This campaign is closed

Therefore

It is a sandbox videogame, it is interactive philosophy, it is a pixel experience.

You may also be interested in

Closed
Closed
Closed
Closed
Closed

Therefore

Therefore

Therefore

Therefore

Therefore

It is a sandbox videogame, it is interactive philosophy, it is a pixel experience.

It is a sandbox videogame, it is interactive philosophy, it is a pixel experience.

It is a sandbox videogame, it is interactive philosophy, it is a pixel experience.

It is a sandbox videogame, it is interactive philosophy, it is a pixel experience.

Diego Corzón
Diego Corzón
Diego Corzón
Diego Corzón
2 Campaigns |
A Coruña, Spain
$1,288 USD 32 backers
2% of $64,000 Fixed Goal Fixed Goal
Highlights
Mountain Filled 2 Projects Mountain Filled 2 Projects







Play it once and you will enjoy a beautiful adventure in a fantasy world but if you try to replay it using your deduction and perception you will found more than just that.

Due to ambience, simbology and metaphors, Therefore will send a message to those ready to hear it.

In Therefore you play as The Wanderer, a being that losts his memories and his voice. He wakes up in the First Realm, a strange world  being consumed by the Degradation, a world falling apart. He has no voice of his own but he can hear voices in his head telling him: “Save the First Realm”.

Only the player can guide The Wanderer through this land in the verge of extinction and find out about the forces menacing its existence, discovering in the process, both The Wanderer and the player, more about themselves than they expected.


The Wanderer has no memory of himself, he can´t even talk but he is and extraordinary being with a lot of resources.

       


Soon the Wanderer will find out that he is capable of extracting the Essences, source of existence of The First Realm (which shapes objects, elements of nature, inhabitants) and use them to forge powerful objects to use in his behalf.

      


He can also activate The Memento Mori, the never-ending day to retry his exploits. But he must be careful because this day is the last day of life for the First Realm, passing the midnight the realm will face destruction.

      


It´s a place of dying beauty, it resists to disappear, even in the shores of destruction it´s full of life.

The climatology changes, there are day and night cycles, the fauna and flora varies depending of the orography, sound and music change according to the mood of the scenario…

     



This floating Realm is the Realm of Realms, the First of all the Realms in the Tangle, if The First falls the others will fall, It´s the player responsibility to prevent this from happening.


Music and Sound in Therefore are the key, there are a lot of musical puzzles and sounds are part of the core mechanics. Sound and music could lead you to secrets. Poems and riddles are also a constant.

Therefore  is about immersion and feelings and we are trying to make a difference in this specific task. Our Musician Sergio Cuesta, has composed a piano based soundtrack and has played with tonal and atonal harmonies to create that sensation of beauty tarnished by dissonance and arriving chaos.

The track below it´s one of our main themes and despite it's in its early stages it has won a prize in an inner contest of his music academy.


Full of life and details, Therefore could be considered pixelated art, and that´s what we want: A great design, pixel FX and deep ambientation.

All in this fable is about fantasy and abstraction; the characters are a great example, just look at the captures and the artwork below.

     




The Wanderer could take different roads in an open world. A pixel sandbox adventure like Therefore allows the player to decide what he wants to do, even if he is ready or not.

Luckily, The Wanderer can reset the day but this doesn’t mean the player can evade to face extinction if he is not careful and doesn’t pay attention to the passage of time.

The Wanderer could decide to help others or not, serving the faction he desires but if he wants to know who he is, what the first realm is, he has to fulfill his destiny one way or another.



1. Emphasis in music and sound with active role in the mechanics.

2. Pixel sandbox adventure.

3. Different paths and endings.

4. Living world.

5. Item crafting thanks to the Essence Forge.

6. Secrets, riddles and hidden cosmogony.

7. Freedom of movement.

8.  A lot of surrealistic characters.

9.  A story with different levels of depth.

10. Reset your day, use what you learned and try again!


Freedom.

Indiegogo treats you like an adult who knows what he wants, who can make his own decisions about what sell and how to introduce it to the public. And what is important, Indiegogo lets the backers decide if a project it´s worthy of their interest, applying less project pre-selection or interfering in the team´s way of doing his will based in their best judgment.

That is why we chose Indiegogo for both our current projects.

Indiegogo works in the same ideological wavelength we do. Creators must be free to introduce their work at their own way and backers and players must be free to support or play the project that means something to them.

