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Sunken

Mixture of genres, an atmospheric, dungeon crawling ARPG meets Roguelike! *UPDATE* Steam Greenlit!!!

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Sunken

Sunken

Sunken

Sunken

Sunken

Mixture of genres, an atmospheric, dungeon crawling ARPG meets Roguelike! *UPDATE* Steam Greenlit!!!

Mixture of genres, an atmospheric, dungeon crawling ARPG meets Roguelike! *UPDATE* Steam Greenlit!!!

Mixture of genres, an atmospheric, dungeon crawling ARPG meets Roguelike! *UPDATE* Steam Greenlit!!!

Mixture of genres, an atmospheric, dungeon crawling ARPG meets Roguelike! *UPDATE* Steam Greenlit!!!

Sunken Team
Sunken Team
Sunken Team
Sunken Team
1 Campaign |
Belgrade, Serbia
$299 USD 17 backers
2% of $10,000 Flexible Goal Flexible Goal

Hello, ladies and gentlemen, in front of you all stand two simple guys giving their souls into making “Sunken” – a game, hopefully, worthy your time and attention.



An atmospheric, dungeon crawling ARPG with a touch of a Roguelike, “Sunken” is intended to be a marriage of genres with several aspects listed (and explained) below.



1) Permadeath – Since the beginning of the project, we wanted “Sunken” to be hardcore. When you die, you lose your levels and equipment, however, the skills you have unlocked stay that way. It is important for us to tell this to you, the players, early, as we do not want you to be surprised when you lose the items you have crafted or looted or the levels that you gained by progressing through the dungeon. Go big or go home!



2) Crafting – Crafting is an important part of “Sunken”. More than anything, you will be looting crafting materials. Crafting is done exclusively in the ‘crafting room’ found on every level of the dungeon. To be able to craft anything, though, you will need to find recipes for the items or the abilities that you want to craft (yes, the abilities are not gained through leveling, but by crafting!).

3) Randomization – Although the levels aren't randomized (the reason for this will be written below), the monsters and the loot are random. Whether you’ll get a weak sword or a great armor, whether you’ll run into a few zombies or an elite Impaler with Tormentors following in his wake, is left to chance, the chance you will have to take in “Sunken”.



4) Leveling – Soooo, where is the real RPG element in all this, right? By leveling, you gain stats. They are Might, Dexterity, Vitality and Intellect. With each level gained, you have five stat points to distribute as you see fit. Even when you find the best-in-slot gear, the game is not over, you keep leveling and fighting. Just be sure to use the distribution to follow your style, as you cannot get back the points you have invested. As the death is permanent, invest these points well!



5) Atmosphere – Sure, we like games that are simply fun, but the immersion through visuals, sounds and storyline is irreplaceable for us. Thus, “Sunken” will try to be heavy on immersion. This is also the reason why the levels aren't randomized – they look too generic, at least with the very limited assets available to us. This is also one of the reasons (the other one being permadeath) why “Sunken” isn't as fast-paced as some other games of its genre, thus there are no stats like “attack speed” or “movement speed”. Stomping the content as quickly as possible isn't the goal – survival is. “Sunken” is set in an eerie dungeon out of this world and we want that atmosphere to sink into your bones.




6) Narrative – We like story-driven games. Although “Sunken” is an ARPG, we have tailored the narrative to our liking, and we tried not to allow the action to overshadow the story. There are many lore books lying around in each level of the dungeon, and we hope they will be a treat for the people who love having a good story in their games. The narrative is not spoon-fed, and you will have to figure out some things on your own. Of course, for those not interested, skipping any narrative piece is always an option.


7) Competition – You will fight – until you die. Compete with other players by checking the leaderboard. Whoever reaches the farthest ‘spin’ and ‘level’ (hey, we do not have to reveal everything, right?), is leading the boards. Go get them, tigers. You don't want to compete with other players? No worries, completing single player campaign will give you just as much satisfaction. You make the decision.



