![]()
The Quick Start guide is available HERE.
Unlocked content is available to all Mortal backers and above! This content comes courtesy of our generous backers!
Bri, Sonia, Denyse, Chris C, Kevin, Joseph, Marco, Cathy, Casey, Jay, Michael, Chris G, Karyn, Fara, Szymon, Lazarus, Doug, Terry, and Pedro!
![]()
![]()
This heroic tactical RPG is set in a mythic land, a place where heroes build their legend in the pursuit of immortality and fantastic creatures inhabit the untamed world. The Lost Age is powered by a new class-free, skill-based system, with goal driven XP, dice-less GMing, and resource management-focused gameplay.
![]()
The Quick Start guide is available HERE.
“Verdict: If you enjoy games like Burning Wheel, Pathfinder, or Gloomhaven, I suggest checking out The Lost Age.”
- Sophie Lagacé, veteran gamer - Read the full in-depth review.
TLA Lets Play
Pre-Orders
We will be offering pre-Orders for the core rule book in both digital and hardback versions
The core rule book will Include:
Hardback cover
250 full-color pages
All rules needed to run and play
The setting of Khem, complete with primers on technology, magic, and the gods
More than 50 full-color illustrations
Page Layout
![]()
Art
The Lost Age is different from standard fantasy games and the visual reflect that. Our primary artist, Audre "Chramath" Schutte, has done a wonderful job bringing the characters and creatures to life with vivid colors and fantastic creatures. While Brandon Burt has captured the world with his equipment and landscapes illustrations.
![]()
The Lost Age is set in a mythic bronze age where belief fuels reality: gods seek to gain strength through spread worship, dead deities still warp the land and its creatures into mysterious new forms, and mortal heroes cultivate their own legends to claim divinity for themselves. Civilizations have both risen and fallen; forgotten deities and ruins still linger, while new, shining cities are carved out of the dangerous continent.
Heroes
![]()
Atalanta, Gilgamesh, Karna. In Khem this is the level of heroism that characters aspire to. Building a legend and performing mighty deeds worthy of that legend is the point of your existence. Work hard enough, keep from angering the gods and then a hero may ascend upon their glorious death to take their place will the gods. Even the lowliest heroes have an impact in the world.
Magic
![]()
In the setting of The Lost Age, there are two main paths to magical power: spiritual power granted by the gods, and esoteric magic unearthed by long study. Even those granted power by a deity are generally polytheists, and only the most zealous worship a single god. By comparison, esoteric magic is mastered by those who instead seek the secrets of the world and control over its elements.
The People of Khem
![]()
The Land of Khem
![]()
Creatures of Khem
![]()
Many strange creatures live in Khem. Many of them are transformed from contact with the essence of dead gods. Essence is distilled belief which can be used to make things true. For animals this enhances their innate behaviors and mutates their form into something new, different, unique.
The setting features:
A shifting pantheon as gods die and heroes ascend
Deep cultural histories and 6 unique non-human races
Granted spiritual magic and free-form elemental magic
A dangerous land where unknown creatures and races are common sights
![]()
Check out the System overview here!
The TEN system is designed to make players feel like a hero. Players will manage their health and combat options with simple calculations. GM's don't need to roll dice allowing them to create evocative content mid-game. Instead GM's assign target numbers to tasks: the average is seven, and players must meet or beat that number on a d10. On any role players may spend a character's health, known as trait points, to gain a bonus. Rolling a one is an automatic failure, while rolling a ten is an automatic success.
Traits
Characters are made up of five traits, each corresponding to a part of the body, which represents their health. Spending points from these traits can activate Skills, add bonuses to d10 rolls, or enable faster movement. Every point in a trait increases a character's health, while every ten points in a trait increases its rank and grants a +1 bonus to tasks. If a trait is reduced to half, characters receive a second wind, which grants a +1 bonus on attack rolls and damage.
Skills & Talents
Characters gain skills and talents over time. Skills unlock powerful bonuses, activated abilities, or magical powers, while talents grant fame and knowledge. Every ten points is a rank and increases the power or bonus of that skill or talent.
Progression
Characters gain skill and trait points through leveling or by accomplishing their goals, such as avenging a loved one or converting a person to their god. Characters level up every session, adding points to their traits and skills.
Action Points
Every turn in combat players gain action points to move, attack, and interact. Actions can be performed in any order, allowing for skirmish style combats. Players may spend trait points to gain additional action points.
Tri-Fold Character Sheet
The tri-fold character sheet lets you focus on the information that's important to you, whether you're teaching The Lost Age to a new player, jumping into the heat of combat, or roleplaying your character's background.
Enemies & Encounters
When designing adventures, the system gets out of the way. GMs set a target number and are then free to craft the encounter. Nemesis enemies offer deep combat options with individually tracked traits and armor, while cohort enemies have a weakness and a single pool of health to create fast group combats.
The system provides:
A simple but evocative system for progression
Mechanical rewards to perusing character goals
Action point system in tactical combat
Quick set-piece combat encounters
Health as a resource for heroic actions
![]()
![]()
![]()
Fulfillment will be handled by traditional methods using well-packed boxes and the USPS. Delivery of the core book is slated for September 2018 barring unforeseen circumstances. Fulfillment of any stretch goals will be assessed and communicated to all backers upon successfully completing the campaign.