· Because videogames are art, and art is abstraction, is relative.

· Because videogames are experiences and experiences are something intimate and personal.

Standards could be something useful, but why not convert freedom of expression in a standard?

Funding

Finally, we decide to start a crowdfunding profile in order to fund this great idea, with this money we can access to the resources we need, and invest more personal time in the project.

Your support is essential for us; we want you to feel free to ask anything, that’s why we pretend to have a well attended social community. You are OUR backers!


We are not trying to create a community bigger than we can manage, always quality before quantity or size. To ensure that, we have Community Managing personnel and a team that dangerously enjoys sharing things and gossiping about the project.

Working in this kind of projects is a great experience but, of course, sometimes could be stressful and exhausting. Receiving your cheers, your commentaries or simply your hellos will make us remember why we are doing this, besides, we have a lot to do and a lot to learn and you have a lot to teach us, so we want to be sure you have the correct channels to do so.

A community is very useful. In a community there are always Trimmers (as we call them) people who share their knowledge and give you a lot of advices and suggestions and also, there are Tanglers, people who gives you hope and diffuses the news, people that connect us to others, making Therefore emerge from the shadows and step up into the digital world.

And of course this and the other spectrums of the cyber-life conforms The Players, people who love gaming, or maybe potential players waiting for the perfect occasion to be initiated in the interactive world, we work for you so…

Trimmers, Tanglers, Players…

Don´t hesitate! Talk to us! We need you! X)


    With projects like this, we want games to give something new to the players, to be meaningful, to say something. Today everything it´s about the cover, things are judged superficially. Maybe imagination, contemplation and reflexion could lead to another way of entertainment. 

    We tend to dissociate games from reality, games are for evasion, to entertain, to do things you cannot do in reality. We totally agree! But, imagination and reality... both are nourished by each other. A game can transmit you something and teach you something, can entertain you but make you think, reflex, can induce you to contemplation even.

    In all our games we want to send messages, to society, to people, because, without that, you can have a game, yeah maybe, but you don´t have a game experience. And experiences are what shape us.



    Tiers:

    Free Copy:

    A copy of the game when it is released, through the  submission of a download code to your e-mail.

    HD Wallpapers:

    Four pixelart wallpapers ready to being part of your device screen or  being printed as a poster in high definition.

    Beta Access: 

    We well sumbit to you a beta copy of the game for you to play it  and test it before it ´s been released to the market.

    Digital Game Manual with map:

    A manual that teaches you how to play and gives you some advice and some strategies about the game. With an informative Map of the First Realm.

    Original Soundtrack:

    All the music of the game  in a digital album composed by our musician.

    Digital Art Book: 

    A Pdf  high definition illustrated book  with sketches, concept arts and pixel art about the world of Therefore.

    Map of Cande: 

    Beautiful PDF Map of The First Realm with a peculiar Childish design written by the hand of Cande, one of the youngest and most innocent inhabitants of the First Realm. (You can see her jumping at the "Colors in the Wind" section)

    She romps around the Realm and made crayon and chalk drawings about what she founds in her explorations, she is not even conscious of the great knowledge she has been discovering all this time. The Map includes tips and strange drawings which properly interpreted can lead you to the secrets of the game.

    Map of Tarauma:

    The Sphinx Tarauma has a mystical encyclopaedic map capable of showing the hidden history of the Realm, echoes of the Genesis and the Apocalypses of the world. The Map will be an executable interactive program you can consult every time you want.


    Auctioned:

    Exclusive T-Shirt: A T-shirt of your size designed by the team, unique and irrepeatable. We will contact  the backer by email in order to get his or her shipping address.

    Future NPC: A NPC important to the story for the next Trim tangle game. This not includes  games  produced simoultanously to this one by other nexus teams as Crisis Crunch.

    NPC-Tangle Dreamer: A lot of beings and inhabitants of The Tangle realities has the capability to go through the Dream Plains of the Tangle, the Space between its threads, and they can communicate the desires of the people of their worlds to The Tangle and they do so, even if they are not aware of it. The Dreamers has something to tell The Wanderer before it´s too late, YOU have something to tell him.

