PERISH is a video game, an Action-RPG with
permadeath & procedurally generated levels, also known as a
roguelike-like.
The Combat is deadly and deliberate, inspired by Dark Souls. Block, dodge and manoeuvre to get a good opening to damage your opponent, while making sure not to give the enemy an opening yourself. Levels are randomly generated, and the structure of the game as a whole is similar to Spelunky. A full play-through should take about an hour, but is so difficult that you will likely need to play many times to become good enough to reach the end.
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The randomly generated levels also contain specific unique items and encounters that can be relied on to always occur at a specific level or world every time. Learn the patterns behind the apparant randomness to uncover secrets and unlock new areas and content.
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Journey into the unknown. Explore long-forgotten ruins and discover what was once lost to the world. Battle through the monsters, undead and the fallen heroes who came before you to reach the secrets that lie entombed within.
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PERISH is being created in Unity and will release on
PC, MAC, LINUX later this year. It will support Keyboard & Mouse OR Gamepad controls.
Key Features
- Procedural levels. Every level you play is unique
- Permadeath. There are stakes! It really matters how well you play because when you die, that's it. A new world is generated for you to start fresh.
- Non-random entities are a part of the random genration so that you can still memorise & exploit patterns.
- Classes that you can choose from to vary your play. Unlock new ones by finding secrets!
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I need your help
I am a sole independant developer in Australia and I have been working on this game for over a year now. This project is primarily self-funded, which is why the goal is relatively modest. The current budget for the game doesn't quite match up with what I think i'll need to complete it so I'm coming first to you to try and close that gap.
Because I've already invested so much of my own time and money into this, there's no chance of not going through with it. If the funding goal isn't met, i'll have to stop working on it full-time for a few months while I do freelance work to make up that money. I would VERY MUCH prefer to keep up the development momentum and stay working on this project full-time, though. I hope you will help me do that, so I can release this game to you all sooner rather than later.
Perks
$10 The Game. You will receive a digital copy of the game (& STEAM key if it gets released there). Your name in the Credits under "Special Thanks"
$25 Early Access. You will get access to the Beta version of the game when that is available. [+ all previous perks]
$50 Be a Shopkeeper. Shopkeepers have random names, add yours to the pool they get drawn from. [+ all previous perks]
$100 Name a crypt in the game. Crypts are special areas that contain mini-bosses or special items or unique encounters. [+ all previous perks]
$150 I will work with you to create a monster or enemy of your design to be a rare encounter in the game. (spawns in your Crypt from the previous tier.) [+ all previous perks]
$1000 "In association with ... " - your name / logo on a splashscreen at the start of the game. [+ all previous perks]
Social Media Even if you can't back this project you can still help! Get the word out about it and let people know.