been offered) they will receive a temporary bonus, related to the god they made the offering to, which will affect a particular crafting operation, combat, one of their attributes or stats, or bars.

Weather

The world features a full 24 hour day & night cycle complete with a range of dynamic weather effects. It renders physically based realtime atmospheric scattering, dynamic wind speed & direction and continuous dynamic moon phases.

Your characters ‘Comfort’ can be affected by the weather – staying sheltered during rain or keeping warm during the night will help keep your comfort level’s normal. This also applies to the suitability of the clothes you are wearing for the the task at hand, for example – working a furnace may decrease comfort, but visiting the bathhouse or taverna afterwards will negate the effects.




Oculus Rift

Life of Rome supports the Oculus Rift head-mounted display (HMD), the first video footage of the game running on an Oculus DK2 shows brief snippets of the Roman architecture and characters. Recorded from a first-person perspective, it gives an idea of how the game looks and feels from the eyes of a Roman character.



 

Working with little budget, support is what we need most. If you would like to offer your services in any way, we would love to have you on board! Please contact support@lifeofrome.com

You can visit our official Forum, Facebook, Twitter, IndieDB and Youtube channel. We will also be regularly posting updates in the form of Dev Blogs and Videos on our website and Steam Greenlight page. 

www.lifeofrome.com
forums.lifeofrome.com

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Choose your Perk

Welcome to Rome

Currency Conversion $1 USD
£1 GBP
Thanks for your support! Let Rome know you were one of the first.
0 claimed

EARLY DIGITAL

Currency Conversion $27 USD
£20 GBP
'Early Backer' rank on the game's official forum Digital copy of the game (Via Steam) Beta Access Exclusive access to the Behind the Scenes of the Game development on the Forums. Voting over planned game content Digital copy of exclusive in-game soundtrack
Estimated Shipping
August 2016
2 out of 100 of claimed

DIGITAL

Currency Conversion $40 USD
£30 GBP
'Backer' rank on the game's official forum Digital copy of the game (via Steam) Beta Access Exclusive access to the Behind the Scenes of the Game development on the Forums. Voting over planned game content Digital copy of exclusive in-game soundtrack
Estimated Shipping
August 2016
1 claimed

ALPHA

Currency Conversion $60 USD
£45 GBP
Access to the Alpha this year and digital download of the full game at launch.
Estimated Shipping
August 2016
4 claimed

PHYSICAL

Currency Conversion $133 USD
£100 GBP
Access to the Alpha, Digital Download at launch and a limited edition physical copy of the game. Plus 3 Inidegogo unique clothing items.
Estimated Shipping
August 2016
1 out of 200 of claimed

LEGIONARY

Currency Conversion $265 USD
£200 GBP
Access to the Alpha, Beta, Digital Download at launch and a limited edition physical copy of the game. Plus 5 Indiegogo exclusive clothing items and a framed concept art print. (Includes all previous Perk rewards + 'Legionary' Forum rank.
Estimated Shipping
August 2016
0 out of 30 of claimed

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