    NPC- Forgotten: The Forgotten are people or beings which could be a part of the existence but they are not created yet, or they have been removed from creation by The Degradation. They are feeble non-beings still united to the reality thanks to the remote possibility of being created or invented in the future or because there is something in The Tangle that continues to be testimony of his past existence. If it weren´t like that, they will disappear completely. Don´t let The Tangle forgets you; The Wanderer must hear your story.


    Please, see tiers further explanation in the right column section of this profile.

    Remember to specify the name of the chosen tier independently of the quantity donated. It is useful for us and avoid any mistakes.


    Apart from the mentioned tiers, the backers could win these extra rewards:

    For the backer which contributes with the highest quantity of all:

    3 NPC based in the backer:

    ·  A “Forgotten” NPC based on the backer hidden in The First Realm with a personalized line of dialogue.

    ·  Another NPC based in another version of the backer, one of the “Tangle Dreamers” with a personalized line of dialogue.

    ·  An NPC based on the backer or in whoever he or she wants for our next videogame project (simultaneous projects as Crisis Crunch are not included in this reward.)

    ·  An exclusive T-shirt.

    To the next 10 backer with the next higher quantities:

    ·  A “Forgotten” NPC based on the backer hidden in The First Realm with a personalized line of dialogue.

    ·  Another NPC based in another version of the backer, one of the “Tangle Dreamers” with personalized line of dialogue.

    To the next 20 backer with the next higher quantities:

    ·  A NPC based on the backer, one of the “Tangle Dreamers” with a personalized line of dialogue.


    IMPORTANT: You still will be able to back our project even when the 45 days of crowdfunding campaign ends. So until the production of the last part of the game you still have the chance to win our auctioned rewards.

    When the last part of the production is reached, we will make a public announcement and the auctioned rewards winners will be settled. Those contributions made after this announcement will have no access to auctioned rewards because we will need time to personalize this rewards according to the backer in order for them to have their contribution prizes in time for the launch of the complete game.


    64000 USD ----Basic Funding.

    75000 USD -----Portable devices and Android & IOS portability.

    85000 USD-----We will include a third subtitled language: French.

    89000 USD---- We will include a forth subtitled language: German.

    95000 USD---- We will include a fifth Asiatic subtitled language.

    110000 USD--- Improved pixelart graphics and game ambient.

    From here on we will use the money to support other aspects of the productions, as game events, press appearances, social management, upgrades... 




    Indiegogo funding IS THE ONLY SOURCE OF INCOME  for Team Therefore in order to produce the game. The production will last, approximately, 15 months.

    As always happens in the first steps of an indie team, we settled a very low budget. Our team has worked until this date with no compensation, and after reach our funding goal,  they will work for a half or a third of their regular freelance budgets or professional salaries.  We are in this project because we believe in it.



    Trim Tangle is a nexus of entrepreneurs and creative people who loves interactive entertainment, games and digital arts. There are several members in this collective and plenty of ideas and creative proposals arise from its people.

    Actually the core is divided in two different teams working in two simultaneous videogame projects (Therefore is one of these games), supporting each other when is needed. In this web site you can see our profiles. Besides the teams, there are other nexus members and contacts working in their own board games or pen and paper role play games or digital and artistic projects.

    We consider games a tool to transmit and express, a tool to connect to others, for us is the perfect channel to send a message, to generate an experience and, of course, a great way of entertainment. Videogames nurture from literature, cinema, arts, music and science to create something unique.

    Nevertheless, in this times we are facing, videogames (and other digital arts) must evolve, not being just a way of evasion but a way to learn, to understand the human world. Videogames must not been reclusive but connective.

    Adults have been cheated to avoid games, except those considered appropriate for their ages. With this we made a terrible mistake, this generation is starting to realize it.

    But that doesn’t apply to us, we believe in games as we believe in any kind of artistic expression, and we see both as what they are, a way of innovation, vindication and communication, part of the tangle that weave us together, because we are Trim Tangle.




    This is one of the teams of the Trim tangle Nexus, the direct responsibles of the Therefore project:

    Diego Corzón

    Game Designer, Interactive Writer, Characters and GUI Design and Animation.

    “World is changing, humanity is changing, games and videogames must be part of the change” this messianic deviant is our Game Designer, an idea breeding machine who always convince us to follow him in his weird experiments. He is one of the promoters of the Trim tangle Nexus and is the only one in charge of the two videogames projects supported by Trim tangle.

