(PATREON SUPPORTERS OF DOXY GAMES WILL RECEIVE APPROXIMATE REWARDS)
1. The Deal
Hello my name is Doxy and I have created this fundraiser to release a collaborative game called Sweet Dream Succubus. This game is an interactive visual novel featuring popular fetish model Swimsuit Succubus, brought to the world of hentai through erotic drawings and sexy storytelling.
The game spans 3 days, in which the player must outwit the siren’s call of the succubus until they are finally able to break her alluring spell. Think of Ground Hog’s Day, but instead of ground hogs, its... BONERS... Boner’s Day. Equal parts hanky panky, equal parts detective mystery, all sexy succubus shenanigans. It’s basically If X-Files and Hentai had a baby.
As you navigate your 3 day "wet" nightmare you uncover information and evidence that helps you finally leave before the world you are confined too, bleeds your essence dry.
Each playthrough features multiple choices per day which branch into unique experiences that gradually shift each time you repeat the cycle. How many rounds can you resist this tantalizing torture? Or will the Succubus just have her way with you?
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2. What We Need & What You Get
This is where we shine. Unlike most projects, we have a significant portion complete.
Here is what we have so far:
1. Completed outline and gameplay documentation.
2. First pass of the story which can be played for testing purposes.
3. Assets in a playable but incomplete version of the game.
What we don't have.
1. A final script draft. This includes all choices players can make and the final three days and events from that day.
2. All assets completed and integrated into the game.
3. Sound and Music
What we dream of...
Though we are willing to release the game in a simple and effective way that satisfies most players, there are certain things we can expand upon release date that would really make the game "rad".
1. Voice acting. I really want voice acting.
2. Animation and effects to add an extra layer of excitement to the content.
3. Fully rendered assets. Right now to keep things manageable and on target. Rendering is kept simple and effective, both BG's and character style
>> Here is an example of the games final production quality
OKAY SO WHAT DO I GET?!
Right, so let's get down to brass tacks.
I want the game to be free for to everyone to play. “So why should you pay?” you might ask. Well, without support the final version of the game would be published in its simplest form. The goal of this funder is to gauge fan interest and to put effort where the money is. Your direct support equates to improving the overall final product!
That's all nice and good but what DO I GET!
What we want to offer instead of just an old dumb .exe (you could easily pirate and is outside of scope anyway since we are targeting html5) is the following rewards, accessible through support tiers.
1. Real-time dev access to the game. This means you can peek in and see the game in varying states of development with all its gross bugs and weird glitches.
2. Development assets. This includes Photoshop files, source files and any other full-sized files curious supporters, developers, and artist are interested in reviewing.
3. Physical goods. Though the goal is to make a digital product there is no ignoring the love many of us have to own a real physical thing. Keychains, dakimakuras (hug pillows), and acrylic standees are a few examples of the products we’re considering.
3. Risks & Challenges
Are there risks? Yes, of course! With almost every major project come risks and obstacles that could hinder progress, but what’s important is how they will be tackled and overcome. Before even considering this funder, I got enough of the core elements of the game in place so that I could confidently approach my fanbase for support. These are the steps I’ve taken before creating this funder:
1. Get the script to a level of completion where polishing and finalizing it would be trivial.
2. Get every single scene and asset boarded and integrated into the game even if it's a simple integration. This shows that we have a good understating of the tasks and work needed to complete the product.
3. Build the game with simple core elements that are easy to expand upon. This way, if funding increases, the game can also grow in a way that feels natural and organic.
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4. I don't gots money, AKA "Hey how can I help?"
Maybe you're poor. Maybe you have money but don't care to support with your hard earned money bucks but you still want to see this project come to light.
1. Using IndieGoGo's share tools, promote the game across social platforms
2. Do you have friends that enjoy this sort of content? Tell them!
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UNLOCK TIERS
6000$ + Basic Game
17600$ + Voice acting & Custom Music + Audio
28500$ + Puppet Animation + Effects
PERK SAMPLE
(Final product may not look exactly as depicted)
Keychain
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Standee
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Dakimakura (body pillow)
Double sided, art not completed for other side (yet!)
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FAQ
- Daki Info
- Size
- Type of Material
- Peach skin or Plush
- $10 Extra for 2way
- Double sided (art on both sides)
- Platform for the game.
- Will the game have a downloadable version
- Likely. Though getting html5/web games to work locally can be tricky. An honest effort will be made to make it possible.