Race and Faction are entirely separate choices. All races can choose allegiance to the Roman State or to the Barbarian Rebels. Race is more of a cultural choice and will come with a unique faith option and prestige item. Race will largely be a matter of roleplay and how you choose to play your character.
Faction allegiance is something that can be chosen at the beginning of your journey, however allegiance can be switched although this comes with a heavy Prestige debuff and it not something you can do on a daily basis. You are able to make a pledge of allegiance to either faction, and not make another one for a game year, or month, or reasonable period of time.
Crafting
To have all of the things you need and want, players will have to travel around the world and interact with others positively or negatively – In turn this will encourage travel and trade for both factions. This will stimulate politics within factions, as well as against the opposing faction. Having resources spread across the map will encourage crafting specialisation.
Real Time Combat
Unlike many traditional MMORPG’s, we’re approaching combat as organically as possible. We want to give the player a chance to learn, adapt and increase their skills in combat through realistic training. Timing will be crucial – when you attack, block or dodge will determine survival, as well as the power you put behind an attack and how close you stand to the enemy.
Your actions will effect your Prestige. If you are Roman allegiance, enemy kills will increase prestige, but killing your own faction will decrease it. Barbarian allegiance will receive prestige for combat regardless of whether they kill Romans or Barbarians. Your prestige will be the sum of all of your parts, all of your skills, stats, attributes, faith bar, and valuable possessions in game such as armour, weapons, livestock, fine clothing, jewellery and decorative items and any land you own, money, titles you hold and reputations you have. Prestige can also be the measure of whether you are classed as a noble or a plebeian for Romans and a Noble or a Freeman for Barbarians.
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Religion
This mechanic can reflect real practices performed by ancient people, brought into game as a way of boosting craft specialisation, and as part of a faith and healing system. High faith will also contribute to your overall Prestige score. Faith drains very slowly and would be a more long term goal than others.
A player would raise their faith bar by praying to particular gods, or by making offerings or sacrifices at their home fire, the town fire or a temple. In return sometimes their prayers will be heard by the gods (by chance, depending on how high a person’s faith is, where and what has been offered) they will receive a temporary bonus, related to the god they made the offering to, which will affect a particular crafting operation, combat, one of their attributes or stats, or bars.
Weather
The world features a full 24 hour day & night cycle complete with a range of dynamic weather effects. It renders physically based realtime atmospheric scattering, dynamic wind speed & direction and continuous dynamic moon phases.
Your characters ‘Comfort’ can be affected by the weather – staying sheltered during rain or keeping warm during the night will help keep your comfort level’s normal. This also applies to the suitability of the clothes you are wearing for the the task at hand, for example – working a furnace may decrease comfort, but visiting the bathhouse or taverna afterwards will negate the effects.