    Corzón give his back to a finished Laws Degree and then studied DGAC (Digital Graphic and Artistic Creation) learning about traditional and new techniques of illustration, design and animation. Not having enough, his delirium led him to other weird careers as Narrative Creation, Interactive Writing and Game Designing, his ultimate passion. Heavens knows how, he has published tales, articles and essays and has earned some prizes and nominations in poetry comic and writing minor competitions.

    Simultaneously to the both videogame projects (Crisis Crunch and Therefore), he is working in a Pen and Paper project, promoting a social collective and practicing as a mediator.

     Corzón loves games and videogames over all, in fact we think he lives in a perpetual videogame (¿Isla Piñata, maybe?), he uses literature, philosophy, art, comic, theatre and the entire audiovisual spectrum to shape his interactive and philosophical nonsense, and sometimes, just sometimes, some of them worked.

    Both Rodrigo (our other game designer) and him made an explosive duo. A pair of heads that creatively complements each other in a level we didn´t seen before.

    Rodrigo Pascual

    Game Designer, Art Director, Background Design, Background Animation and Effects.

     “Videogames and games are art, dare to deny it and you will face the rage of my hammer”. Thanks to the gods he really hasn´t got a hammer, because our comrade will fulfil his menace.

     He has a storming and peculiar mind, full of smashing ideas. He loves videogames, board games, family games any kind of games if they are original enough. He devours literature, cinema and comic books; he likes mythology and anthropology in general and loves nordic myths.

    He studied Digital Arts and Graphic Design, he worked in design studios and works as an illustrator for short films and comic. He is a great 2d artist and an ace in game mechanics. Simultaneously to this project he is working in two board games, and he has more ideas in the sleeve. He is also one of the promoters of the Trim Tangle Nexus.

    Be sure that clichés are not his thing; he uses his work to experiment and break mediatic walls. Epicness is in every fibber of his body, and independent projects are his life. Working alongside him is like being inside of Ring of The Nibelungs, so imagine play one of his games.

    With Corzón (our other game designer) at his side and combining their erratic minds, this pair is capable of giving life to any distorting idea you can imagine.


    Nicolas Ibañez

    Lead Programmer, Web Programmer.

    He has the quickest fingers in town. He is one of the newest members of the Nexus and our last acquisition in the Therefore Team. We are starting to call him Speedy Ibañez, tough his capacity of work and organization it´s starting to be legendary in the Nexus.

    He loves videogames, indie and retro games are his thing, being graphic adventures his preferred gender. He's also an enthusiast of science fiction, especially Sci-Fi movies. He enjoys reading science books and he is interested in quantum physics and string theory. Isaac Asimov, Carl Sagan and Nikola Tesla are some of his idols.

    He studied Computer Engineering specialized in Artificial Intelligence and Systems. He worked as Annalist, Systems Programmer and Web Programmer with big companies as for example, Inditext.

    Nico has an outstanding initiative and seems not to know what risk or challenge means, if he wants to do it he will do it, as simple as that. We have to face it not other sane programmer will follow this team to experimental interactive trips of no return, none but Nico Ibañez.

    If we are Icarus, crazy enough to fly near to the sun, Nico is our wings, and he doesn´t seem to be scared of melting down, neither do us. We know that in his hands we will enjoy a comfortable flight.

    Simultaneously to Project Therefore Nico is working in other interactive projects that for sure will make some noise.

    Sergio García Cuesta

    OST Composer and Musician

    Cuesta is a serene person, a peaceful soul, it seems like he is always waiting for something, but inside his head a revolution is happened and new ways of expression are being given artistic form.

    Cuesta is a thorough guy, a thinker and has a lyrical spirit. His themes are emotional and experimental.

    Since he was a child he knew music was his life, he studied in the Creative Music School in Madrid and has been teached by talented musical icons of classical and modern music and composition as Jose Luis Fajardo, Andres Alen or Ramon Paus. Fond of instrumental and experimental music, soon he felt the unavoidable pull of Jazz music, which is why in this moment, and simultaneously to the work in this project, he is studying the Bachelor of Arts in Jazz Performance in Dublin. He also worked in short films soundtracks and advertising musical themes.

    He likes riddles, mindgames, play on words and puns. Occurrence is always in the tip of his tongue.

