The Language of Magic came about from my long-time appreciation for the world which Richard Garriott created. Specifically the MMO, Ultima Online. As a kid, teenager, and young adult I put many hours into the game and, even though it has been running for just over 20 years, I still go back to it from time to time just to relive the experience. It is a masterpiece of a game that will never get old and my only hope is that we created something that pays the proper respect.
Game Overview
The Language of Magic is a deck-building card game which can be played in two ways: 2-player duel – players attempt to build an arsenal of powerful Words of Magic to overcome their opponent, or 2-4 player cooperative or solitary play – players work together to battle the Lich and its minions, defeating it before it can cast its final spell. As a solo or co-op player, you take on the role of the Avatar, chosen heroes of spirituality who are to do battle with the Master of Hythloth, the vile Nefarious Lord Zorhkar and his minions of the abyss.
There are 26 words of power, each representing their own idea. These words can be combined to make powerful spells to harm, mend, protect, or alter the creatures and the world around you. Some words, the incantations, direct the polarity of the spell. Will you create, negate, or steal? Other words add elemental powers, some can add to or multiply the effect. There are so many possible spells, you will need to play it for yourself to see what you can come up with.
Preliminary rules are posted here.
The project was funded but is now available for Pre-Order.
The project has received a facelift since those photos were taken, check out the graphic below showing the old (top) and the new (bottom), as well as the familiar cover to the rule book.![]()
The Special Accessories
It's not only the game that's available, but it is also the specially themed dice and dice bag that are up for grabs!
The dice bag:![]()
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The dice options:
Clear
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Purple![]()
Pink and Blue (not the doggie dice)![]()