If you read up to here, we are thankful. If you have seen something you like in Sunken, support us through the pledges listed below. Thanks buys! :)



We are, originally, an artist and a writer, but, we came to be just about anything needed to finish this game. We both worked in the gaming industry before doing this, but, this is the first project of this magnitude for us. The main thing about us is that we hate giving cheesy speeches. So, we just want to be informal and friendly with you guys, and simply have fun while developing “Sunken”, like we have had so far.



Although “Sunken” is not an AAA title, obviously, it is not an easy game to finish. With you, we can do a lot more, to make “Sunken” what we always wanted it to be. Covering all the fields will be a lot easier once we firmly set our feet on the ground and invest in everything that will make this game glow its darkest light. We are currently struggling to acquire funds for voice acting and graphics. With additional funds we will be able to record sound effects in a professional studio, finance new 3d models and improve graphics as a whole. If the project is successful, our plan is to release the game Q1 2016. 

Team “Sunken” consists of only 2 members and, unfortunately, none of us has any experience with audio in game development. Hopefully, we will overcome those obstacles with your help. We plan the use our funds the following way:






We believe in open door policy.  If you've got any questions, we want you to know the answers.  Ask us anything you want (although beware, we wish to keep some secrets about the game... well, secrets) but pretty much everything else is open for discussion.

Ask questions in the comments section. We will give our best to answer quickly. We value your questions, support, and interactions, so we will do everything possible to make you smile. Our E-Mail is sunkenarpg@gmail.com

 <- Contact us on Twitter

         <- Contact us on Facebook


You can vote for us on Steam Greenlight and IndieDB

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Early Bird

$7 USD
Full game for 70% of retail price for 100 quickest people to grab this pledge + Your name in the credits
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January 2016
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Real Deal

$10 USD
Full game, DRM free + Name in the credits
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I want more!

$15 USD
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Collector's edition

$25 USD
Full game + Name in the credits + Early access to alpha/beta when it's ready + Digital Concept art + Digital Prequel story
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January 2016
1 claimed
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What does this item do?

$35 USD
Full game + Name in the credits + Early access to alpha/beta when it's ready + Digital Concept art + Digital Prequel story + Ingame item at start + Soundtrack + Special Ingame Thank you!
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January 2016
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It's alive!

$50 USD
Full game + Name in the credits + Early access to alpha/beta when it's ready + Soundtrack + Digital Concept art + Digital Prequel story + Ingame item at start + Special Ingame Thank you! + Name your own elite champion from the list of monsters.
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January 2016
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BERRY that sword!

$100 USD
Full game + Name in the credits + Early access to alpha/beta when it's ready + Soundtrack + Digital Concept art + Digital Prequel story + Ingame item at start + Special Ingame Thank you! + Design and name your own Mythical item + Design and name your own Mythical item.
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January 2016
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Chamber full of bugs

$250 USD
Full game + Name in the credits + Early access to alpha/beta when it's ready + Soundtrack + Digital Concept art + Digital Prequel story + Ingame item at start + Special Ingame Thank you! + Design and name your own Mythical item + Name your own elite champion from the list of monsters + Design your own secret chamber and name it, activated your own way
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January 2016
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So you're a dev too, eh?

$500 USD
Full game + Name in the credits + Early access to alpha/beta when it's ready + Soundtrack + Digital Concept art + Digital Prequel story + Ingame item at start + Special Ingame Thank you! + Design and name your own Mythical item + Name your own elite champion from the list of monsters + Design your own secret chamber and name it, activated your own way + Design your own ability for the main character
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January 2016
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One Man Pledge Army

$1,000 USD
Full game + Name in the credits + Early access to alpha/beta + Soundtrack + Digital Concept art + Digital Prequel story + Ingame item at start + Special Ingame Thank you! + Design and name your own Mythical item + Name your own elite champion from the list of monsters + Design your own secret chamber and name it, activated your own way + Design your own ability for main character + Choose a feature within an ARPG genre to implement in the game
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January 2016
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