    He loves literature and audiovisuals, and of course, videogames, card games and any strategy game in which he uses to stand out thanks to his creative strategies and his reflexive behaviour that makes him very good (without even try it) in competitions.

    This creativity, these thoughtful manners, this profound lyricism... We knew from the start that Therefore soundtrack was predestined to be in his hands, their intertwine cannot be avoided. And in The Tangle believing in predestination is a valid choice.

    María Benítez Acosta

    Community Manager.


    Librarian during the day, Community Manager by night. Worlds of information and social networking have no secrets for her. Her vocation is to set up relations, to discover new pathways, to develop alliances. 

    Maria studied Library Science and she worked at the documentation centers of some law firms and public libraries. Discovering, afterwards, an unambiguous relation between her past and her future, she decided to study for Community Manager. Ever since, she didn't stop exploring and (why deny it?) playing with 2.0 web possibilities. 

    Currently she collaborates with a librarian web portal, coordinating sections and writing some posts about social media, books and libraries. She is also making her first steps in illustration, more specifically in the dark world of librarian fanzines. 

    Always restless, her hobbies are related with art, design and creation, going from digital to traditional (such as crochet or decorated cookies). Undoubtedly, this was the key to create such affinity with the rest of the Nexus (especially for the cookies). 

    Her motto is that everything must be perfectly written, connected, organized and classified, professional bias in its entire splendor. She will be in charge of dealing with hungry trolls in the virtual world and helping any curious people that approaches to our project.


      1. At the same time we are working in this project we are trying to survive XD, we have to earn money somehow so most of us have to spend hours in mid-time jobs and private design requests, funding would help us to dedicate to our project the time it deserves. Nobody wants a member of team leaving because he cannot afford to spend his time in the project. That would be sad because we all know this is what we really want to do, so it wouldn't be easy for this person to leave.

      2. We have to accept it, production peaks happens, but we are a very stubborn team, in fact all Trim Tangle Nexus is made of stubborn people (sorry pals, it´s true), we don’t give up so easily. Production issues have appeared and will appear but we handled them before and will handle them in the future. Of course, there are always be less delays if people could focus all their attention to the project and invest most of their time in its conclusion, again, funding will help us a lot with this fact.

      3. Our greatest nightmare is not to be in touch with you people! Videogame production could be a very “absorbent” job. But we cannot allow ourselves to be out of your reach, we have an excellent community manager and other outer allies who will help us to be constantly updating and sending you news about the project.

       We begged them to create a system which forces each one of us, in despite of the production work, to make a window to personally update some inside info and personally answer some of your comments from time to time. You are our Backers! (Did I already say that?)


      If you cannot donate, don’t worry friends! You can spread the word! Be our Tangler!, Be the one that connects us to the backers and players. Trough Indiegogo you can share our profile in Facebook, Twitter or Youtube, or you can send our web address to friends and family, our Facebook is hungry for new friends as well as the rest of our social media. 



      FAQ

      •  What platforms will this game be available on?

      PC, Mac and Linux , if we reach the needed amount of our Founding Barometer we will release a version for portable devices.


      •  Therefore would be purchased through Steam?

      Yes. Steam Greenlight is our next step.


      •  Will this game be available to Streamers and Youtubers?

      Yes and yes.


      •  Would be Therefore DRM free?

      It will.


      •  Will be a physical box for the game once in the market?

      At first,this project is made for digital distribution but never say never.


      •  Windows/Mac/Linux versions must be bought separately?

      No way!


      •  What languages will Therefore be available in?

       Spanish and English, but if we reach a certain amount of donations we will be able to translate the game to another languages as you can see in our Funding Barometer.


      Looking for more information? Check the project FAQ
      Need more information
      Let us know if you think this campaign contains prohibited content.

      Choose your Perk

      Tier: Gratitude

      $1 USD
      In fact, all contributions will have our gratitude. Includes: • Everlasting gratitude, a debt that will endure until the end of the days. No need to say you will be in our credits as supporter.
      0 claimed

      Tier: Trust

      $8 USD
      Includes: • Our thanks and being in the credits. • Copy of the game when the final version was released.
      0 claimed

      Tier: Beauty

      $20 USD
      Includes: • Our thanks and being in the credits. • Copy of the game when the final version was released. • Set of four HD exclusive wallpapers made by our artists.
      0 claimed

