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Naroto : The Journey Begins is a 2D adventure game with the gameplay in the vein of good old RPG games from the 90's. But this time, It's bigger and better. Why ? Because it's 2015 and that's exactly why the game is not the usual turn-based RPG game. People loved playing RPG games and over the years, tons of games with turn-based fighting scenario has come. So it's time to experience the new -
Adventure-RPG-Platform Fighting gameplay.
Naroto : The Journey Begins is a game that cuts to the core of what made adventure RPG games so special. Moreover, the game has the inner depths of getting you motivated for chasing your dreams with confidence. Naroto will feel like a part of your life and a friend you will admire as the game progresses.
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The story revolves around a world of ninja villages. Every country in the world has their own ninja village and the ninjas serve as their army.
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Naroto is a young boy from the village of fire. He lives with his dad, Ken whom the villagers consider as a coward. Ken was once a ninja of the village but was stripped of his privileges as a ninja as he failed to fulfill his duties as a ninja in the great ninja war. Naroto is a noisy and playful kid and he is seen by the villagers like how they see his father. The villagers even wish he won't be admitted to the ninja academy and hence won't become a ninja.
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Hated by the villagers, Naroto begins his journey to prove them wrong and get acknowledged by all. In his journey, he makes friends and also discovers the truth about this parents. That won't be easy for him and it's up to you to help him in this journey by playing as Naroto.
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The game-play draws on the best aspects of RPG adventures; the feel-free go-anywhere movements, the fun interactions and lines of dialogue players can choose to seek out if they wish, and the little details that make the world seem alive. In addition to these usual game features, here goes the new stuff :
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Well the concept of dynamic gameplay system exists already but is kind of rare in case of mobile games. So is dynamic gameplay same as
Dyna-Gamic System ? Nope. It's a stack of dynamic components.
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What you see above is a brief idea of what I call the Dyna-Gamic System. The idea is that in such a system, the game will have a combo of dynamic features. So you may think - Is such a system limited to those three above ? Nope. In a game having such a system, the dynamic features are stacked one above the other and the stack can grow as new features are discovered. A game with at-least one of the stack item (for instance, Dynamic Dialogue System) is said to employ the Dyna-Gamic System.
So what's the use of such a system ?
Simple, it gives the player a fresh feeling. Until now, what you have experienced mostly is - when you talk to a non-playable character in the game, it just says the same dialogue always. That reduces the liveliness of the character. So the Dynamic Dialogue System solves that issue. Likewise the Dynamic Stats System shows the game stats in a slightly better way.
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Mobile games usually don't come out with such systems but the games from other platforms do. So why not bring it to the mobile platform. Yeah, that''s exactly what Naroto : The Journey Begins is trying to achieve.
The game will feature at-least one of the stack components of Dyna-Gamic System initially and more stack components will be added in future based on the feedback from you. Apart from these there will be the usual inventory system.
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Now for the ninja fights - fights will be platform 2D fights and this is where some good art and graphics is required.
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I have always wanted to create a game and this is my first attempt at that and I really want it to be a good one. I stand by the idea that games have the potential to be the most powerful creative medium, with the power to affect the player far more than a film, anime or book. I want to create a game that doesn't emulate a film or anime, but uses the powerful combination of art, music and interactive game-play to create an unforgettable experience.
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Music is a key part of the game and will be safe at the hands of an expert composer who can assure an immersive atmosphere. A part of the funds raised through this campaign will be used to hire the best talent for this job.
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The game development is moving nicely with the key things like game world, inventory and the stats systems nailed. The interactions and dialogues part are being worked on now. By the time I finish those, I hope the funds will be ready for starting the development(although I have completed the pseudo-code) of the most important part in the game - the fighting system.
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Currently, I'm working on creating the game for android, ios and windows platform
The planned project release is July 2015, though a more solid schedule will arise once the target has been reached.
Official website of the game and the Facebook fanpage will be launched two weeks prior to the release of the game.
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$5000 may seem like a small amount for an RPG game with these features but my passion has driven the project to its current stage and will continue to drive the project until completion.
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I addition to above funds breakdown, I intend to use a part of it to yell out to the world about this game so that more people could get to know about it and play. And the feedback from you will help me improve the game.
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So far, laying the groundwork for the game and deciding how everything fits together and linking them together was the biggest challenge. Well, building games are always risky as it includes designing, planning, budgeting and managing the team who creates the art work and other stuff other than coding.
Any creative endeavor is about making tough choices and managing scope and the biggest risk in that is staying focused while being able to control the scope.
I don't mean to say that I won't be late or anything like that. Probably, I will be late, not by a lot and the game will be better for it. I just said that because that's the reality of making a game and I am going to be honest about that.
The other risk is that creating games means I spent hours in front of the computer coding and debugging ...coding and debugging again ...and that usually makes my eyes dry and if I don't get my eye drops in time, it's a risk.Seriously, there have been days when I slept just for an hour.But I can bear with that because all of my vital organs will stay intact as I'm not indebted to any loan sharks (which is the only thing that could stop me from completing the project)
I've got this far with passion alone and nothing is going to stop me from completion of this project. I hope that you will be there to support me in this journey until the end.
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Fiery Games is a not a company as of now. Well, it is a one man army which includes just me. If the funding is successful, more people will join the army. And hopefully, one day Fiery Games will become a company that creates some innovative games that you always wanted to play but never had a chance.