In search for the Ultimate Power, a Dark Lord and his wretched army are ravaging a once peaceful land, destroying villages and leaving no good soul alive. To put a stop to this carnage, the warrior named Haggis must wield again his already bloodstained blade and chase down the Dark Lord. Odallus is the story of Haggis’ pursue in the format of a dark fantasy classic game.
Odallus is a NES inspired exploration game with lots of action. It will be divided in stages, but there is no one-way-only in Odallus and levels have many paths, including to other levels. However, all paths in Odallus are infested by dangers and demons to which Haggis must be always watchful.
We expect to release Odallus in mid 2014.
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Yes, Odallus focus on exploration but don't expect to only look for the best paths on Odallus.
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8Bit Art
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Odallus' Pace
We have been describing Odallus as an action exploration game and we really mean it. Action is important in all of our games, and in Odallus this is present with a lot of different enemies and mechanics; there is always something to be done. However, if you played out previous game Oniken you may be expecting the frenetic kind of action we did on that game and, I assure you, that is not our intention with Odallus! Odallus is about a more Castlevania and Ghosts'n Goblins like action than a Contra and Oniken one.
Exploration will be present in each stage on Odallus. Stage progression will be linear as in most classic Castlevanias, but stages themselves will have multiple paths. In addition to this, Haggis will find new gear and upgrades along his way, which may result in opening new ways in previous stages.
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If you like good ol' exploration games, Odallus is for you!
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Non-linear levels
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Sharp controls
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Five different areas
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Rad 8-bit graphics
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Filled with hordes of demons
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Thrilling atmosphere
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Huge bosses
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About the Demo
Odallus' demo do not depict any level in particular and level design on it won't be used in the game. Instead, we built the demo willing to show you a bit of everything you can expect in Odallus. The style of the level design, with many paths to be discovery, is one of the main aspects we wanted to demonstrate. Enemies, mechanics and upgrades are exactly like they will be in the game, except that there will be more of all of them (perhaps not in the same stage, but in the game altogether).
The demo is short, expect to finish it in about 30~50 minutes, so we end up not adding a save feature to it. Odallus will sure have saves and check points, we just didn't add them to the demo because we felt there was more important things to concentrate at doing in it.
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Platforms and technology
We use Multimedia Fusion 2, and so, Odallus is Windows native. On Oniken, we were able to make MAC and Linux versions, but this requires some time which we prefer to take pos-Windows launch. However, depending on the turnout of this campaign, we may be able to invite other developers to help us on that!
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Minimum System Requirements
1.6GHZ Processor /512 MB RAM /60 MB free hard disk space
/DirectX 9 compatible VGA /Windows XP
Estimated launch: Mid 2014
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As a young indie studio, while we are 100% independent creatively we are not fully independent financially. That's why all of us have day jobs, to keep paying the bills. It's a though routine but it pays off with pretty cool games.
However, we need in Odallus some things that no one in JoyMasher can do properly and we decided to hire two very talented people to do it. The first thing is the soundtrack and we found just the perfect person to reproduce those vibrant tones of the 8bit era compositions. His name is Tiago Santos and he had previously made some songs for Oniken too. He composes under the N-Freq Studio.
The other job we need to be done is video making. In Oniken, our dear friend Gabriel Camelo created this amazing trailer and we hope he can continue making awesome trailers for our retro games.
Altogether, Camelo and Santos' work sums up to roughly $5,000, which is the exact value of this pledge. If this pledge is successful and even some extra money is brought together, it will be fully reinvested on Odallus. We have a list of features that we would love to see in the game but that we had to cross in early development due to time and money restrictions.
However, if enough people believe in Odallus, some or all of these features can be brought back!
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Why Flexible Campaign
We chose a flexible campaign because, funded or not funded, we will make Odallus and any contribuition will help us. Like, help a lot.
This campaign is meant to help us pay Camelo and Santos while they are working and not only after the game is released, to aid our developing process and make the game even better. If you still have any doubts, fell free to email us at hello [at] joymasher.com!
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There are many different perks of each different level of contribution! Here are the different tiers:
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About the Perks:
Wallpaper — A rad wallpaper, made with Odallus's poster art.
Copy of Odallus — A complete digital, DRM-free, just out of the oven Odallus copy!
Manual — The complete guide to Odallus' universe, its creatures and secrets in .pdf format.