      Tier: Knowledge

      $35 USD
      Includes: • Our thanks and being in the credits. • Copy of the game when the final version was released. • Set of four HD exclusive wallpapers made by our artists. • Nice PDF illustrated game manual with The First Realm ordinary map in wallpaper size.
      0 claimed

      Tier: Inspiration

      $45 USD
      Includes: • Our thanks and being in the credits. • Copy of the game when the final version was released. • Set of four HD exclusive wallpapers made by our artists. • Nice PDF illustrated game manual with the First Realm ordinary map in wallpaper size. • Copy of the complete game soundtrack.
      0 claimed

      Tier: Anticipation

      $60 USD
      The “Inspiration" Tier but changing the copy of the game for a beta Access of the game. (That will be regularly patched and updated to final version). Be the first to play the game and share your impressions with us. Includes: • Our thanks and being in the credits. • Beta Access of the game. • Set of four HD exclusive wallpapers made by our artists. • Nice PDF illustrated game manual with the First Realm ordinary map in wallpaper size. • Copy of the complete game soundtrack.
      0 claimed

      Tier: Friendship

      $70 USD
      We add to this tier another copy of the final game (not beta) and another copy of the OST for you to give it to a friend. Includes: • Our thanks and being in the credits. • 2 copies of the Final Game. One of them is a Beta access. • 2 Copy of the complete game soundtrack. • Set of four HD exclusive wallpapers made by our artists. • Nice PDF illustrated game manual with the First Realm ordinary Map in wallpaper size.
      0 claimed

      Tier: Creativity

      $80 USD
      Includes: • Our thanks and being in the credits. • Beta Access of the game. • Set of four HD exclusive wallpapers made by our artists. • Nice PDF illustrated game manual with the First Realm ordinary Map in wallpaper size. • Copy of the complete game soundtrack. • Digital art book, with sketches and Concept Art from our artists about the game.
      0 claimed

      Tier: Consensus

      $90 USD
      The Friendship Tier + Art book Includes: • Our thanks and being in the credits. • Nice PDF illustrated game manual with the First Realm ordinary Map in wallpaper size. • Set of four HD exclusive wallpapers made by our artists. • 2 copies of the Final Game. One of them is a Beta access. • 2 copies of the Soundtrack. • Digital art book, with sketches and Concept Art from our artists about the game.
      0 claimed

      Tier: Innocence

      $100 USD
      Includes: • Our thanks and being in the credits. • Beta Access of the game. • Set of four HD exclusive wallpapers made by our artists. • Nice PDF illustrated game manual with the First Realm ordinary Map in wallpaper size • Copy of the complete game soundtrack. • Digital art book, with sketches and Concept Art from our artists about the game. • The Map of Cande. A childish Map which hides tips about game secrets by the hand of one of our NPC in PDF format.
      0 claimed

      Tier: Joy

      $110 USD
      The Consensus Tier + Map of Cande. Includes: • Our thanks and being in the credits. • Illustrated PDF Game Manual with Malebolge Corporation Map integrates • Set of four HD exclusive wallpapers made by our artists. • 2 copies of the Final Game. One of them is a Beta access. • 2 copies of the Soundtrack. • Art book with sketches and Concept Art from our artists about the game. • The Map of Cande. A childish Map which hides tips about game secrets by the hand of one of our NPC in PDF format.
      0 claimed

      Tier: Mystery

      $120 USD
      Includes: • Our thanks and being in the credits. • Beta Access of the game. • Set of four HD exclusive wallpapers made by our artists. • Nice PDF illustrated game manual with the First Realm ordinary Map. • Copy of the complete game soundtrack. • Art book, with sketches and Concept Art from our artists about the game. • The Map of Cande. A childish Map which hides tips about game secrets. • The Map of Tarauma. This map will be a exe. program with secrets about game consmogony.
      0 claimed

      Tier: Expectation

      $140 USD
      Includes: • Our thanks and being in the credits. • Nice PDF illustrated game manual with the First Realm ordinary Map. • Set of four HD exclusive game wallpapers. • 2 copies of the Final Game. One of them is a Beta access. • 2 copies of the Soundtrack. • Art book, with sketches and Concept Art from our artists about the game. • The Map of Cande. A childish Map which hides tips about game secrets. • The Map of Tarauma. This map will be a exe. program with secrets about game consmogony.
      0 claimed

      You may also be interested in

      Up Caret