Zaron
Zaron is the first multiplayer role-play strategy game which is a completely new genre. In this game, you will be give one of 22 unique factions to control and to write its own story. We have developed a glamorous world with lots of mechanics and opened unlimited capabilities for every single memeber of the game. In fact, you will find intriguing what you can do in Zaron. First, you are able to customize all in-game objects such as clothes, weapons, structures and transport. Second, you are allowed to experience a fascinating turn-based battle system which is slightly different from other systems. Last but not the least, there is an amusing thing, which we call social element. Its main part are inhabitants of each faction, since every NPC in Zaron has his or her own personality. We can even call our game a simulator of the world and society. The history of Zaron’s universe is extremely interesting, and it will be not so easy to reveal it. Therefore, there is a system of “Key moments” and an archive to help you. Every person with a desire will be able to join the game, as there are only two turns in a real-life week. However, don’t think that the game is reluctant since we can assure you that the amount of content allows everyone to find an occupation for the whole time.
- Get into a unique and completely new Zaron universe
- Take one of 22 unique factions and their sub-factions under control
- Explore breathtaking history of the world
- Follow one of countless ways of development
- Create anything you want, either instruments, clothes, weavings, buildings or transport (By the way, weapon and artifacts are also instruments, but the question is for what…)
- Communicate with other players, who controls other sub-factions
- Declare wars, make alliances and surprise your enemies – everything to increase your power
- Change any faction and follow any goal you want from victories in wars, technological inventions, magical discoveries to diplomatic and trade achievements and so on.
- Participate in any act with the help of “key moments” system
- Build your character according to your demands
- Remember, your actions also affect other players, so this makes the game even more interesting
The game process description
The beginning: When the session starts the game generates a completely new world filled with lots of objects, like ancient ruins connected to the world history or material deposits. All the factions of the game are also randomly situated in the world.
Factions: As it was said before, first thing that the player does when he or she joins the Zaron session is choosing a faction which he or she wants to play for.
Character: Then players need to describe the appearance of their characters, who later will be the leader of one of the inter-factional structures (either the government of the faction, guild of tradesmen, aristocratic family or anything else).
NPC: The game is filled with different structures and even more - NPC. Everybody in Zaron has his own system of goals and values, so it won’t be so easy to govern the faction and to demand on others.
Game process: When players got into the world, they should once at a turn give multidirectional orders, which can affect different aspects of the game. Every player receives an introductory at the beginning of the turn. Then they give orders to all NPC they have under control. Remember, every one of them has his or her own character and together they form a society.
Craft: The player can develop technologies and create new objects. Every faction possesses different technologies and different branches of development tree from the very beginning. In this “trees” players will get the access to materials and modules with which they are allowed to create a big variety of things. All in all, there are one technological, one social and 11 magical “trees” in the game.
Magic: Magic is one of the widest aspects of the game. Zaron theory is very laconic, but the practical part is quite vast. You’ll prove that to yourself during the game.
Leadership: The leadership of the faction almost always is given to the first player who joined it, but it doesn’t mean that the faction will obey that player. First of all, Zaron is a game about power, deceit and social interaction. Every willing person can become a leader and every willing person can conquer him (with a share of luck, of course). If a player does something, what contradicts the morality of the faction, he risks losing all his power in it. Every action has its serious consequence. In addition, all the player’s acts are evaluated by every NPC that knows you according to unique characters and systems of values, what makes the game multifaceted.
Multiplayer aspects: When a player meets another faction, after establishing the contact he or she is able to spread your influence (which is quite difficult), and the game will become more complicated. However, don’t think that players in your faction will be only helping you. You both can come to an agreement, starting a cooperation, or end up in the argument, declaring the war.
Dungeons: There are a lot of different places in the world, visiting which can really be interesting. There are opportunities to discover parts of Zaron’s history or get mighty artifacts in them. Each place has its own story and all the stories are combined into one vast world. But reconnaissance data can become obsolete, the recon team can be killed or bribed, and rumors can be deceptive.
Key moments: “Key moments” are one of the most interesting and important aspects of the game. The player can name every action as KM and play it from the first person. It doesn’t matter whether it is a battle or a guest visit, the player will get into a place where he’ll be able to interact with any object and change the world. Usually KM are declared in advance, and the world is described by one of the duty dungeon masters.
History: There are a lot of scattered books and texts, including fragments of past history events. The collection of your own library is an important part of the game, and it will become a real challenge for every player, who wants to know the real history of Zaron’s universe.
Session: Zaron session lasts for a long period of time and ends when one of the players collects enough power to control 90% of the intellectual planet population. But don’t care about it, the main part is the game process and the world exploration. The capabilities are amazing with their diversity, so use them. We have everything: the plot, magic system, technologies and the mechanics, in secret not just for fun. We can assure you that it would be really interesting for you to discover it yourself by collecting everything from pieces, and to realize that everyone has his or her own truth. Change the world and live a unique life as everything is in your hands.
Community goals:
12000$ - Faction interface Braided by lianas or immersed into the sea depth - faction interface will be in special stylistics
12500$ - 3D markers for maps (what can be better?)
13000$ - Character development tree (“Everybody is unique” - game characters will have their own development trees)
13500$ - Voice chats (“Text is great, but voice is better” - we’ll make voice chats for Key moments)
14500$ - Impulse KM (If you want to play an interesting KM not connected to the game - it is for you)
15000$ - Alchemy/farming/blacksmith's craft
15500$ - 3D view of Key moments
17000$ - Archive illustrations
17500$ - In-game translator
18000$ - Free platform for creating Key moments (Only for you and your friends)
20000$ - Zaron BattleGrounds (1st person view for KM)
Thank you: Thank you a lot for your help, we’ve been working on this project for already half a year and it would be great if we finally succeed. With your contribution, Zaron is destined to become an amusing game with lots of great mechanics and interesting history, so we hope for all your support.