We have two main challenges right now. One, the financial support is a test and there is a possibility that we might have difficulties in supporting our staff to develop this game. Two, we need to convince the skeptics about the value of this game—however, we are on a good track so far, and are grateful to be receiving constructive feedback along with support from parents and educators. We understand there will be additional challenges, and we will be open and honest with you when they happen. Our team is experienced, grounded, and confident that together we can overcome the difficulties that lie ahead.
We are focusing on one piece at a time! We agree it’s an ambitious project, and we are making Miramonte Park because learning is playing, and playing is learning. We want to share
our interests with children to inspire them to take on challenges.
Are you going to have
boy characters?
We will create boy characters when the time is right. We
would love to stay with the elemental theme of characters, and have boy
characters be inspired by naturally occurring elements such as neon, helium,
and titanium.
Your game seems
feminine, is it a game for girls?
Our game is designed for all children. Some aspects of our world will be feminine, others masculine,
and the rest somewhere in-between. We
spent most of this past summer play-testing our game, and both boys and girls
liked the game equally well. It was
interesting to me, but frankly not surprising given my background building
games and my access to learning and gaming research that neither the boys nor
girls play-testing Miramonte Park really
noticed the strong female presence in the game, and those that did notice did
not seem to mind.
So, what turns out to be interesting, and potentially a
challenge, is that adults — who buy these games for children — quickly and
independently note character gender in Miramonte Park. This is not a game design issue per se in terms
of enjoyability and playability, but this is something I have seen before — it
is a marketing and presentation issue to parents, the economic buyer, rather
than the kids.
We've thought about it deeply at Last of
Five. It is puzzling that adults do not question whether the Teenage
Mutant Ninja Turtles game is a world exclusively for boys because of
its strong male presence!
Lastly, I think boys need strong female characters in games
and books just as much as girls do, and
taking different perspectives and gameplay strategies into account while
designing yields better games. So we make games for everyone.
Why don’t you show
any children in your videos/images?
We want Miramonte Park to speak for itself. We want you to imagine being part of this
world, and decide if you like it. We are
frustrated by a lot of the marketing that is directed toward children these
days, and we do not want to be influenced by these tactics where children are
used as propaganda to sell products.
What is your game
design process?
By starting with the story, we are able to set ourselves up
for success. We will decide where the
digital learning games and real-world activities will go as we write the
story. If we need to modify the story to
accommodate a learning activity, we can.
After the story is set, we can dive deeper into creating the learning
games and real-world activities. We will
create the real-world activities first to keep children engaged with our world
as we develop the digital games. This
process will also give children the freedom to play and imagine and make up
their own games before they play ours.
We will then create each digital game and publish them as we complete
them.
Why is it called
Miramonte Park?
My most important “ah-ha” moment after I started
designing Miramonte Park was its name. You see, Miramonte Park
is named after a real place; it’s the park I grew up next to. I knew if I named it that, it would remind
me to stay true to my roots and keep the intrinsic motivation of why
we’re doing this project alive.