A game designer and a game programmer currently living in Boston, United States. He worked in Saudi Arabia on multiple game projects for 9 years including an MMORPG based on educational curriculum, mobile games, and card games. He reads and rates books and he makes tasty almond loaves.
A designer and also a front-end developer. What a nerd, right? Ahmad also makes animations, videos and all other graphic stuff. He’s clearly a keeper. He’s been making websites, games, and apps for over 10 years. OMG! The cookies he makes! #TeamCap
Worked as the project manager for an online card game that was acquired for multi-million dollars. Maan spends his time studying art and game design. He also has a degree in Software Engineering and a PMP.
"Was going to play 1-2 matches ended up with 48 matches."
"Unprecedented experience! This game could easily start a new addictive, fun, and rewarding genre"
“I can’t remember the last time I enjoyed a party game this much. It made me laugh so hard.”
“It is one of those just-one-more-round game.”
“Hilariously unsettling.”
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Why Early Access
SOS: Shout Of Survival is primarily a multiplayer game with online play. Early Access is especially important for games with a strong multiplayer component, to ensure a robust online experience, but also to balance and tweak the gameplay. The only way to achieve this is by getting feedback from lots of players.
Risks and Challenges
The game has already gone through lots of development cycles and is already in production, so risks within the game itself should be minimum and close to none. However, our highest concern is not getting funded to continue development on the game. We want to present the game in the way we really want it to be.
Another risk in not getting Greenlit. In that case, we will be checking other distribution solutions. However, we trust that, with your help, we should be able to get Greenlit.
So, as you may have noticed dear supporters, It relies heavily on the support we get from you! Here is what you can do to minimize the risk:
PICK A PERK
SHARE WITH YOUR FRIENDS
SUPPORT US IN GREENLIGHT
Thanks <3
Rewards
$15 - DIGITAL COPY
Early access + 1 digital copy of the game on Steam.
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$25 - TWO DIGITAL COPIES
Early access + 2 digital copies of the game on Steam for you and your friend, saving $5 on the game.
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$45 - FOUR DIGITAL COPIES
Early access + 4 digital copies of the game on Steam for you and 3 of your friend, saving $15 on the game.
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$100 - EXCLUSIVE BACKER HUMAN AND MONSTER SET
Be recognized in-game by your unique backer-only human and monster set.
Includes the $45 reward.
Human set includes: cap, glasses and shirt.
Monster Set includes: body color and chest paint.
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$150 - EXCLUSIVE BACKER T-SHIRT
Get the exclusive backer T-Shirt.
Includes the $100 reward.
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$500 - YOUR VOICE AS A HUMAN SHOUT
Work with our team to produce a human shout in the game using your voice! + Name in credits as a voice actor.
Includes the $150 reward.
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$1,000 - YOUR CHARACTER IN THE GAME
We will use any reference images of your choosing to create a single human set OR a single monster set. + Name in credits as a character designer.
Includes the $150 reward.
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$2,000 - FINISH HIM!!!
Work with the team to create a monster finishing move of your choice! + Name in credits as an animation designer.
Includes the $150 reward.
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$4,000 - PRODUCER
Work with the team to create a level theme of your design. Mention your name in the credits as a producer.
Includes the $150 reward.
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$10,000 - SUPER PRODUCER
We will use any reference images of your choosing to create a single human set AND a single monster set that can be used by you ONLY. + Name in credits as a character designer.
Includes the $150 reward.
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FAQ
Will you/ can you/ make a version for Linux?
With our current small team setup, we are not very familiar with Linux operating system and promising a version for Linux without us being able to properly test the game on the system is not something we want. However, when we are going full throttle, we will highly check that option.
Is there any way to get some kind of physical copy of the game itself?
Not currently, no. With our team size, we would like to be able to focus more on the game itself rather than anything that is not game related. Adding more things that require logistics might only harm the game in the end and we would love to commit to the game itself.
Will there be stretch goals later?
Yes, once we meet our target goal, stretch goals will be immediately announced.
Isn’t $12k a little cheap for the game you are promising?
Good question! Let us guess—you’ve worked in the game industry? :) Yes, it’s true—our internal estimates for the full production cost of this game are greater than our initial goal, especially once you take out the fees and reward costs. But that’s OK!
To put it simply, if enough fans are excited about this game to hit our initial goal, then we, the developers of this game, are willing to put up more of our own money as well, right along there with you. We actually already did. We have been developing this game without salaries and we’ve been handling the costs so far from our personal savings.
So, no, this is not a case where the initial goal is set irresponsibly low, risking everything in the hopes that the Indiegogo campaign will pay off over expectations and get us where we secretly, actually need to be financially. We do understand that concern, though, and kept it in mind when carefully setting our initial funding goal. More money over the initial goal would be wonderful—don’t get us wrong! :). But we have run the numbers and we are fully confident that, should we hit our initial goal and nothing more, we can make a great game that fulfills the promise of this project, both for our backers and for anyone else who plays the game.
Isn’t $12k a little expensive for the game you are promising?
Seriously, despite the fact that it’s a 2D game, SOS is a full-scale production where the game is undertaken by professional developers, artists, designers, animators and musicians. We as indie developers already handled some costs, but we reach our limit.
In short, we can understand the question, but believe it or not, this is actually a very cheap minimum bar to set for this team and this project, especially after fees and reward costs are taken out. We set it as low as we could to make it happen, because we really, REALLY want to make sure it happens!
I backed the project! Woohoo! ...When will I get my game on steam?
First of all, we need to get greenlit. We will need the support of all our fans for this! After being greenlit, we will incorporate Steam API for the multiplayer to work. This should take some time, however, we will be putting the game on Steam as early access as soon as integrating the steam API is done. Meanwhile, please share the excitement with your friends and invite them to support us too, we’d really appreciate it!
Alright! But when will it be finally released?
Ok so here is our plan. After putting the game as early access, we will be hearing from our fans a lot as we improve the game and add features based on feedback. Once we believe the game reached a level where it can be released, a release date will be announced. However, you are always welcome to buy the game from the early access period. This way you don’t have to wait at all!
What if you don’t get Greenlit?
Well, that would be unfortunate. In that case, we would be looking for other platforms to release the game on or we can even release it ourselves.
Will you give me any revenue for my sound or my character design?
No, sadly. Even though we would collaborate with you to produce those contents in the game, we are still doing most of the work. Even though we initially start with your idea, we would still need to make sure it fits the game and its mechanics.
Hey, I’m a member of the press, how can I get in touch?
We are happy to hear from you! Please send us a message through this form:
http://shoutofsurvival.com/contact-us/Hey, I’m a YouTuber or a Game Streamer. Can I play your game on my Channel?
Sure you can! You can try our demo here:
http://gamejolt.com/games/sos-shout-of-survival-demo/143676
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