Overview ![]()
The Cool Biker Game With a Temporary Name* is a biker racing game in which you ride a chopper on wild roads. It’s all about speed, fun and rock and roll.
The game takes place in the wild biker’s world with a light and fun atmosphere due to a cartoonish graphical style, and an arcade oriented gameplay.
*there is a perk to give your name to the game. If that perk is not claimed then players will be able to vote to choose the final name
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Current status
The game is currently in Alpha version, which means it is playable in a PC and Linux version (available here), but the content and the quality are not final, and that's what we need your help for.
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The core team based in France and in the UK and is composed of
Benjamin Levy
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Software engineer with 10 years of experience
6 years of experience in racing games such as Moto Racer DS, Garfield Kart, Truck racer and some other confidential projects on PC, PS3, I-Pad, Androïd, PSN and XBLA.
1 solo project in 2002 : Fantasy Battlefields (40 000 downloads)
Hugo Leo Chaves
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Professionnal musician and 3D artist
Colin Merrick
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Senior Game Artist with 4 and a half years of experience on XBox 360, PC,Wii,PS2,PSP games
worked on Kinectimals, Outsider, Off the rails, Football superstars
Infinite number of tracks
The tracks are procedural, that means that your experience is different every time you play because roads are randomly generated by your computer and there is an infinite number of possible combinations. In this way one will not have to learn by heart a track to be able to compete with hard core players.
High Speed and fun
The gameplay is foremost arcade to focus on the fun and the speed sensations. The controls are simple and the handiness is high. However there are little subtilities such as boost and position managment so that hardcore players will find a real challenge to master the game.
You can also kick and punch your opponents, and you have to avoid crates, barrels and wild animals on the roads.
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Being a bad ass
This game with its many possibilities of character and bikes customization allows the player to embody the bad ass he has always wanted to be.
Bike customizations: pipes, handle bars, fuel tank picture, wheels
Character customizations: jackets, headgears, tattoos
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Metal up your ears
The soundtrack will be composed and recorded by Deïmos a local Trash band. You do not know what trash is? Well you know Metallica don’t you?
There are classical racing game modes like single race against AIs, and online race and championships, but with fewer formalities: just start from the bar and try to end at the bar in first position.
There will be also more original game modes like:
Moustache race : pick up power-ups along the road to
get advantage over your opponents or to anninilate them (hell gate appearing in the ground, satanic sheeps tribe crossing the road, puddle of oil, portal, flat tires,
homing boot, ghost rider, angel wings, puddle of glue, nitro pack …)
Crab hunt: crush as many giant evil crabs as you can along the road in a limited time.
The long jump: get the longest jumps along the track and end up with a nice long jump in a lake (no water wings provided)
The off-road tree slalom: no road this time, just ride as fast as you can through the forest and try to avoid trees. You may get an artistic bonus anyway if you make a nice crash
The game will first be released in a free to play version for PC/Mac/Linux. Free to play and free to win. You will not be disadvantaged in the game if you do not buy it. (We are gamers too, and we hate pay to win games).
An alpha version is already downloadable and playable on the game site
Gold accounts will be available for 5 euros which will give acces to a lot all the customization elements for the bikes and characters.
The full version will be achieved within 3 months – 1 year according to funding goal reached and number of employees
According to the funds raised there may also be an Android (Ouya), an IOS, and possibly on XBLA, PSN and WII-U (e-shop) versions
Gold accounts will be valid for all platforms (You won't have to pay another 5 euros if you want to play on another paltform)
Be part of the decision process
Gold accounts will also allow you to vote for the next developped features during the game development
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Follow the development live
And learn how video games are made.
We will allow you to follow the game development closely giving you access to development versions, planning, tasks lists, and explain to you many of the secrets of the game development through videos and web pages dedicated to the “making of” of the game.
For the cause
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Making games is our passion. Nowadays the game industry is splitting into 2 types of developers:
Blockbuster companies with hundreds of employees, tens of millions $ budgets, making sequels of successfull titles, but taking few risks to be original.
And indie developpers with no money but a lot of passion.
The first year of this project was made with no budget at all, just on our free time with free softwares. But to improve the quality and the content of this game we need a little money now. We do not want and do not expect to be billionaires with this game. We just want to make a good game, and we swear we will not sell it to Facebook once it is finished.
If this game makes any profits, we will give 50% to research against cancer because it is a stupid disease that should not exists, and use the rest to develop new cool games.
The final content of the game will be determined according to the funds raised. But funders will have the right to vote the features they want to be developped
The minimum content will be for each goal. But we will do our best to add the maximum content at each goal.
10 000 euros
3 characters 3 bikes 5 headgears 1 environment 1 song
40 000 euros
5 characters 5 bikes 10 helmets 2 environments 2 songs
60 000 euros
IOS and Android versions
8 characters 8 bikes 20 helmets 3 environments 3 songs
100 000 euros
10 characters 10 bikes 30 helmets 20 customizable parts 5 environments 5 songs + crab hunt + long jump + tree slalom
200 000 euros
Playable trikes (3 wheels)
300 000 euros
Playable roadster (4 wheels)
400 000 euros
Add traffic cars on the roads
500 000 euros
XBLA, PSN, WII-U versions
600 000 euros
Build and share your tracks with a Map editor
750 000 euros
Power ups game mode (M... Kart mode!)
How your money will be spent
$1000->$10000 Manufacturing and shipping funder’s rewards
$1500 Unity pro software License
$1500 Unity IOS Pro License
$1500 Unity Android Pro License
$35000 Unity XBLA License
$35000 Unity PSN License
$3000 X-Box 360 development kit
$3000 Playstation 3 development kit
$3000 Wii-U development kit
$1000 Macintosh development computer
$1000 IPhone and Android test devices
$3900 3ds max software license
$1000 Music softwares and plugins.
$1000 Sound data bases
$200 Sound recording material
$100 Steam green light submission fee
20% Taxes (French VAT)
4% Indiegogo
3% Payment processing fees (credit card + dollar -> euro change)
2000$ Administration and accounting
50$/month Servers for lobby leaderboard and maps
Net Salaries 2000$ (Salary cost=4000$).
How your money will not be spent
PC Computers (we already have)
Editor (22% of a classic game)
Retailer (23.4% of a classic game)
Wholesaler (12% of a classic game)
Manufacturing (3% of a classic game)
Endless (useless) hierarchy
Studio recording
Local rental (we work at home)
How you can help us without money
Test the demo, give us your feedback. Talk about the project to your friends, link it, share it, tweet it, facebook it, greenlight it with only 4 clicks.