Original Soundtrack — Odallus's original melodies, all in one folder!
Beta Access — Of course you are a explorer, so why not play Odallus before anyone else? Discover all the enemies, bosses, traps (and glitches) ahead of everybody!
Extra Copy — Adventures are much better with a friend. This extra copy of Odallus is the perfect gift for any special person of your live.
Poster (Digital) — A .pdf copy our official poster 4000px X 5630px, good enough for 13,33"x 18,7" or 33.7cm x47.5cm prints.
Oniken — A digital DRM-free copy of our previous game, Oniken.
Vampire Hunter skin — A re-skin of Haggis dressed as an important Vampire Hunter. Whip is not included!
Royal Knight skin — A re-skin of Haggis dressed as a shinny armor Knight. Perhaps his lover was taken by the Dark Lord?
Red Gargoyle skin — A re-skin of Haggis as a Red Gargoyle. You could rule the underworld looking good like that!
Odallus Artbook PDF — All the colors and characters of Odallus world, our references and aesthetic goals.
Odallus Stickers — Stickers of enemies, items and characters.
Autographed Poster — Our amazing official poster printed on a glossy paper and autographed by the whole Joymasher crew!
Name in the Credits — Our very thanks expressed in the game itself! Your name under the "Special Thanks" on the credits.
Physical copy of Odallus — Available in three cover colors (Green, Blue and Red, depending on the tier), this special NES case contains a physical copy of Odallus, a printed manual and maybe an extra surprise? (The NES cartridge is a case only for the computer game inside!)
Key Chain — Haggis shaped keychain in metal. Depending on how many of those are sold, we may add an extra model!
Printed Odallus Artbook — Hardcover colored print of our own Odallus Artbook!
You made in Pixels — Your own, custom, 8bit portrait made by Danilo! You can send us one or some pictures of yourself and Danilo will do his magic.
Create an enemy — Your own creation brought to life on Odallus! Work with us to design your very own enemy on the game!
Meet the devs — You are really a demon slayer, aren't you? So come to Brazil and slay some Caipirinhas with us! Meet the devs on a wild night out! (travel and logging expenses not included)
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Poster preview!
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JoyMasher is an indie game studio founded by Danilo Dias, Thais Weiller and Marco Galvão on early 2012 in Brazil. Studio focus on creating gaming experiences closest possible to 8 and 16bit era games with a touch of contemporary concepts. Besides Odallus, JoyMasher is also known by Oniken and free games MRC6-454, Major Maox and Sigurdr's Havoc.
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JoyMasher is:
Marco Galvão — Creating computer games since he was 8, Marco is now studying to be a Computational Mathematician, but without droping the passion for game design and programming. His boost drink for a long night of productivity is Coke for sure.
Danilo Dias — Videogames are, pretty much, one of the biggest parts of Danilo’s life. Playing since the age of 2, but convinced that he couldn’t live on them, Danilo graduated in architecture and worked in the field for some time until realizing he just was just a too darn good game designer to be wasted. That’s when he decided to make Oniken.
Thais Weiller — Graduated as a journalist, Thaís pretty soon realized she wasn’t cut out for it. So she decided to study game design and started a master on the subject. She fell so much about it that she began designing games herself for some Brazilian game companies. Since then, Thaís has worked with several mobile and some browser games, granting her experience in gameplay, level design and balancing games. And she also holds a MSc. on Game Design!
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It is clear to us that, aside from normal game development risks that affect every project, our biggest risk is if someone on the developing team is hit by a bus. This could delay things a bit. Fortunately, we don't go out very often so the chances of that happening are very small.
Another possible risk is that, due to any unforeseen difficulty, we will not be able to finish the game on time. However, since the majority of the systems are already in place, and we have all of the major points of the game implemented, we believe chances of a delay are slim.
In addition, we have estimated every cost related to rewards, including shipping and physical items.
Most importantly, we're completely passionate about our creation goals and pretty confident that we can turn them on an awesome game, and we're dedicated to rewarding the community with the best game possible. The more backing we receive, the more systems and content we can create, and the better the game will be!
So thank you for supporting Odallus and welcome joining us in this journey!
Other Ways You Can Help
Perhaps you can't support this awesome game as much as you wanted to. Do not worry, my friend, you can still help us with your words! Spread the news about Odallus and let the world know that 8bit exploration games are not dead and buried just yet!